Strength in numbers made sense in Diablo 2 where a decent endgame character could basically carry 7 other people on loot runs and public games had very defined goals and objectives thanks to the naming system. You popped into a loot run, watched a boss die and tried to snag legendaries. You didn't even have to be in the same act, people liked to use the XP buff and then go do their own thing. It was easy, it made sense.
While the same could be said in most T6 games in D3, the meat of the game now revolves around Greater Rifts- which are basically a nightmare in the public space.
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There is really only one needed and it's so obvious:
1. Time played in a single game, specifically time spent without taking an action (not moving, not casting). Nobody would sit at their computer for 1, let alone 5, forget about 12 hours straight and do the exact same runs without taking a moment to pause their play besides waiting a game to load, boss death animation or for a rift to close. A bot doesn't ever take a break- people have to.
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Agreed, but how do you even edit a post... no option for me....
EDIT: And there it popped up.
I was going to add to my earlier post, unless you're already playing D3 for 12 hours a day, pushing the ladder, I don't see how botting effects you. It's the people putting that much time in and then botting all night that screws over the legit no-lifers. You literally have to play that much in a 4 man group to get enough XP/Paragon points to compete. Between crafting the perfect Hellfire Amulet, farming mats to craft the perfect weapon, fishing rifts for hours, and farming XP you'd have to be crazy or a robot to be competitive in this game.
Without more emphasis on banning botters, I agree the best thing Blizzard could do would be removing all the paragon points past 800 and keep the playing field level. Honestly, I haven't hit 800 yet, and until this season did I even learn you can keep dumping points into your primary past 800. I always thought it was just a vanity thing after 800
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They didn't stop bots in D2, and the freakin' bots advertise they're bots in every game. No reason they'd do it here either-especially with BoA. I've seen some periodic bans, but they've never done some great purge like the've done in WoW or Hearthstone. Maybe because I'm old and couldn't compete anyway (twitch streamers basically living off playing D3), but I don't really care.
Very interesting read on the business side of it. Always laughed at the bot programs claiming their undetectable when all you'd need is 20 minutes of watching someone play to know there's nobody home. How hard would it be to detect a player ran in the exact same pattern every time they went to town, with the same delays between every action down to the millisecond.
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Fire is best for T6 because with end game gear you should be almost one-shotting whites, and spending only a few seconds killing elites. With Tzo-Gaze WoL becomes a massive, AoE, ranged nuke, so you'll spend less time repositioning yourself compared to lightning.
Lightning is hands down the highest damage WoL rune, so it's best for GRifts where mobs live longer and you find them coming to you. Not sure what Quin's guide you're referring to is advocating. I believe his End-Game GRift build with furnace uses lashing tail kick, in which case that build is fire.
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I thought it was only a guaranteed rare off Act Bosses (Butcher, Belial, etc). Never a Legendary.