- Nucleotides
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Member for 10 years, 6 months, and 23 days
Last active Tue, Aug, 25 2015 08:21:07
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Sep 13, 2013Nucleotides posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and moreThe only thing that this spoiled was my ability to wait patiently....Posted in: News
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Sep 12, 2013Nucleotides posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and moreItemPassive_Unique_Ring_530_x1 - Increase the duration of Ignore Pain to 60 seconds.Posted in: News
um...with Ignorance is Bliss o.O Or mob rule in groups. - To post a comment, please login or register a new account.
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But lets not forget, this is about most educational STREAM, not youTube videos. My comment was a mear jest pointing out that the person that I believe a lot of people watch and get information from now a days isn't even on that list. Not to mention the most educational stream is stacked against D3 since it is overshadowed by every other blizzard game out there, so it's really a moot point. The popularity contest is just that, popularity. Even Hitler had a huge following so we know how much popularity aligns infamy, especially in the young.
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You know what's the best way to make playing the game the best way to get loot? Make it so playing the game IS the best way to get loot. I don't see the point in making loot finding take forever, and have this wide range of shit possibilities and a vary narrow window of great gear. Either make stuff drop more or make the range smaller so when it drops, you want to crap our pants with excitment because you know it is an upgrade.
I don't care about trading that much. But I like to play all characters and the current model still inhibits my abilities to play all characters at anywhere near an effective level unless I have no life. Considering I am in medical school I will give up diablo time before I give up school time.
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I would personally like to have legendaries be super rare but with very narrow windows for rolls that should be good for you. That way when one drops it should be at the least a side-grade but more likely an upgrade. Once upon a time legendaries were the hardest items to get in the game and took a lot of time and practice to get with...well legendary fights/quests/etc... I don't know how or when the "best" items in the game were turned into candy that should drop on a regular basis. But lets be clear, the best items in the game were THE BEST ITEMS IN THE GAME, not this "sort of maybe better than a Yellow item."
IMO, they should make legendaries more legendary and more likely to be a BIS, or a side grade for alternate builds (Extra HotA damage instead of Seismic Slam). I personally don't care if they are game breaking and make farming easier, at some point you should be the biggest bad ass to ever walk the earth and own everything. However, they should only be available on the highest possible difficulty. Graded proc rates or modifiers for different levels of difficulty could work as well so higher torment legendaries have better proc chances or higher modifier/damage on the proc or both. I haven't played the beta yet, even though I have ~250paragon on ptr, so I cannot say what base modifer should be used from yellow to legenaries but i think a 1.1 to 1.2 affix/damage elevation modifier sounds reasonable to me. This would make a 3k dps yellow a 3.3-3.6k dps legendary weapon. 300 strength goes to 330-360. Again, Legendaries should be amazing. I feel like blizzard is way to hesitant to let get to being amazing bad-asses because they are too worried about being able to do an expansion. If they have to do caps on CC/AS/CritDamage then that's fine, or make them into a rating that changes your percentage that is diminshed at higher levels, ie 100 AS rating = 10% increase attack speed at 60 but is only 5% at 70. This would allow for stat inflation in future expansions. Solutions to the problem should not involve eliminating the chance of bad-assery.
How about higher difficulty reduces the roll range for affixes so there is no chance of getting the lowest possible roll? I know this would take a lot of coding to make it so items dropped have a difficulty attached to them (so you cannot get an item on T1 then go to T6 to reroll it). This way getting up and running might take a little while but it would make it so higher difficulty items are more likely to drop upgrades and be a bit of a feed forward on gear. Also, a legendary drop on T6 could be near perfect every time, even if it takes you a week to find one. They could tune this a little differenlty for Ladder vs Non-Ladder to make it harder to find all perfect items in Non-ladder but not leave ladder as a race to find the best Yellows in the game.
tl;dr: Legendaries, should be legendary with better stats and a greater chance of perfect rolls at higher difficulty. Not higher drop rates.
edit: typo
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I went digital collectors for the extra character slots. I often just forget about the physical stuff.
I will probably play softcore to get up a crusader and figure out all the classes the first couple of days to avoid insta-ganks on HC due to server issues.
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hopefully they will have ladder at launch....
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Considering the majority of blood is plasma and red blood cells, which don't have a nucleus and therefor DNA, you clan saying is humerus. Blood has very little DNA.
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um...with Ignorance is Bliss o.O Or mob rule in groups.
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