In pub game how can u make everyone stack on you when you gonna use breath of heaven xD ?
Cyclone strike would do but how you gonna tell those range dps to stack on you in pub game ? or people chasing elite far away from 24 yard cyclone strike. Mantra of Healing is like press it and forget it.
WotHF is for personal dps boost build as I say you could change the skill you like but i prefer to get into the middle of the 100mob and crippling it for apply 10% increae damage taken debuff for my party (also slow move and attack speed).
Blinding Light is good but what skill you gonna use for spirit spender ?
from all above what MP do u mention? all I tested is mp8-10, as I said this build is perfectly when there is "another monk" around that already use MoC for you.
I like to avoid the wildcard of pubs, I have a big enough list of decent players I've played with over the last bit that I can usually avoid public games.
So just some feedback regarding your comments. Let's break down the DPS boosts. We'll ignore FoT and SW as they are in both builds.
DS:F - Self - +18% damage from all attacks for 30 seconds
CW:BW - Group - +10% damage to affected targets for 3 seconds
And my buid.
WofHF:BF - Self - +15% attack speed for 3 seconds
BoH:BW - Self - +15% damage from all attacks for 45 seconds
BF:FitL - Self - +30% weapon damage for 3 second
MoC:O - Group - +24% damage taken by enemies
As for the range of BoH, it sucks, but when I can activate it my groups does 44% more damage, not just 20% (or 30% for affected CW:BW targets). Worst case I swap out BoH for CS, almost all players should be within 24 yards (they are in your screenshots for example).
I'm not arguing that your build is bad, I'm just pointing out my opinion on a few points.
- Why Mantra of Healing? I know it's there to activate GL, but the DPS boost from Mantra of Conviction should be more beneficial. Especially with the 3 second DPS boost when it's cast.
- GL can be activated with Breath of Heaven or Cyclone Strike, both provide DPS increases also. If range is a concern rune BoH for the range, in that case you'd have 12% from MoC (all the time) and then 20% boost from GL/BoH activation.
- Why not use Way of the Hundred Fists: Blazing Fists? Nice increase to your attack speed, as you pointed out it's important (in your gear section).
- Thoughts on Blinding Light: Faith in the Light? Seems the DPS boost and (short) get out of jail free card is definitely a plus.
Fists of Thunder: Thunderclap - Using this as my primary damage/spirit regen ability.
Way of the Hundred Fists: Blazing Fists - Utilizing the the attack speed buff off this, only using it to keep the buff up.
Breath of Heaven: Blazing Wrath - This for not only the DPS increase, but to activate GL. Since I'm running (mostly) with a wizard the range is fine.
Blinding Flast: Faith in the Light - DPS boost
Sweeping Wind: Cyclone - DPS and LS
Mantra of Conviction: Owerawe - The go-to mantra it seems, although I want to experiment with Mantra of Evasion: Backlash tonight. Again, running with the wizard this should be useful, but we'll see.
Guiding Light - Duh?
One With Everything - I'm going to replace this with Combination Strike, just need to replace a bit more gear. Should be a big DPS increase with my two attacks.
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I like to avoid the wildcard of pubs, I have a big enough list of decent players I've played with over the last bit that I can usually avoid public games.
So just some feedback regarding your comments. Let's break down the DPS boosts. We'll ignore FoT and SW as they are in both builds.
DS:F - Self - +18% damage from all attacks for 30 seconds
CW:BW - Group - +10% damage to affected targets for 3 seconds
And my buid.
WofHF:BF - Self - +15% attack speed for 3 seconds
BoH:BW - Self - +15% damage from all attacks for 45 seconds
BF:FitL - Self - +30% weapon damage for 3 second
MoC:O - Group - +24% damage taken by enemies
As for the range of BoH, it sucks, but when I can activate it my groups does 44% more damage, not just 20% (or 30% for affected CW:BW targets). Worst case I swap out BoH for CS, almost all players should be within 24 yards (they are in your screenshots for example).
I'm not arguing that your build is bad, I'm just pointing out my opinion on a few points.
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Few things I thought I'd point out.
- Why Mantra of Healing? I know it's there to activate GL, but the DPS boost from Mantra of Conviction should be more beneficial. Especially with the 3 second DPS boost when it's cast.
- GL can be activated with Breath of Heaven or Cyclone Strike, both provide DPS increases also. If range is a concern rune BoH for the range, in that case you'd have 12% from MoC (all the time) and then 20% boost from GL/BoH activation.
- Why not use Way of the Hundred Fists: Blazing Fists? Nice increase to your attack speed, as you pointed out it's important (in your gear section).
- Thoughts on Blinding Light: Faith in the Light? Seems the DPS boost and (short) get out of jail free card is definitely a plus.
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The heal is really only to activate GL, I'd use SW except I like the additional DPS BoH gives.
My last build was a nirvana/synergy build, which was not very party, specifically wizard, friendly.
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http://us.battle.net/d3/en/calculator/monk#aUXYSk!XfU!aZbcca
Thoughts behind it are as follows:
Feedback greatly appreciated.