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    posted a message on Diablo IV: Who is going to GamesCom?

    Crazy thought: I think Diablo is going to have to pick up more MMO-style features in order to keep replayability high. But I don't see it becoming a WoW clone. If anything, I'd imagine a World of Diablo to be much more akin to Guild Wars. That said, I'm not super crazy on the idea of a GW clone. I got bored with GWs way faster than I ever did with WoW. But maybe that's me.


    Just my $0.02.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?

    To me, it's clear that Quin and MrLlama don't know anything more about the future of Diablo than just your average player. In hightsight, Quin and MrLlama were flown out there to make up for the lack of Diablo content. Not to hype the supposedly amazing Diablo content.


    Until theres an official page on the Blizzard website, I wouldn't hold my breath for D2HD. Project Titan and Starcraft Ghost were widely known "secrets" and much development went into them. Only to have Starcraft Ghost cancelled and the project Titan MMO morph into Overwatch.

    Nothing is real to me until there's an open beta.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?


    I don't even see the point of D2 HD.



    ...


    I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?


    How about a synergistic skill tree with multiple different builds? What about an item system that didn't just spit out a couple cookie cutter builds based on OP sets? What about actually getting something interesting, like new skills or skill points from leveling instead of +5 mainstat? How about killing the infinite Paragon grind? What about new items that unlock from the highest levels of leveling?
    There are plenty of interesting things they could do to make the endgame more flavorable, other than the endless quest for thousands of +5 mainstat levels.
    While I agree that getting your "spec" from your gear (i.e., Roland's Set = Shield Bash) is a bit hokie and I'm not a fan of tying up 6 slots of gear for a set, I'm not certain that skill trees would be easier to balance. People will still theorycraft and best specs will rise to the top. Grifts do magnify the problem, since when people are trying to push the highest difficulty possible, a spec that's even 0.1% below optimal can be a big deal breaker. (However, I don't view this necessarily as a reason to remove competitive challenges like Grifts.)
    Rather than trying to have all specs be equal in DPS, it would probably be better to balance each spec around a different role: single target DPS, multi-target DPS, CC, tanking, and maybe even support/healing. But that would likely require a major change in monster mechanics, game play, CC abilities, healing, etc. Essentially, the game would have to become more MMO like.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?


    I don't even see the point of D2 HD. I don't want to play a game where I have a crapload of potions in my inventory. I don't want a game without a shared stash. I don't want to gear up by doing endless Baal runs. D2 is a dinosaur by modern gaming standards. If they update the graphics without updating the game play, it will be a novelty. If they update the gameplay, then it's a whole new game. (And if they were successful with such a gameplay update, they'd just be cannibalizing the Diablo 3 player base, which is currently their marque Diablo game.)


    The longer D3 goes without another expansion pack, the more I believe they are working on D4. But I can't figure what they'd do in D4, that they couldn't just do in a D3 expansion. Moving to D4 would allow them to a) eliminate all the legacy of people with thousands of non-season paragon levels, b) allow them to reintroduce characters like necromancer without stepping on the novelty of existing characters, and c) ???. I'm drawing a blank here.

    I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?


    u have answered to your own question :) exactly paragons ,d3 dont have trading what is huge part of diablo specialy it would be for hc players and if u read ur thread u get more answers :P
    It doesn't take D4 to remove paragon and re-enable trading. That was D3 vanilla. :D

    None of stuff that came in RoS is perfect, but it feels like Blizzard was trying to add more stuff to do without getting to far away spiritually from the diablo feel and play style. Maybe they weren't totally successful, but on the whole, I'm having more fun in RoS than D3 Vanilla.

    I guess I'm just guessing that D4 would need to be a big shakeup. Maybe it would be fun. Maybe it would feel less and less like D2 and D3. And maybe that's ok.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?
    Quote from Bleu42go-next


    I don't even see the point of D2 HD. I don't want to play a game where I have a crapload of potions in my inventory. I don't want a game without a shared stash. I don't want to gear up by doing endless Baal runs. D2 is a dinosaur by modern gaming standards. If they update the graphics without updating the game play, it will be a novelty. If they update the gameplay, then it's a whole new game. (And if they were successful with such a gameplay update, they'd just be cannibalizing the Diablo 3 player base, which is currently their marque Diablo game.)


    The longer D3 goes without another expansion pack, the more I believe they are working on D4. But I can't figure what they'd do in D4, that they could just do in a D3 expansion. Moving to D4 would allow them to a) eliminate all the legacy of people with thousands of non-season paragon levels, b) allow them to reintroduce characters like necromancer without stepping on the novelty of existing characters, and c) ???. I'm drawing a blank here.

    I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?


    Well see here's my theory on why a D4 is probable, and a smart move by Blizzard.
    Many of the complaints about D3 stem from the systems they've introduced. And these systems were themselves bandaids for other complaints, and it just piled on. I'm talking about the Paragon system, leaderboards and the Greater Rift system mostly. For example, the Grift system as well as leaderboards completely breaks a large part of the game - builds and playstyles. Balance of all 24 sets + LoN builds is nearly impossible when you've got an infinitely harder system that works against it. No matter how you balance the game, Grifts will ALWAYS shave away any build that isn't in the top percent. And that's just one system.
    The problem however is completely reworking these systems, or getting rid of them would be far too much a shock to your average player. Most of the players don't spend time here or on other forums, console players included. I think Blizzard is scared (and maybe rightfully so) that changing too much in the form of another expansion for D3 would cause too much chaos. Changing things such as removing the power gained from Paragon points would be too much change.
    A smarter move would be a whole new game. It's the perfect excuse. Starting fresh means they can add the classes people ACTUALLY wanted to play, they can move the game BACK to a loot - focused game instead of Greater rifts and away from an XP grind, ect.
    So while I'd welcome anything new, I'm *really* hoping for a D4.
    I agree that Grifts are far from perfect. But I'm uncertain what to change while still having a Diablo game.
    For instance, Diablo games tend to be characterized by (feel free to disagree with this list in comments below):
    - Isometric graphics
    - Mouse-directed movement and auto-pathing
    - "Fast" combat and movement (relative to MMOs)
    - Comparatively fewer spells/skills at a time (relative to MMOs)
    - Medieval gothic battle between angels and demons
    - Procedurally generated levels
    - *User controllable* difficulty settings
    - "Bosses" are relatively "simple" (compared to MMOs)
    - Instanced combat with no more than 8 people
    - Highly randomized item stats
    - Very few if any "guaranteed drops" or "fixed loot tables"
    - "Efficient" play is characterized by farming a specific area/zone/feature(rift) over and over and over again with no lockout/penalty.

    I guess what I'm saying is that Grifts are just another facet to the Normal/Nightmare/Hell difficulty curve. If you cap the difficulty, how to you still make the game fun, interesting, and rewarding after a few weeks or months of play? Make good items really hard to find? Make MMO-style bosses/raids? Have timed lockouts on good zones or content so they can't be over-farmed?

    I don't know what I'd specifically switch up in the Diablo formula to make it more fun without making it feel more and more like an MMO. Not that I have anything against MMOs. I love MMOs. I just like that Diablo isn't an MMO.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?

    I don't even see the point of D2 HD. I don't want to play a game where I have a crapload of potions in my inventory. I don't want a game without a shared stash. I don't want to gear up by doing endless Baal runs. D2 is a dinosaur by modern gaming standards. If they update the graphics without updating the game play, it will be a novelty. If they update the gameplay, then it's a whole new game. (And if they were successful with such a gameplay update, they'd just be cannibalizing the Diablo 3 player base, which is currently their marque Diablo game.)


    The longer D3 goes without another expansion pack, the more I believe they are working on D4. But I can't figure what they'd do in D4, that they couldn't just do in a D3 expansion. Moving to D4 would allow them to a) eliminate all the legacy of people with thousands of non-season paragon levels, b) allow them to reintroduce characters like necromancer without stepping on the novelty of existing characters, and c) ???. I'm drawing a blank here.

    I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?

    Posted in: Diablo III General Discussion
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    posted a message on Next Diablo 3 class vote

    The question is whether a thief/rogue would result in sufficiently diverse play style from a Monk. (There's no doubt Monk is different from Thief/Rogue lore-wise.) One could argue that punching something really fast with your fists is mechanically similar to stabbing something really fast with your daggers.


    While I think there are ways to differentiate Monk and Rogue/Thief, my guess is that Blizzard would start with the most unique concept (relative to the other available classes) and go from there. At first glance, Druid seems like the obvious choice. But whether something like Druid Shapeshifting is sufficiently different from Archon or Akarat's Champion is definitely up for debate IMO.

    Posted in: Diablo III General Discussion
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    posted a message on Legendary Items from seasons 1&2

    Yes, season 1 and 2 items are dropping in season 3.

    Posted in: Diablo III General Discussion
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    posted a message on Asian servs getting 10 stash tabs!

    Need lots more info to make a judgement on this. For starters, is ROS free to play in china? If not, how much does RoS cost? Is it less than the equivalent of $40 american? How much are upgrades? How many QoL upgrades are there? How does their QoL compare to NA/EU QoL before any upgrades are purchased?


    It's a fact of life that software companies take different tactics in different regions. Microsoft has cooked down cheap versions of windows for china because they know if they charged American prices all they'd do is pirate it.


    I'm ok with slightly different models in different regions. It's economics. A cash shop could be neat in NA/EU. But I think it has to be subdued so as to not change the tone of the game. I've not played WOW in a while but I liked how their cash shop was initially based on purely cosmetic items. Virtually zero QoL items. I'd be ok with a cosmetic cash shop but a QoL cash shop just feels mandatory for dedicated players. And then we all get hit up twice: once to buy the game and then again at the cash shop.


    I suppose all future NA/EU expansion could be free (or very low cost) with a cash shop, but I don't see that happening any time soon (not even in WOW).

    Posted in: Diablo III General Discussion
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    posted a message on Bad Furnace Vs Decent Ancient Weapon

    Blood Brother is probably better but I would try and make sure you have +% Block Chance on your shield to get the maximum advantage.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on PSA: Mortick's Brace was removed from Patch 2.2 and will not drop.

    PTR is definitely a double-edged sword. You want people excited about the new content so they will test the new content. But, it's always going to be subject to change without prior notice, which can basically invalidate all of the prior testing and excitement.


    I can agree with Blizzard that they don't want to release an OP item because it might imbalance the game. However, Blizzard has such a bad track record with glitches/bugs/imbalances that when they do take a heavy-handed approach to item-balancing, it seems arbitrary. Case it point, this item was removed at the 11th hour but it took days(?) to fix the sever glitch (and in the interim they never temporarily suspended the legendary power to my knowledge).


    I guess the biggest issue is the item removal is first announced in a *tweet*. Talk about arbitrary communication. Make an official forum post and then give an idea of when to expect more information. Are they planning on "fixing" the item by Season 3 start? (Unlikely.) During season 3? Waiting until season 4? Never? Tell us what you are thinking, even if you have to put a million asterisks next to it.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Just the typ...

    Even RAM is questionable now in terms of upgradability.


    I didn't mean to imply that laptops had many practical upgrades. What I should have said is that many of today's popular laptops have even fewer upgrades than 3~5 years ago.


    From what I hear, 8.1 is much better than 8.0. I'm hopeful that 10 will get Windows back on track. Still use Windows 7 all the time.

    Posted in: Diablo III General Discussion
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    posted a message on Just the typ...

    First of all, thanks to all responders for the feedback - this is good info. I was using $300 as an example of what machine i would expect to outperform my 8 year old MacBook Pro... My budget will more likely end up nearer the $1k range. I spent a lot more than that on the MBP when it was new. I don't think I will stick with Mac because the engineered obsolescence is killing me. I understand that PC has made some strides and would be easier to do hardware upgrades in the future. I just really need a place from which to start looking without necessarily having to start my research from scratch. I hope to continue to get more great feedback like this as my odyssey continues

    The upgradability of the laptop will be very manufacturer and model dependent. Apple has definitely leaned towards the "Ultrabook" model meaning that their laptops have very little upgradability. But, for example, comparable Dell Ultrabooks also have very limited upgradability (mostly due to the formfactor).

    My basic $1300 13" MBP w/ Retina Display runs Diablo 3 ok. Not at super high settings, but more than satisfactory when I'm traveling. It's a solid machine if you're going to do other things beyond gaming. But if you're just looking for gaming, you can likely get more graphics horsepower for less money with a Windows laptop. (Not that I'd be thrilled with getting Windows 8 but that's a personal preference.)

    Posted in: Diablo III General Discussion
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    posted a message on Will ever be PvP in this game ?
    Quote from Renigo-next


    Quote from cyinggo-next

    i for one dont care about balanced pvp. just make it like d2 where we could have some fun. thats why i dont think skills need to be balanced FOR pvp (so it wouldnt affect pvm). i just want for people to not get one shotted or massively stun locked

    Without balance, there will be one shots and stun locks. My vacuum crusader exists to stun lock. Add shield glare and provoke and it would just get stupid.


    PVP is D2 was gimmicky at best. I did it once or twice for a bit when I was bored one night. I wouldn't describe it as fun. It certainly wasn't feature rich content. It was just there, almost like an afterthought.

    Please I challenge you, name one balanced MMORPG / Action RPG or just a game with many classes, skills and gear combinations that is balanced. Non right ? Still majority of them have pvp, dear even unbalanced d2 had great pvp, why great ? because it was simple, without forcing any rules, players could make their own rules.

    Now I think we're debating the word "balance". Is WOW or GW2 as balanced as LoL, DOTA2, Starcraft, Hearthstone, or Heroes of the Storm? Certainly not. Is WoW balanced to the point were player ability and gear are more important than class/spec? I'd argue yes, although WoW PVP has certainly gone through some growing pains (e.g. WoW 2.0 stun lock rogues *ugh*). (Yes, certain combinations of multiple classes/specs will always better better in 2v2,3v3,5v5, but that's true even in "balanced" games like LoL.)

    If Diablo 3 is balanced to the point where player ability/gear is significantly more important than class/spec, then sure, we can all have some fun. If PVP still has, for example, perma-serenity monks with 70K life per second regen that are basically unkillable, then it's gonna get real old, real fast.

    I suspect that Blizzard found in their internal PVP arena testing that some class/spec combinations were wildly overpowered not due to damage scaling but due to their inherent mechanics. Damage Output, Damage Mitigation, and CC are just part of the equation. Ranged versus melee attacks matter. Mobility (e.g, vault, dashing strike, etc.) matters. Pets and Pet AIs matter. Unavoidable or player-seeking attacks matter. In my opinion, that's why Diablo 2 PVP wasn't "great". Certain classes always had a leg-up on the competition. (Ok, maybe it's fun to have the OP class. But surprisingly no one wanted to be on the receiving end of it. Imagine that?)

    Posted in: PvP Discussion
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    posted a message on Will ever be PvP in this game ?
    Quote from cyinggo-next


    Quote from cyinggo-next

    ..how..? decrease dmg to 10% of what it does or even less. give automatic decrease in cc effects in pvp. youre saying a sader with shield glare and provoke can stun lock and/or one shot with that?

    Perhaps we're arguing semantics but adding diminishing returns on CCs would be more than a minor change. It would be adding balance and I suspect it would take significant tuning to get right. It could be done, but it's not about Blizzard just flipping some switch and magically we have PVP. And if blizzard is gonna tune/balance CC, they might as well tune all of PVP.

    nonono im saying just make pvp dmg a whole different beast. as in during brawling, dmg and cc are a small percentage of what they are in the main game. thats it. as in once you enter the brawling grounds or whatever, all dmg and cc are 10% or whatever of what they are on the outside. no tuning other than getting that percentage correct (as in the individual spells and combos of each class dont need tuning). no diminishing returns. just a flat decrease.


    step into the portal, and, bam, your dmg and cc got instantly nerfed to hell. enjoy brawling without getting one shotted and stun locked

    That *might* work, assuming you also adjusted life on hit, life per second, life steal, life per kill, and invulnerability effect duration as well. There's also tangential issue like will "elite damage reduction" be a worthless stat in PVP? Would block and dodge need to be adjusted? Etc. There's also CC that doesn't have a duration to be reduced like Condemn - Vacuum which "sucks enemies in". I supposed you could nerf the radius instead but then that's something else to worry about.


    Bottom line, I don't think flat across-the-board reductions lead to anything close to resembling balance. And if it's not balanced, why play? (i.e., why would I enter a game where I'm at a known, significant disadvantage *by design*?) I wouldn't find it fun anyway.


    More advanced tuning could be done, but the tuning would be substantial. If Blizzard could make small tweaks and still keep it fun, we'd already have arenas. (Hell, we'd have had them back in Vanilla.)

    Posted in: PvP Discussion
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