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    posted a message on A helm transmog. My unexpected dissapointment of path 2.4...
    Quote from Kallizkgo-next

    Except it is not exactly the same look :P


    Haha sadly no... I mean, it looks cool. It's not quite the Shadow's Mantle hood though.
    I just don't get the thought process that went through this. It uses the exact same model on all classes. Except sad sad little monk. Doesn't that actually mean MORE work for the art team, seeing as they had to make a entirely separate model for monks? Are monks not allowed to be hooded? Makes no sense.

    You heard it here first, Blizzard hates monks :P

    Posted in: Diablo III General Discussion
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    posted a message on A helm transmog. My unexpected dissapointment of path 2.4...
    Quote from Gromralgo-next

    You can get a hood model from the other new dh helm i think.

    http://us.battle.net/d3/en/item/visage-of-gunes

    Oooh awesome. I had no idea.
    I'll test this tonight. Thanks dude!
    Posted in: Diablo III General Discussion
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    posted a message on A helm transmog. My unexpected dissapointment of path 2.4...

    Hi everyone,


    So I'm going to be the first one to admit that what I'm about to say may be a little stupid, and seem like knit picking a otherwise awesome path. here goes:


    Sadly, I'm that kind of person that's really into making my characters look super badass via dyes and transmogs. When I saw they were adding a hood and shoulder to the shadow's mantle set, I finally thought "Awesome, I get to where a demon hunter type hood on any class now, the hype is insane".


    Now in reality, this is almost true. Almost...


    Why oh why Blizzard, did you give EVERY CLASS EXCEPT THE MONK (Yes, I checked) a hood transmog via the shadow's mantle helm, and leave the monk with something that looks exactly like either Zorro's mask, or those eye masks people use on flights to sleep easier. Why why why?


    TL;DR version:

    Barb, Crusader, WD, and Wiz get an awesome looking hood transmog from the shadow's mantle helm. Monk get seriously short changed by having that exact same helm look like the mask of Zorro. Whyyyyy I ask you? I wanted to be hooded ninja monk!!


    Other than that, great patch :D

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Expansion 2: Skovos & new Druid-based Hybrid?

    Hi nobbie01,


    Just thought I'd add this piece of footage that only further fortifies the spear wielding druid concept, in case you haven't seen it yet.


    Official Blizzard footage:

    https://www.youtube.com/watch?v=avLSqOmxjS4&feature=youtu.be&t=90


    Hope you like it ;)

    Posted in: Diablo III General Discussion
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    posted a message on Next Expansion Speculation

    Wow, good eye, mKrotiFy!!


    Another bit of druid concept art.. This time very official.


    The hype is real!! :D

    Posted in: Lore & Storyline
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    posted a message on Diablo 3: Expansion 2 feat. Baal, Mephisto & the Druid Class?

    Another thing I'd like to add about the potential story line of D3x2:


    I really do hope we get either Tathamet, Inarius and Lilith, or an Evil Nephalim. The reason might upset some serious fanboys, but it has to be said...


    Diablo just isn't scary anymore. We as the players have killed him 3 times already. And the last time was him as all 7 evils combined. And we owned him.

    Maltheal was a good change of direction. To prospect of fighting a corrupt arch angel is exiting. So in that respect, they need to up the risk with one of those options I mentioned, and here's why:


    Tathamet - He is literally the embodiment and entirety of all evil. That is more intimidating than anything we have ever faced. And he is a freaking 7 headed dragon. Nuff said.

    Inarius and Lilith - We may have alreay killed an arch angel and plenty of prime evils, but the dynamic of one of each working in unison is a different ballgame.

    A corrupt Nephalem - As the player, we have proven that "our kind" very clearly has the potential to be more powerful than just about anything else. I'm thinking a Zoltan Kulle-esque character, except this one wasn't stopped half way on his path to madness and true power.


    Don't get me wrong, I LOVE Belial and Mephisto, and would cheer like a little girl if they were in the story with D3x2, but they should not be the final boss. Only key characters.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3: Expansion 2 feat. Baal, Mephisto & the Druid Class?

    Jamoose - Yeah I love that, looks brilliant. Although I do agree on the theme in that specific example being a little too WD.


    However, I think with both the Amazon and Druid, there will be some visual overlap with the WD in things like armours and so forth. It's kind of hard to avoid, with both of them having a very tribal theme.


    I also think this would be a great opportunity to make spears useful in the game. Currently there are no really good legendary spears.

    Add two handed spears and one handed javelins, and give this new class a few abilities (especially generators) that are spear/javelin only, but they have the advantage that they then become ranged. Giving said new class a reason to use spears and javelins.


    Lol I could speculate for hours, I'm super amped about literally any news they might reveal on a second expansion.


    I'd also love if they added a fourth main stat, like Fortitude or Stamina or Wisdom. Something like that. Add Sapphires to the game, giving things like the new main stat in armors, and for helms and weapons they can add RCR and attack speed or something like that.

    This way they can also make the new main stat grant All resistance, as to not get overly complex. That way, at least two main stats grant armour, and two all resistance. Also opens up possibilities for a potential additional class after that, bringing the playable characters to 8, with 2 of each of the 4 main stats.


    Hype-train!!

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3: Expansion 2 feat. Baal, Mephisto & the Druid Class?

    I also think the chances of them rehashing a druid or amazon is more likely than them straight porting them. Some kind of new branch, like they did with the crusader in respects to the paladin.


    Come to think of it though, combining the elements from amazons and druids that are currently missing in D3 (javelin and spears, and shape-shifting and nature magic respectively) could be a great combination. They fit together quite well thematically, in my opinion.


    A spear wielding shape shifter. Let's call it the Spear-shifter :P

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3: Expansion 2 feat. Baal, Mephisto & the Druid Class?

    Also, a question to the mods and whoever does data mining, would it be possible to find the list of "illegal" names?

    It obviously does exist in some way, and even if it doesn't really imply anything, it would still be interesting to see what names diablo does not allow you to use.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3: Expansion 2 feat. Baal, Mephisto & the Druid Class?

    I completely agree with Mob,


    Pretty awesome read. Especially the tin foil hat inducing part about not being able to name you character "Vasily".

    I really do hope you are right, adding a druid to the game as a playable class (along with some jungle terrain) would produce a near infinite amount of win.

    Great job nobbie, would love to read more articles like this.


    +1

    Posted in: Diablo III General Discussion
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    posted a message on Two Saiyans play Diablo 3
    Hi Guys!

    Just wanted to share these hilarious Diablo 3 videos by Team Four Star, for those of you who haven't seen it.. If you are a fan of Dragonball Z, this is a must see.

    Two Saiyans Play: Diablo III

    If you haven't heard of the things these guys do, have a look on their site. It's absolutely brilliant. Especially Dragonball Z Abridged and Hellsing Abridged.

    Enjoy! :D
    Posted in: Off-Topic
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    posted a message on Raiment and Sunwuko changes from Blizzcon
    Quote from RiffSphere

    Totally get your point. I only thing the main issue with the 2 lvl 70 monk sets, as with the wizard firebird set, and the helltooth set but proc is way too bad, is that it turns into a skill (SWK will be partially fixed). The proc of those sets is so strong, it doesn't really matter what element it is. The skill you proc it with is kinda 0 of your total output damage. You could go for a complete cold build with the raiment set, just put lightning% wherever you can. The loss in damage will be so small (if you have jawbreaker and ping pong correctly) that you will be able to do the 1 or 2 GR lower that you mention :)


    We do agree there is something (a lot) wrong with the set, just our fix is different. You want to choose your element, I want to see a rework (example: "while using tempest rush, put a low presure zone for every 20 yards you've channeled (this will proc your equiped cyclone strike), to change into a high presure zone (this will proc your equiped lashing tail kick)", would still go with storm theme, would used 2 currently unused skills, gives you freedom, and might work with other items, apart from being super OP :p)

    Haha I like that. Tempest rush is still so underwhelming imo.
    You are right though, I think most people agree that the sets generally need work, so I'm glad Blizzard is doing some interesting stuff with them.
    Who know's though, as far as I understand, a lot of the smaller sets will also get more pieces (I know they mentioned Immortal king and Natalyas) so Innas will hopefully get the same treatments. Also, they only showed us the new barb, dh, and wiz sets at blizzcon, but I'd imagine all the classes are getting 1 entirely new set.
    So that potentially brings as 2 new full sets, if you count whatever they're adding to innas (hopefully). I'm sure that'll open up a few doors at least.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Raiment and Sunwuko changes from Blizzcon
    Quote from RiffSphere

    Ok, I get what you are saying, but lets put it to the test. If you would go for a fun build, not the best, it means you are probably not doing greater rifts with that. If not greater rifts, you are doing T6. SWK build is best build around now. But there are (at least that I know of) 2 other viable t6 builds: raiment ping ping lightning, and a physical build based around the seasonal fist weapon (no set needed, inna's would help to build gem stacks). Did you, after you got your SWK set, try or use any of those? I even heard they might be faster for t6 than SWK (I didn't try so no idea).

    I did play around a bit with the new fist weapon, but still went for a lightning build, thanks to an early seasonal thunderfury drop. It's good, but I didn't delve in too deep.
    I think it's somewhat besides the point though, with all due respect. There are plenty of "fun" builds that are not intended for high GR. However, I believe that wearing a full set and having optimized gear pretty much determines a powerful character. If, hypothetically, Sonwuko currently supported all elements, then sure, there would have been an "optimal" element and skill rune set up. I don't think going for an alternative element with the exact same kind of gear and set will drop your power by that much. Not the difference between fun build and pro build. Marginal stuff, marginal enough that a lot of people might go for the lesser elements for whichever reason, if they're not the top 10 type.

    Does that make any sense? In short, a set is a set, and it's power lies there. I don't think the power gap between a fire raiment and a lightning raiment will be as big as the difference between a M6 Marauder DH and a no set spike trap DH, if that helps my clear what I'm trying to say. I like a challenge, but I also like to theme and build my character how I like. If a physical/holy/fire/cold raiment build only means I'm capable of 1 or 2 GR levels lower (which, I think it should, it's still the same set and same mechanics), I'd probably prefer one of the first elements, if I don't particularly like the lightning skill runes available. Hypothetically, of course. I love lightning :D
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Raiment and Sunwuko changes from Blizzcon
    Quote from RiffSphere

    In that sense, since there are limited to no items with only 1 possible elemental type, picking whatever elemental damage you want is easy (for the damage buff). This will result in everyone with that set to go to the same element and skill (again, until some new build/synergy is found), and that one build will outperform the other sets. Making the element a free option would not fix this problem (would you pick bad skills because you can buff any elemental damage?), might make a specific set even "more better" than the others than it is now.

    I fully agree. There will always be a superior build in a game like this. It's almost unavoidable. That's not exactly what I'm referring to though. At this stage, non set builds are almost always waaaay under set builds. I'm not asking to build my monk to be in the top 10. I just want to have the freedom to say "hey, I love the way the Raiment set plays, and I love cold damage" Bam, that's my build. I get to use a set of items blizzard put plenty of effort into, and also get to choose how I utilize that set.

    Sure, if there were well balanced sets for every element for every class, that could also work. But I'd still always prefer being able to choose, depending on what I prefer, instead of the set telling me I have 1 choice and 1 choice only.

    I get that it's purely a matter of opinion, and I'm sure tons of people would disagree with me. Fact of the matter is simple... Balance isn't the aim here, having set items which opens up builds instead of limiting them is.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Raiment and Sunwuko changes from Blizzcon
    Quote from RiffSphere

    Quote from BillyMancer



    Quote from RiffSphere

    Would it be bad to have SWK=Holy, Raiment=Lightning, Set3=Cold, ...?
    I get what you're saying, but honestly, I'd prefer SWK=playstyle 1, Raiment=playstyle 2, Set3=playstyle 3. And still have all of them open to whatever element you want to build around. To me, that just opens a lot more potential for build variety.
    That would be another option, but would not work with what the set does now. It would work if it would buff/change a skill or add synergy with something. What it does now (raiment 6 piece) is almost like a huge thunderfury proc after dashing strike. What you are asking for is to make TF proc with the damage type you did. It almost is a skill on its own, with it's own element.

    Exactly! That'd be awesome!

    In essence, what I'd motivate for is for all sets to be like Akkhan, Immortal King, or even Innas. In the sense that it gives an amazing boost, but doesn't bottleneck you into a tiny space for options, essentially saying "use this skill and this element, nothing else" not only limiting your gear choices, but also which skill runes are available. Akkhan is a great example, because it makes akarat's champion super potent, but everything else you want to put on your skillbar or the kind of element you want to play with, is purely the player's choice.

    In my opinion, a set should give great power, but not at the expense of diversity.

    TL;DR: It's bad enough that every high end character has the exact same 6 piece set. Let's at least give them the option to choose the 6 skills they have, regardless of which element they choose.
    Posted in: Monk: The Inner Sanctuary
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