Hopefully D3v, similar to how they are finally making a vanilla version of WoW. Would be interesting to see how many players truly liked the original version of D3 more than the current version. At least it would give them some more solid info on player preferences before they make D4.
- TianZi
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Member for 11 years, 3 months, and 28 days
Last active Wed, Jan, 23 2019 02:28:11
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Sep 17, 2015TianZi posted a message on Rank #1 Barbarian Clear, Zero Crit Shenlong's MonkPosted in: News
I ran a somewhat similar build earlier in the season, but without BP or partheons. I preferred using unity + strongarms. Had some differences in skills as well. Overall didn't feel competitive to U6 though, so eventually just re-gered that monk into a simple gen build with sages to farm my DBs while doing Grift with the regular U6 setup.
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Sep 3, 2015TianZi posted a message on Reddit Q&A Round-upPosted in: News
That answer on multiplayer vs single player is really kind of sad. Their perspective is placed entirely around friends, when in reality many people that enjoy single player need to join public games or screw with their real life schedule in order to play in groups.
It's not just more efficient, it's that 4 players that are terrible at the game would be more efficient than the best player in the world solo'ing.
If your friends aren't on, you shouldn't have to add random players into your party to stay semi-competitive.
The gap is just way too large. I mean why is there even a solo leader board when all the solo players are in groups to gain the gear and paragon exp that they use in solo.
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Jun 23, 2015TianZi posted a message on Patch 2.3 Preview and PTRPosted in: News
To be completely honest, I wasn't expecting very many big changes in the near future. What makes it more interesting is that so many big changes are all being put into the same patch.
Hope they pull it off well.
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Jun 23, 2015TianZi posted a message on D3's Biggest Problems?Posted in: News
i kinda disagree ..the leveling process, yes it feels nice, but it is something what you should only do once.. you go through whatever you want and you are done (if you like it, you DO HAVE the option to do it again).., if you were forced to lvl up every single character through story mode with no boost etc.. i guarantee that there would be much more ppl complaining..
I think leveling should be completely removed from seasons. However, if leveling is staying in the game than it should be relevant, and about finding the right gear and skill to level. The start of the season went like this:
Spend like 5-7 hours to level
Take like 3-5 hours to gear enough to farm T6
Do Grifts over and over again
The leveling right now wastes more time than gearing your character for the highest content outside of GRifts. It's clear that the whole game revolves around GRifts. So if leveling is going to be a thing, it needs to be relevant rather than just a pointless time sink. Otherwise they would be better off just starting players at 70 and just let them start GRifting.
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Jun 23, 2015TianZi posted a message on D3's Biggest Problems?Posted in: News
Something to keep in mind is that it's pretty much impossible to keep D3 as a truly competitive game. The main reason is that it's a loot hunt game, meaning loot has to be worth farming for. Same goes with paragon exp. At the same time, anytime players stats are no longer equal, skill become less and less important, while luck and amount of time played becomes more and more important.
When you look at competitive games, the playing field is nearly even for all players. Differences go as far as cosmetics, and that's about it. D3 has too many layers of separation between player base. Looking at just armor you have:
No set
Wrong set
Right set non ancient, wrong rolls
Right set non ancient, right rolls, low rolls
Right set non ancient, right rolls, high rolls
Then on top of that you have the whole thing in ancient form. And then there's weapons, following a similar pattern. Paragon levels is one more level of character disparity between players. Realistically people can't compete out of their own gearing category, which leaves that game so better gear = gets further. Skill only really matters assuming gearing requirement is met.
Basically every time the loot hunt is improved (hellfire amulet, ancient items, etc) the competitive aspect of the game is worsened due to the larger gear disparity. Improving the loot hunt and making the game more competitive really can't go hand in hand unless there is a competitive aspect that doesn't account for player gear and paragon points. And if something like that were to happen, there likely would be no point farming gear.
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May 3, 2015TianZi posted a message on Patch 2.2 Discussion, Blizzcon Contests, Solo Key Farming BarbPosted in: News
D3 at launch was by far my favorite version of D3. I played a DH back then.
The game now is definitely better than it was a few months back, but far from being my favorite version of D3.
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I've uploaded a new video demonstrating my new build that I use for these AC2 runs. I've found the new build to be slightly faster. After a few runs getting the hang of it, I also feel that the build is also easier to play as well:
Basically it kills packs faster AND gets to packs faster than the original build I used.
Results in higher exp/hour, like 170m+ exp/hour in the video.
Edit (3/26/2013):
The new "easy" method to do AC2 runs, even in not as good gear.
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Original Post:
Quick video of my Monk farming at rates over 150m exp/hour by killing Stygian Crawlers on MP10. Most individual runs range from 130m to 170m exp/hour (depending on the number of grouped up Stygian Crawlers), resulting in an average of around 150m exp/hour in my gear.
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The build is different from my [Demonic Essence] farming build/video, because the Stygian Crawlers are not always in the 20 yard radius of [Mantra on Conviction]. So instead of [MoC] I take [MoH] for additional spirit regeneration, and compensate the damage loss by using [Wall of Light]. Problem with [WoL - Empowered Eave] is the knock back flings scorpions all over the place (if you can't 1-shot them), then you waste time chasing them down.
In addition, [FoT - Thunderclap] was more useful then [FoT - Quickening] because positioning to drop [WoL] was more important then extra spirit. When running between packs there is already enough time to regenerate spirit from passive spirit regeneration.
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