• 0

    posted a message on Diablo III Auction House is Shutting Down on March 18, 2014
    with this and the other upcoming changes, all i need is an offline/LAN mode. it's effing sweet to see diablo 3 is finally coming out!

    blizzard, i love you again
    Posted in: News & Announcements
  • 0

    posted a message on Diablo 3 Fansite Mixer Information, Berninio's Talisman Suggestion, Archon's 50 Million Witch Doctor Guide
    there are plenty of (mostly) fun ways to kill stuff in the game. it's just that the stuff on the ground after all that killing is terrible. i keep seeing rewards come up in these interviews. the only reward you really need are items of a decent power level that give you choices.

    sometimes i wonder if blizzard isn't overthinking things a bit. they really need to get us (at least a little) something soon.
    Posted in: News & Announcements
  • 0

    posted a message on Console Exclusives' Stats Fixed, Blue Posts, Open World is a Real Possibility
    developing games before you sell them to the public is cool. i wish blizz had taken this approach.

    but seriously: where were all these ideas when they spent the better part of a decade developing the game?
    Posted in: News & Announcements
  • 0

    posted a message on White Items on PC, Community Commentary: Post-1.0.8 Farming Routes, Blizzcon Art Contest Rules
    i like the game and was surprised at how much more enjoyable it is to play after the monster density changes, but putting off seemingly any changes until an expac is far too long. the game really needs help now, and any small changes (or at least some contact from the devs about what is being worked on) would be welcomed.

    Edit: With such a long delay expected for the all-at-once itemization patch, it looks like they're waiting on the expac. Wanted to clarify. I'm expecting the patch to line up with some sort of DLC for the console version.
    Posted in: News & Announcements
  • 0

    posted a message on You Decide PoE or D3?
    Remember when computer games had brutal learning curves? I do. That's why I really like PoE. I like complex games. Call of Diablo III's loadout skill system and terrible item drops bore me. I farm currency at my job, not my games.

    That said, I'm hoping D3 'gets there'. The game's systems don't seem to mesh very well together and the feeling I get is that it lacks a clear direction. I still have a little bit of faith in Blizzard being able to pull it all together into a cohesive whole.
    Posted in: Off-Topic
  • 0

    posted a message on Bosses drop chance
    Quote from Bagstone

    Quote from Bogok

    If you compare to diablo 2, what i liked was i could open the game, go kill a boss, and boom 100% legendary. I don't think the chance should be that high, but atleast make it higher than packs??

    What I didn't like about D2 was you open the game, kill a boss, rinse & repeat. 99% of D2's content was never visited by any player. I'm extremely happy they changed that in D3.

    Boss drop rates are fine, if they were any better, people would go back to the old D2 pattern of neglecting 90% of game content. Even though people are complaining as hell, right now the "most efficient farming run" includes about 15-20% of the game, in D2 it was 1% (Baal, nothing else).

    I guess three areas of Act III is more than 1% of D2.

    Edit for maths.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Wyatt Cheng on 1.0.7, Dueling Could Spread to Other Acts
    *sigh*

    Hopefully with PvP no longer taking up dev time, they'll be quicker about rolling out changes to the bigger issues surrounding the game.
    Posted in: News & Announcements
  • 0

    posted a message on 1.0.7 Review (roughly) - What do you think?
    Quote from Sigma

    quite disappointing so far,
    doing nothing to address the loot problems, Sure the crafting looks interesting. but if your like me then your still going to struggle to sell anything on the AH due to consistently poor rolls. Not saying I want Godlike, Perfect, billion gold drops, But would like it so when you drop a set / legendary item it is a question of "how good will this item be" rather than "I hope this rolls something appropriate for the class its for". Would also like to stop seeing 300dps weapons drop in inferno. This is not fun, nor enjoyable.

    Never been too excited about PVP, but will take a look at the Death Match arenas.

    Easier to quote than write the same thing over again.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Did everyone give up to soon?!?
    The game is fun to play but has a severe lack of anything approaching depth. I think there are a few easy fixes that, in the short term, improve the game without requiring an expansion or any serious systemic changes:

    1) Some sort of stat linking to make stat choices interesting (since Blizz seems militant on not making any deep changes to the skill system, at least in the forseeable future).

    2) Increase mob density across every area/act.

    3) Give us a reason to go somewhere other than Act III to kill stuff by giving bosses an increased chance to drop items/maybe a paragon xp bonus/etc (why this wasn't there at launch almost killed my faith, of which there was a lot, in Blizzard).

    4) Tighten the stat ranges on 60+ items, especially legendary items. Make Echoing Fury not the best weapon for every class.

    5) Gems that do more than increase your main stat and crit damage (another complete failure that I do not understand).

    I wouldn't think these would be too hard to implement in a single patch and would provide a huge boost to what is a game with great playability but absolutely no depth or other form of user engagement.

    Edit: Didn't see Jaetch's post above while I was writing mine. And not all of these ideas are original and have been mentioned elsewhere, but are worth repeating.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Blizzard is a joke...
    Quote from overneathe

    Quote from Azidonis

    I'm an "actual D2 player" - played D1 and D2 for many since their releases, and am in my 30s...

    ...and I think that D3 is technologically a step up from both games. But gameplay, no. It might beat D1 but doesn't come close to D2, in my opinion. D2 wasn't boring to me either, even before LoD.

    And the story of D3 is just total shit. I could have written a better story putting a marker in-between my toes and spinning around on a large roll of wax paper completely drunk off my ass... and that's if you read it with the vomit still on the pages. The story is absolute trash.

    And Diablo's voiceover is just completely terrible. People may say, "Oh, it' just a voiceover," but when you spent over a decade opening the seals of Chaos Sanctuary to hear the chilling, "Not even death can save you from me," the Diablo voiceover from D3 just doesn't cut it.

    Let me not fail to at least mention the disaster that is itemization in D3.

    I agree with your story assessment, but in terms of mechanics let's wait 3 years and see how well Diablo 3 evolves and then measure it against what the developers managed to do with Diablo 2 and its expansion. One reason for that: what most of us remember is _after_ all the glorious changes to Diablo 2 and we've mostly played the almost finished game for many, many years.

    This would be great, except that Diablo I or II didn't ship with such fundamental itemization flaws and a resulting lack of gameplay depth. D3 is over-simplified to the extreme. Waiting three years for PvP is fine, but waiting for changes that make a game about item farming about item farming and not farming for gold is too long.

    I'm glad to see them step back from PvP in the hopes that they start working on the underlying issues that are currently plaguing the game.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.