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    posted a message on Expansion Recap, Rondrian Reviews Gamescom Gameplay, DiabloFans Influencing D3?, Loot 2.0 Panel Video, Josh Mosqueira Gamescom I
    It seems they're reading our suggestions... hurray!

    Let's just hope they finalise them and make them EPIC!
    Posted in: News & Announcements
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    posted a message on Nephalem Trials
    Quote from delta077

    Would be amazing if the implement it, (more engame stuff ftw lol)

    Quote from inkcheese

    I hope to see a rare monster with your name attached to it somehow in-game because of this. XD

    Let's hope so! He has most definetly deserved it :P

    BUT don't kill me pls! ahah
    Posted in: Diablo III General Discussion
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    posted a message on Nephalem Trials
    Quote from Bagstone

    Okay, so not the PvP that I assumed in a different thread.

    Sorry for all the people who are still waiting on PvP. (And YAY for me, even more PvE stuff!)

    P.S.: Have you tried looking into your browser cache?

    Yes... no chance I can recover the post unfortunately :(
    Posted in: Diablo III General Discussion
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    posted a message on Nephalem Trials
    So I was on the american forum when I saw this:



    As you can see there is a response from Grimiku.
    The thread is this: http://us.battle.net...opic/9728912961

    Luckly I was fast enough to read his post but not fast enough to get a screenshot of it, because it's now deleted.

    I can assure everything I'm gonna say is what I've seen with my own eyes.

    Basically Grimiku explained what Nephalem Trials are.
    For the "lore side" they are places "guarded" by Ancestal Nephalems while for the "gameplay side" they are portals that the player can find around whole Sanctuary.
    When the player gets in he has to do a trial and the rewards are based on the difficulty of the trial itself and on the "player's efficiency".

    Does it reminds you something?

    Well.. it reminds me of this: http://www.diablofan...-hells-portals/

    Burning hells portals... oh yeah :D
    Posted in: Diablo III General Discussion
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    posted a message on Reaper of Souls (Spoiler?)
    Did you see this?



    Type http://us.battle.net...eaper-of-souls/ on facebook and see what happens (Diablo 3 Expansion!!) ;)

    Thanks to Battlecraft.it - Italian Official Fansite :D

    Source: http://www.battlecraft.it/viewtopic.php?f=21&t=24746
    Posted in: Diablo III General Discussion
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    posted a message on Reaper of Souls (Spoiler?)
    I want to know more about it... NOW!!!
    Posted in: Diablo III General Discussion
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    posted a message on Loot 2.0, discovering its true potential.
    Quote from Melt

    Now THAT'S what I want to see. "This sounds great because blablabla", "This wouldn't work because blablabla". You can make a discussion off of this. You don't have to stop at saying they might implement runes, since there seems to be a general consensus on how amazing this could be, you could go a step further and make more examples or improvements to the system. You know... like a real discussion.

    Instead all I usually see is "Hire this guy, derp" or "This will clearly save the game and bring back 9 million players and make them play the game for 12 years" type of bullshit that doesn't help anybody.

    You can even clearly see how much OP cares as he doesnt even bother to respond to anybody... "It's all about the fame"

    Probably you're right.
    People should explain why idea X is great, why idea Y sux etc, but you know, if you agree on what he wrote I don't see why you should say why.

    I mean, I just agree.. why? Because I see the game the same way the OP does.

    If you want my opinion on the different topics here you are:

    Rarity
    I want legendaries to be legendaries.
    I remember how hard it was to get high-level runes or uniques in diablo 2 and the feeling you had when you found them.
    In diablo 3 it's not the same: you find a mempo? Good... now let's see if it has crit, if else... *crap*.

    I can bring up the "it has X primary stat so it isn't for my class" matter:
    in diablo 2, if I dropped the unique shako I'd jump on my chair straight away and I'd know that it can be used by any class and that it would be useful to any of them.

    In diablo 3 it's not the same: have a look on the stormshield for example... it's clearly a barbarian shield. Even if it might be good for other classes it doesn't stand a chance with a pure-barbarian-stat-stormshield (I hope you can understand what I mean).

    Rewarding the Hunt
    It's simply amazing.
    I just disagree with the achivements giving the player a bonus, but other than that I think that knowing the lore and getting the achivement for every legendary is pretty cool.

    About the magic find I think it just need some tweaks (I wrote a suggestion on a post above).

    Crafting
    Getting specific crafting materials from unique mobs is very cool.
    Finally you can look for something to kill in the game.. a REAL objective to accomplish to get something that you know IS worth to get.
    I also agree on what he worte about gems: less and every gem droppable.

    Maybe the mystic can be tweaked (mostly the costs but I think that the whole idea is just a base idea for the devs to get inspiration from) but if that is one of many other functionalities she has I think it's ok like it is.

    Legendary Items
    I agree with people who says that you don't solve anything by just adding a 6th rune.
    On the thread here on Diablofans about how to improve skills I suggested to remove two runes from each skill and/or merge some of them so it's easier for the devs to balance the whole thing.
    With that premise I think that giving a whole new rune to a specific item or a "legendary property" is very interesting and most importantly this suggestion is very close to what the devs want right now: game breaking legendaries and builds built around items.
    Posted in: Diablo III General Discussion
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    posted a message on Loot 2.0, discovering its true potential.
    Quote from AurelianZ

    If you want any kind of reward for actually playing the game then gold (and any global currency) needs to be absolutely worthless.

    Mhm... if the game is going to be less auction house dependant I agree but I can't see the "gold-worthless/less important" thing coming.. not until the expansion at least.
    Posted in: Diablo III General Discussion
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    posted a message on Loot 2.0, discovering its true potential.
    Quote from maka

    Quote from AurelianZ

    Having more (and harsh) gold sinks is stupid.

    A gold sink does nothing more than to encourage botting (gold becomes valuable -> there's profit to be made -> more bots) and to hurt legit players.

    How many hours do you need to play to pick up 180 million gold, Mr. True Loot Potential?

    I thought the same when I saw gold costs of tens of millions.

    Well it needs tuning of course.
    But I see what he tried to achieve with that: gold sinks need to be there and must be effective, the problem is "how" ... and that's where Blizzard devs kick in ;D
    Posted in: Diablo III General Discussion
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    posted a message on Loot 2.0, discovering its true potential.
    I thought my ideas were interesting.. but yours... oh man!

    Yours are superb!

    When I read the "Legendary Items" part I was like: "Oh sh*t! This is one of the best ideas I've ever seen... Please Blizzard make it happen in Loot 2.0"

    Man, you're a god!

    + infinite

    P.S.

    What about making your idea of "Magic Find" scale with Paragon Levels?

    I mean something like every paragon level makes you stack your NVs faster:

    every paragon level gives you a 0,25% chance that every elite you kill it will give you 2 stacks of NV instead of 1, so at paragon level 100 every elite has a 25% chance to give the player 2 stacks of NV instead of 1.
    Posted in: Diablo III General Discussion
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    posted a message on What is a Skill or specific Skill Rune you wish was more viable (how would you improve it)?
    I always wanted a rune for Seismic Slam that attracts in line all the enemies caught in the line instead of knocking them back...

    It would work soooo well with Ancient Spear - Harpoon ;D
    Posted in: Diablo III General Discussion
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    posted a message on What is a Skill or specific Skill Rune you wish was more viable (how would you improve it)?
    I think a good solution to underused runes is to merge them with others.

    I mean they should reduce the number of runes of each ability from 5 to 3 so it's easier to balance and improve them.

    I think that having so many runes makes everything harder to balance.

    As Wyatt Cheng said on the GDC less is more
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Interview With the Devs: Highlights
    Eager to see the full transcript :)
    Posted in: News & Announcements
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    posted a message on [Suggestion]: The Mystic [Pt. 2] - Powers
    Quote from Siegfried

    oh, and I really loved the idea to grant Magic Power, Spiritual Power, Mighty power, Dark Power and Tribal Power as full set bonuses. That way people will start wearing full sets once again, and not only 2-3 pieces (because 2-3 pieces bonuses are even better than 4-5 pieces bonuses...)

    Yeah. The fourth set bonuses are meh :/
    Posted in: Diablo III General Discussion
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    posted a message on [Suggestion]: The Mystic [Pt. 2] - Powers
    Thanks :)
    Posted in: Diablo III General Discussion
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