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    posted a message on [SPOILERS] New Reaper of Souls Gameplay Trailer!
    I'd better edit and put this up tomorrow... I see that Zero(PS) is removing the videos... so it's better to put it up when it's "legit" ^^
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [SPOILERS] New Reaper of Souls Gameplay Trailer!
    Edit: better wait until tomorrow ^^
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [Suggestion]: Magic Experience and Magic Levels
    Quote from elQueso

    Sorry, what I meant is you're just multiplying NV by itself. All it does is exacerbate both the strengths and weaknesses of the existing framework. No offense, but your idea offers nothing that can't be merged into the current NV system. I wouldn't be opposed to some tweaks to NV to make it similar to this though. Currently festering woods are better than any other zone because of the 4 guaranteed stacks. If NV were earned progressively with experience gain or similar, this problem would be mitigated, but then elite skipping would be viable, so again a trade-off.

    So basically you're suggesting to merge my idea with NV? Interesting.
    As you said there is a trade-off, but I think that what you wrote is very interesting.

    So as a new affix there should be "+X to Nephalem Valor stacks" (instead of maximum Magic Level).

    This will allow the player to choose if he wants more MF or not and if he gear-swaps he will lose a numer of stacks equal to the value of the "+X to Nephalem Valor stacks" affix that the item had.

    But with this NV stacks should be changed to lower the MF/GF and experience gained or alternately all the stacks after the 5th will grant only, for example, 10% MF each and nothing more.

    I might add this as well on the Q&A but let me first know if this is what you thought.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [Suggestion]: Magic Experience and Magic Levels
    Quote from Jamoose

    I don't see how this system as a whole has to do with the removal of gear swapping. I mean, just removing the MF affix from items will do the job. Why do we need another nephalem valor system? One that will increase the need to farm for longer sessions... I don't really see how this idea adds much to the game as it currently stands.

    Thumbs up for the effort though. Don't get me wrong, it's a solid suggestion but i just don't see how it will make the game any better.

    Sure removing the Magic Find affix is much easier, but remember that you already have it passively (with Paragon Levels).
    If everyone has the same "stat" then it's useless to have it in game, even with NV.
    What I mean with this is that they could just increase the drop rate of legendaries to be like if you already have 300% MF.
    Where's the choice in this?

    I really want MF to become once again a very meaningful stat.
    Quote from elQueso

    This would give a huge benefit to players that can play 3 hours or more in one go, which I don't like at all. I think NV is plenty of incentive to play longer runs, and this system would increase that multiplicatively.

    This is one of the cons I wrote in fact.
    I don't mind to make the maximum level cap to be reached after 30 minutes, but then its inherit bonuses (MF) have to be cut by a lot.

    I will add this to the Q&A
    Posted in: Diablo III General Discussion
  • 2

    posted a message on [Suggestion]: Magic Experience and Magic Levels
    Battle.net US Forum Thread: http://us.battle.net...pic/10310891264

    Battle.net EU Forum Thread: http://eu.battle.net...opic/8427543970

    --------------------------------------------

    Hi everyone!
    I'm here again with another suggestion.
    As always, I apologize for my english.

    Like if you like! :)

    TL;DR Version at the bottom of the post

    PREMISE

    Today we all know how "useless" is the affix "Magic Find":
    for a paragon level 100 character it is completly useless so an item with this affix will have its value drastically reduced.

    In Reaper of Souls things won't change much because even if Paragon Levels won't give you a passive bonus to MF (Magic Find) anymore, the player can decide to spend his Paragon Points into this stat bringing him back to the current situation.
    I know there is the Mystic who can allow the player to reroll an unwanted affix but this doesn't justify the fact that at a certain point MF becomes useless.

    In Diablo 2 Magic Find was a choice:
    you could play with an MF equip at the expense of defense and/or attack.
    Sure there was the possibility to swap your gear on the last second (like it happened at the beginning of Diablo 3) but this "playstyle" was a player's choice.

    Note: I don't have much experience of Diablo 2 online so I don't know if there were players who actually did that.
    Personally I did go around always with an MF equip (when I wanted to farm items)


    Anyway I can understand why Blizzard decided to implement the "MF mechanic" that there is today even if this greatly decreases player's choices and customization.

    So how to solve this "problem"?

    Many of you might remember Blizzard's solutions to this: http://eu.battle.net...n/blog/10071978

    Some others might remember MRMonstrosity suggestion: http://eu.battle.net...n/blog/10509961


    the new "Magic Find"?

    My solution is instead "different" and it is "separated" from both the Nephalem Valor and the Magic Find affix.

    MAGIC EXPERIENCE AND MAGIC LEVELS

    So how does my idea work?

    It's very simple.
    The Magic Find affix will be removed (from both items and in RoS from the Paragon "window" "Utility/Adventure") and it will be granted only by Nephalem Valor, Fortune Shrines and Magic Levels.

    What are Magic Levels?

    Magic Levels are "special" levels gained during any game by earning Magic Experience which is gained by killing monsters or completing quests.
    It just works like "normal" experience.





    These "special" levels will be resetted on every new game and each of them will grant the player a 30% bonus to MF.
    The maximum Magic Level is 10 (this will allow you to reach the 300% cap that there is today):


    Note: remember that values are there just as an example

    As I wrote earlier Magic Experience is gained by killing monsters.
    So this include both Elite monsters:



    and normal monsters:


    Note: you can easily notice that the Nephalem Valor remains a "separated" game mechanic

    However, this does not solve the problem of the player's "choice" because without a Magic Find affix there isn't a choice at all.
    That's why I thought to implement the new affix "Increases Bonus Magic Experience by X%".

    The ideal scenario would be the one where the player can reach the maximum Magic Level 10 in an hour / an hour and a half.
    With the new affix you could decrease this "time" and gain Magic Level 10 in less minutes (with a 100% bonus you could reach Magic Level 10 in 30/45 minutes).

    In addition there could be some legendary items that could increase the Magic Level cap of 10.

    An example is this:



    PROS AND CONS

    PROS
    1. The player has a choice: gain Magic Experience faster or not
    2. Brings back the value of an affix (even if changed - see image up here) even on higher levels
    3. Solved the "gear-swap" problem
    4. Possibility to go beyond the cap thanks to certain items (see image up here)
    5. Longer "game-runs" are rewarded

    CONS
    1. Another "experience-bar" to level
    2. Bonus to Magic Find doesn't start at "maximum" when you start a new game
    3. Longer "game-runs" are rewarded (I placed this point here as well because depends on points of view)
    4. Once the player reaches the maximum Magic Level the new affix is going to be useless
    5. Players might equip MF gear to level up faster and then swap to "normal" gear so this might "force" players to have two types of gear

    To solve these two last "CONS" I thought about the possibility to allow the "+X Maximum Magic Level" affix (see image) to roll as a "normal" affix and not only as a "special" one just for legendary items.
    In this way if the player changed gear (gear-swap) he would lose Magic Levels and consequently Magic Experience so if he wanted to gain those lost Magic Levels he would have to start leveling up again.
    This solution also helps to maintain the value of an item with the "+X% Bonus Magic Exeperience" affix: the "combo" you can see on the last shown image is a very good example.

    Of course with this option the "time" to reach the maximum Magic Level should be shortened and so should be the bonus to MF that they grant you.

    Q&A
    • Will élite monsters give you more experience than normal ones? If yes then you could gear-swap on the last second.
    Yes, élite monsters will grant you more experience but it wouldn't make much sense to gear-swap.
    If this is what you think then you should gear-swap on every monster to maximize Magic Experience gain but I think that you would lose more time by gear-swapping than by keeping your MF gear and kill monsters.

    • Will "normal" experience bonuses influence Magic Experience?
    No. You will gain Magic Experience faster just with items that have the "+X% Bonus Magic Experience" affix

    • Reaper of Souls: if player "A" is for example at paragon level 80 while player "B" is at paragon level 10, "A" has no "Magic Find advantage" over "B" because like you said there won't be any "Magic Find" stat in the "utility/adventure" pane. Or am I missing something?
    You're definitely missing something :)
    In the "utility/adventure" pane there will be a "+X% Bonus Magic Experience" stat.

    • Why so much time to reach Magic Level 10?
    I thought that in this way the player would give importance to Magic Experience and its affix.
    If the player wants to reach a good bonus to MF in a short period of time he should lose something. He cannot have everything!
    There should always be a choice!

    • Why do you always gain experience with monsters/quests? Why not changing it so you can gain experience by opening a chest or destroying a "destructible object" etc.?
    Yeah! Why not? :)

    • What do you think about an eventual implementation of a "death-penalty"? Something like losing part of your Magic Experience or one of your Magic Levels or a temporary debuff that decreases the amount of Magic Experience gained.
    Blizzard doesn't seem to like heavy penalties like the loss of part of your experience (this happened in Diablo 2) so I prefered to not write about it.
    This doesn't mean I am against it in fact I think that it might give players more reasons to not die in SoftCore.

    • But MF is almost a useless stat. Even with 300% MF I drop absolute garbage and I can barely notice the difference between a character with 0% and one with 300%. So why did you put so much effort for a stat that is not worth taking?
    I don't know if this can be the case. Also in RoS loot is gonna be much more meaningful.
    Anyway I think that MF is a good stat, maybe it's not at the same level as it was in Diablo 2 but it is still useful.
    Needless to say that if this change is going to be implemented, Magic Find must reacquired the power that it had in Diablo 2.
    Blizzard has to balance this very well.

    • What happens to Monster Power? Are we still getting the bonus to Magic Find?
    I think that MPs should just increases the rate at which you gain Magic Experience.

    • And what about increasing the Maximum Magic Level cap with the increase of Monster Power?
    Another interesting idea :)

    • I don't see how this system as a whole has to do with the removal of gear swapping. I mean, just removing the MF affix from items will do the job. Why do we need another nephalem valor system? One that will increase the need to farm for longer sessions... I don't really see how this idea adds much to the game as it currently stands.
    Sure removing the Magic Find affix is much easier, but remember that you already have it passively (with Paragon Levels).
    If everyone has the same "stat" then it's useless to have it in game, even with NV.
    What I mean with this is that they could just increase the drop rate of legendaries to be like if you already have 300% MF.
    Where's the choice in this?
    I really want MF to become once again a very meaningful stat.

    • This idea would give a huge benefit to players that can play 3 hours or more in one go, which I don't like at all. I think NV is plenty of incentive to play longer runs, and this system would increase that multiplicatively. What do you think?
    This is one of the cons I wrote in fact.
    I don't mind to make the maximum level cap to be reached after 30 minutes, but then its inherit bonuses (MF) have to be cut by a lot.



    TLDR VERSION

    The Magic Find affix will be removed (from both items and in RoS from the Paragon pane "Utility/Adventure") and it will be granted only by Nephalem Valor, Fortune Shrines and Magic Levels.

    Magic Levels are "special" levels gained during any game by earning Magic Experience which is gained by killing monsters or completing quests.

    These "special" levels will be resetted on every new game and each of them will grant the player a 30% bonus to MF.
    The maximum Magic Level is 10.

    Implemented a new affix: "Increases Bonus Magic Experience by X%".

    The ideal scenario would be the one where the player can reach the maximum Magic Level 10 in an hour / an hour and a half.
    With the new affix you could decrease this "time" and gain Magic Level 10 in less minutes.
    In addition there could be some legendary items that could increase the Magic Level cap.

    --------------------------------------------

    That's all guys!
    I hope you enjoyed my suggestion!

    Now you can comment/criticize (except my english! :ph34r:)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Torment Difficulty

    Quote from Zero(pS)

    I don't know if other latin languages have this same problem (Italian, Spanish, French).
    If I'm not mistaken, "Inferno" is the exact translation of "Hell" in Italian. As for Spanish, it's "Infierno", so pretty much the same thing.

    In Italian Hell is Inferno and Inferno is... Inferno :D

    So the current translation is:

    Hell --> Abisso (Abyss in english)

    Inferno --> Inferno

    Torment would be translated as Tormento I guess
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [Spoilers Ahead] D3: Reaper of Souls - Game Modes: Adventure, Bounty, Loot Runs, Challenges, Devil's Hand, and More Stuff!
    Quote from overneathe

    If Blizz decides they can also give a throwback to their community heroes through named items, flavor and other such in-game stuff.

    I think this would be more than enough.
    But even if they take all the suggestions from a very valuable idea I think it repays the person who wrote it of all the effort he put into it.

    That would be just great (and enough). At least for me, also because it's the proof that they really listen to players' feedback.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [Spoilers Ahead] D3: Reaper of Souls - Game Modes: Adventure, Bounty, Loot Runs, Challenges, Devil's Hand, and More Stuff!
    Quote from CheehC

    Quote from Edriel

    Is it just me that I see similarities between the quests of the "challenge" mode and my burning hells portals idea and between this:

    LootRunBar - You have started a Loot Run!
    Kill enemies to fill this bar. When it is full, a portal will open to the Loot Run guardian.
    LootRunBar_title - Loot Run
    LootRunBarComplete - You have opened a portal to the Loot Run guardian! Enter the portal and defeat it!

    and my idea of the Talisman of Portals?

    The names... the rest they stole and gave no credit to ya... i would be asking for god damn MVP stuff like MrMonstrosity and Jeatch got.. think it was a little unfair that they got it and not you - coz your ideas were Awesome and also deserved a community commentry..

    I would be satisfied with just the tickets to Blizzcon and everything payed for 1/2 days in America (hotel, flight tickets etc).

    ahah :D
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [Spoilers Ahead] D3: Reaper of Souls - Game Modes: Adventure, Bounty, Loot Runs, Challenges, Devil's Hand, and More Stuff!
    Is it just me that I see similarities between the quests of the "challenge" mode and my burning hells portals idea and between this:

    LootRunBar - You have started a Loot Run!
    Kill enemies to fill this bar. When it is full, a portal will open to the Loot Run guardian.
    LootRunBar_title - Loot Run
    LootRunBarComplete - You have opened a portal to the Loot Run guardian! Enter the portal and defeat it!

    and my idea of the Talisman of Portals?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Rewarding the Loot Hunt - Loot 2.0
    Quote from Mutilate24

    My main issue with this approach is that lots of items are going to end up being vendor trash with a system like this. Let's say you are farming on a main that is able to easily farm mid to high MP. You get an awesome Skorn (or whatever) drop but it's not an upgrade or side grade for you. In the current game you have options now, flip that item on the AH to make some gold which may then allow you to buy another item that would be an upgrade (people seem to forget that the AH does not supply itself and selling an item for gold and then buying another item is the same thing as trading an item for another item. How many minds did I just blow right there, be honest?). Or you could give it to a friend who would benefit from that item. With your system that awesome Skorn will probably end up being completely devalued once it leaves your possession.

    It's a cool idea, but I think it's shortsighted and unfortunately comes across with a "me me me" attitude. Opinions and all of that, right?

    If you really want to take this to the next level you need to add some sort of UI element that toggles between the Pristine and Worn variations. My suggestion would be to allow the item to be traded at no consequence but have the "downgrade" triggered by posting on the AH. That's really the goal here, right? To push people away from that mean spirited AH?

    Another solution to the problem you said might be to implement an affix that does what the OP suggested.
    An additional affix that can roll on rare / legendary items that improves all other affix stats by X%, but when the items is traded that affix disappears.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Rewarding the Loot Hunt - Loot 2.0
    Quote from WarlockHolmez

    Quote from Edriel

    Enjoy WarlockHolmez!
    I translated your idea in italian and posted it on the italian forum.
    Let's see what happens ;)

    Wow, thank you! Did you provide a link to this thread as well? :D

    Ofc I did!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Rewarding the Loot Hunt - Loot 2.0
    Enjoy WarlockHolmez!
    I translated your idea in italian and posted it on the italian forum.
    Let's see what happens ;)
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Rewarding the Loot Hunt - Loot 2.0
    Numbers might be OP but I like the concept behind your idea so +1
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Nephalem Trials
    Quote from Zero(pS)

    I'm still waiting for some confirmation that this is legit, and when is Athene going to post that.

    I hope Grimiku wasn't trolling yesterday or I'm gonna be considered a troll lol
    Posted in: Diablo III General Discussion
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