Nice catch!
I wanted to share another thing I noticed.. even if it might mean nothing.
Anyway, I'm Italian so of course I firstly watched the italian youtube channel for Diablo and the link of this same video is this:
https://www.youtube.com/watch?v=R_xOo-GWlMg
What I noticed is that at the end of the italian video there's a link for the Diablo I cinematic intro while at the end of the english version there are no links.
Do you think that it's just a meaningless thing did by the italian Diablo channel or do you think it might mean something? Maybe a hint to a Diablo I remastered?
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( http://www.diablofans.com/topic/35494-new-battlenet-mockup/ )
( http://www.diablofans.com/topic/87920-suggestions-the-talisman-and-the-burning-hells-portals/ )
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So basically you're suggesting to merge my idea with NV? Interesting.
As you said there is a trade-off, but I think that what you wrote is very interesting.
So as a new affix there should be "+X to Nephalem Valor stacks" (instead of maximum Magic Level).
This will allow the player to choose if he wants more MF or not and if he gear-swaps he will lose a numer of stacks equal to the value of the "+X to Nephalem Valor stacks" affix that the item had.
But with this NV stacks should be changed to lower the MF/GF and experience gained or alternately all the stacks after the 5th will grant only, for example, 10% MF each and nothing more.
I might add this as well on the Q&A but let me first know if this is what you thought.
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Sure removing the Magic Find affix is much easier, but remember that you already have it passively (with Paragon Levels).
If everyone has the same "stat" then it's useless to have it in game, even with NV.
What I mean with this is that they could just increase the drop rate of legendaries to be like if you already have 300% MF.
Where's the choice in this?
I really want MF to become once again a very meaningful stat.
This is one of the cons I wrote in fact.
I don't mind to make the maximum level cap to be reached after 30 minutes, but then its inherit bonuses (MF) have to be cut by a lot.
I will add this to the Q&A
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Battle.net EU Forum Thread: http://eu.battle.net...opic/8427543970
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Hi everyone!
I'm here again with another suggestion.
As always, I apologize for my english.
Like if you like!
TL;DR Version at the bottom of the post
PREMISE
Today we all know how "useless" is the affix "Magic Find":
for a paragon level 100 character it is completly useless so an item with this affix will have its value drastically reduced.
In Reaper of Souls things won't change much because even if Paragon Levels won't give you a passive bonus to MF (Magic Find) anymore, the player can decide to spend his Paragon Points into this stat bringing him back to the current situation.
I know there is the Mystic who can allow the player to reroll an unwanted affix but this doesn't justify the fact that at a certain point MF becomes useless.
In Diablo 2 Magic Find was a choice:
you could play with an MF equip at the expense of defense and/or attack.
Sure there was the possibility to swap your gear on the last second (like it happened at the beginning of Diablo 3) but this "playstyle" was a player's choice.
Note: I don't have much experience of Diablo 2 online so I don't know if there were players who actually did that.
Personally I did go around always with an MF equip (when I wanted to farm items)
Anyway I can understand why Blizzard decided to implement the "MF mechanic" that there is today even if this greatly decreases player's choices and customization.
So how to solve this "problem"?
Many of you might remember Blizzard's solutions to this: http://eu.battle.net...n/blog/10071978
Some others might remember MRMonstrosity suggestion: http://eu.battle.net...n/blog/10509961
the new "Magic Find"?
My solution is instead "different" and it is "separated" from both the Nephalem Valor and the Magic Find affix.
MAGIC EXPERIENCE AND MAGIC LEVELS
So how does my idea work?
It's very simple.
The Magic Find affix will be removed (from both items and in RoS from the Paragon "window" "Utility/Adventure") and it will be granted only by Nephalem Valor, Fortune Shrines and Magic Levels.
What are Magic Levels?
Magic Levels are "special" levels gained during any game by earning Magic Experience which is gained by killing monsters or completing quests.
It just works like "normal" experience.
These "special" levels will be resetted on every new game and each of them will grant the player a 30% bonus to MF.
The maximum Magic Level is 10 (this will allow you to reach the 300% cap that there is today):
Note: remember that values are there just as an example
As I wrote earlier Magic Experience is gained by killing monsters.
So this include both Elite monsters:
and normal monsters:
Note: you can easily notice that the Nephalem Valor remains a "separated" game mechanic
However, this does not solve the problem of the player's "choice" because without a Magic Find affix there isn't a choice at all.
That's why I thought to implement the new affix "Increases Bonus Magic Experience by X%".
The ideal scenario would be the one where the player can reach the maximum Magic Level 10 in an hour / an hour and a half.
With the new affix you could decrease this "time" and gain Magic Level 10 in less minutes (with a 100% bonus you could reach Magic Level 10 in 30/45 minutes).
In addition there could be some legendary items that could increase the Magic Level cap of 10.
An example is this:
PROS AND CONS
PROS
CONS
To solve these two last "CONS" I thought about the possibility to allow the "+X Maximum Magic Level" affix (see image) to roll as a "normal" affix and not only as a "special" one just for legendary items.
In this way if the player changed gear (gear-swap) he would lose Magic Levels and consequently Magic Experience so if he wanted to gain those lost Magic Levels he would have to start leveling up again.
This solution also helps to maintain the value of an item with the "+X% Bonus Magic Exeperience" affix: the "combo" you can see on the last shown image is a very good example.
Of course with this option the "time" to reach the maximum Magic Level should be shortened and so should be the bonus to MF that they grant you.
Q&A
TLDR VERSION
The Magic Find affix will be removed (from both items and in RoS from the Paragon pane "Utility/Adventure") and it will be granted only by Nephalem Valor, Fortune Shrines and Magic Levels.
Magic Levels are "special" levels gained during any game by earning Magic Experience which is gained by killing monsters or completing quests.
These "special" levels will be resetted on every new game and each of them will grant the player a 30% bonus to MF.
The maximum Magic Level is 10.
Implemented a new affix: "Increases Bonus Magic Experience by X%".
The ideal scenario would be the one where the player can reach the maximum Magic Level 10 in an hour / an hour and a half.
With the new affix you could decrease this "time" and gain Magic Level 10 in less minutes.
In addition there could be some legendary items that could increase the Magic Level cap.
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That's all guys!
I hope you enjoyed my suggestion!
Now you can comment/criticize (except my english! :ph34r:)
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In Italian Hell is Inferno and Inferno is... Inferno
So the current translation is:
Hell --> Abisso (Abyss in english)
Inferno --> Inferno
Torment would be translated as Tormento I guess
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I think this would be more than enough.
But even if they take all the suggestions from a very valuable idea I think it repays the person who wrote it of all the effort he put into it.
That would be just great (and enough). At least for me, also because it's the proof that they really listen to players' feedback.
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I would be satisfied with just the tickets to Blizzcon and everything payed for 1/2 days in America (hotel, flight tickets etc).
ahah
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LootRunBar - You have started a Loot Run!
Kill enemies to fill this bar. When it is full, a portal will open to the Loot Run guardian.
LootRunBar_title - Loot Run
LootRunBarComplete - You have opened a portal to the Loot Run guardian! Enter the portal and defeat it!
and my idea of the Talisman of Portals?
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Another solution to the problem you said might be to implement an affix that does what the OP suggested.
An additional affix that can roll on rare / legendary items that improves all other affix stats by X%, but when the items is traded that affix disappears.
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Ofc I did!
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I translated your idea in italian and posted it on the italian forum.
Let's see what happens
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I hope Grimiku wasn't trolling yesterday or I'm gonna be considered a troll lol