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    posted a message on What would you like to see in the expansion?
    (I fully understand that the following suggestions have no hope of seeing the light of day, but what ever...)

    I personally would like to see pre-expansion packs along with a act 5 or 6 for D3.

    Update the events of Diablo I and let those 100 floors to diablo be the "endless" dungeon. Every ten floors is a boss and a story board style lore fest. more findable lore/books/journals.

    Update the events of Diablo II and bring back the paladin/necro/druid, etc. that I desperately want, rebalanced D2 followers too. add in charms and rune words with it too. more findable lore/books/journals, story boards after mini bosses.

    Diablo is a randomly generated game. a lot of the assets in D3 can easily be used for the purpose's of redoing DI and D2. and use the opportunity to officially retcon events so D3 makes more sense(something they tried to do with king leoric's ghosts but then gave up immediately after...).

    the character could easily lived during all 3 time periods(hero of D1 is Diablo of D2, barb of D2 is same barb in D3). so having all of it in one game is not so far fetched.

    this would make the game far more "epic" in nature. though one of the difficulties would have to get cut, cause doing all that crap 4 times would take ages.

    if all that is too much hassle, they could be optional side challenges not tied to normal progression, only available at lvl cap/inferno by clicking on cain's journal or some such.
    Posted in: Diablo III General Discussion
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    posted a message on When will the D3 world be open
    people spam farming bosses right now will only last a few weeks at the most because they JUST added something interesting to them. once people have some plans or are bored with it all together, it will go back to the way it was.

    but instead of avoiding bosses all together, it will change to "well im right next to him, might as well..."
    Posted in: Diablo III General Discussion
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    posted a message on When will the D3 world be open
    as long as incentives are in the right place so the average person wants to farm everything, then bitching about open world doom is moot.

    and only good will come. people need to stop acting like open world = boss farm only or some nonsense, it can mean what ever the hell blizzard balances it to mean.
    Posted in: Diablo III General Discussion
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    posted a message on Sick Crafted amulet on PTR - Why not on LIVE xD????
    copy your charactor, dont pick up any loot. once you see what you need to see, leave.
    Posted in: Diablo III General Discussion
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    posted a message on 1.0.7 Review (roughly) - What do you think?
    I agree with Serpenth, however, there are some very short term things that really need to get fixed right now.

    1 was reflect damage limiting builds so much. RD doesnt need to get nerfed, it just needed to get changed from 100% uptime so game play skill came into play. now that its done, they will likely need to buff its reflect % quite a bit to make ME happy but im not holding my breath.

    the 2nd painfully obvious flaw is mob density. all other issues aside, the game is simply more fun to kill more monsters. even if you dont give two shits about efficiency or whatever, Act3 is the only play to get your slaughter fest on. Blizzard will have only 25% of a full game until they address this.

    throwing pvper a bone was also pretty damn important short term, even if i dont pvp, im glad they are at least listening to somebody.
    Posted in: Diablo III General Discussion
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    posted a message on 1.0.7 Review (roughly) - What do you think?
    anyone else tired of playing "Diablo A3" and would rather play "Diablo 3"?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3, SSD and difference in performance on SATA2 and SATA3
    an SSD CAN increase the stability of your FPS even if you do not load D3 on the drive to begin with, even better if you load the game on it.

    every time windows wants to do something and it spools up an HD, your computer will hang up for a split second. and depending on the overall speed of your PC, that may not even be precievable, or increadiblly long/often/annoying.

    getting any SSD at all and loading windows on it is a very good upgrade for any system. i have always built my PC's with gaming in mind and never looked into an SSD because load times didnt really matter to me. after getting one, even with only having windows on it and my games on another bigger HDD i can notice amazing subtle differences. games that actually do get loaded on my SSD dont get even get load screens anymore...

    though realistically, i suspect your issue is the lack of either RAM or video memory. leaning more toward video memory.
    Posted in: Diablo III General Discussion
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    posted a message on If you get free 800 stat points, where would you put it?
    the only time i ever liked stat placement is in TL2 where every stat helped every class almost equally. what determined your stats placement was your build/playstyle/preference.

    D3 stats are terrible for allowing choice. if they wanted players to choose stats they need to rework the whole system. as of now, everyone would pick mainstat, period. and people who split into vit would be kicking themselves once they get gear. in what world is that even a choice, its actually more insulting than taking the choice away like they have done already.
    Posted in: Diablo III General Discussion
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    posted a message on Improving itemization
    we already do have some skill mod items. and i use them to great effect on my barb. i like my 2hand hota/rend build and i have -5 to hota and rend cost items. lets me skip all fury passives and go for survivability or offence.

    the bonus to skills should not be a damage boost imo, there is plenty of damage in the game as is, they should be a thinking mans boost that lets you play around with stuff or QoL boosts to skills.

    something like faster or better procs, wider aoe, slower or faster moving skills/projectiles (what evers better), extra range or cone width, shoot more of something, etc. stuff like runes do to skills but far less potent.

    Edit: make your favorite skills more fun, if you make them more powerful, theory crafters will just lock you into a "most effecient" spec and most will not get used.
    Posted in: Diablo III General Discussion
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    posted a message on The Raoha Route: The bar has been raised even further, 30% faster then Alkaizers Route!! [outdated]
    all this thread does is point out a fatal flaw that should have been address with the introduction of MP.

    crap mob density for the sake of story telling and mood needs to be turned off when MP is turn on.

    let every zone have equal exp per hour, route chosen will be based on play style/personal preference.

    i liked when i FIRST started, that act 1 was pretty light while i got into the story and learned my way around. but that needs to change, if not by nightmare, then for sure by inferno...

    Edit: they added MP so people could grind anywhere they felt like it, and set their own challange akin to /players8. but they only got it half right. you can grind loot anywhere due to standardized drop tables, but hardcore exp farms are reduced to specific areas in act 3, down to 3 zones...
    Posted in: Diablo III General Discussion
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    posted a message on Five suggestions for substantially improving D3 content-wise
    the endless dungeon, to prevent people from speed farming it, could easily start at MP0 and go up 1 mp every 10 floors. where the mob density would increase as well.

    the only thing i really want in diablo 3 is to have mp standardize the mob density like it does the mob lvls. boosting density slightly per MP would also be awsome. make people think hard about wether MP0-1 are actually the fastest exp.

    but yeah, i wouldnt be mad about any of those suggestions going live except the forced multiplayer.
    Posted in: Diablo III General Discussion
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    posted a message on Improving itemization
    easiest way to make an alternate progression that doesn't cater to the rich would be to have some form of soul bound currency. in this case, it could easily be rare crafting mats that are bound to account, like brimstones for example.

    it gives a steady, less RNG form of progression not based on getting a lucky 1 billion gold drop, or a lucky item flip on AH.

    but crafting itself needs to be worth while first.
    Posted in: Diablo III General Discussion
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    posted a message on Why Nerf/Fix Reflect Damage?
    Quote from AudioCG

    Quote from Oxidys

    i like to see how weak people's arguments are by how often they pick a single phrase or sentance, and think if they reply to just that, it automatically makes their point of view right.

    its clearly time for me to leave this troll bait thread. instead of adding difficulty in fun and meaningful ways, people insist on banging their face into a curb to pretend its "a challange".

    Its Challenge BTW.

    Ok, how would you suggest they make RD more challenging but in a different form?

    Im all ears.

    only reason im back in this thread is because you actually asked for some intellegent discussion.

    anything that would make RD avoidable using player skill would make this ability infinitely more fun.

    ie, increase its potency, but have it pulse on and off like shield affix does.

    or when you hit the mob, it throws projectiles back at you that you can move and dodge.

    anything that makes that affix actually involve player skill over manditory build options.

    i dont want the affix to be easier, i want player skill to actually matter. if i can dodge it, then buff the shit out of its damage for all i care. i just want being good at the game to mean something.

    Edit: being force to use a skill to trivialize RD =/= good at the game. it just limites players' ability to enjoy the game with the skills they like.
    Posted in: Diablo III General Discussion
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    posted a message on Why Nerf/Fix Reflect Damage?
    i like to see how weak people's arguments are by how often they pick a single phrase or sentance, and think if they reply to just that, it automatically makes their point of view right.

    its clearly time for me to leave this troll bait thread. instead of adding difficulty in fun and meaningful ways, people insist on banging their face into a curb to pretend its "a challange".
    Posted in: Diablo III General Discussion
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    posted a message on Why Nerf/Fix Reflect Damage?
    you can avoid a large majority of molten as a melee, if not all of it if you know what to do.

    still cant figure out why you brought in D2, as i dont recall ever comparing...

    and no, base line def with health input is not enough. my 140k dps DH has more defences on her gear then my barb, with 2.8% Life steal on weapon, but because i dont like gloom, i get to die 2 or 3 times to RD without ever getting hit. there is no skill involved with RD current iteration, why do people want fake difficulty, or simply try to be contrary for the sake of it.

    RD is not fun! who the hell cares if "boo hoo, dont nerf the only hard affix" how about you start asking for the other to get buffed. instead of dragging down the game with a system that is simply not fun.
    Posted in: Diablo III General Discussion
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