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    posted a message on AMD Radeon + D3 = Bad Mix

    I have a HD 5550 and it's a disaster. Constant driver crashes and bugs with D3. It is quite old though, so it's probably time for an upgrade.

    Posted in: Diablo III General Discussion
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    posted a message on Grift Leaderboard Improvements

    Currently, we can see our best time for the highest greater rift we've completed with each type of character. But I would also love to see my best time for each greater rift level. For example, even though I can complete level 65 greater rifts, I'd still love to see my fastest time for a level 5 greater rift, or level 25 greater rift.


    This would make it enjoyable to attempt speed runs on each greater rift level and would promote speed builds that balance speed and damage. It adds a lot of replay value to lower level grifts and makes leveling up gems a bit more enjoyable. Imagine what the Leaderboard times for a level 1 greater rift would be!


    It's easy to implement, adds another fun solo goal to play towards, and adds another level of competition to those looking for world's best times.


    Thoughts?

    Posted in: Diablo III General Discussion
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    posted a message on D3 has no endgame.

    I'm okay with people complaining about a lack of end game, but only if some valid and well thought out ideas on how to expand the end game are included in that complaint.


    I think the constant addition of new and improved content has been great. I play, enjoy for a while, get bored, take a break and return refreshed for the new content next season. I'm still excited for every new season and the changes that come along with it.

    Posted in: Diablo III General Discussion
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    posted a message on Confessions of a Hoarder

    With the introduction of seasons I realize I hoard a lot less because I play non-seasons very rarely. I'll usually just play non-seasons in-between seasons to upgrade any equipment on my toons, find room for the new items transferring from seasons, and see what those extra paragon points mean to my formerly seasonal toons in terms of grifts.


    With that said, I'm still overflowing with items and salvaging what could be useful is not easy. If it's not good enough for any of my characters now, I often close my eyes and salvage the item, hoping I'll find loot it again when I need it. Usually, I can and do find a comparable version, or at least forget, months down the line, that I had it to begin with. For those who play both season and non-season quite a bit, I have no idea where you're keeping these items or how you decide what to keep and what not to keep.


    Stash management is one of the more difficult aspects of the game.


    A few more stash spots would be heaven. Until then, I'm doing my best to cram everything I need in whatever space I can. It's definitely not easy. Cheers.

    Posted in: Diablo III General Discussion
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    posted a message on Lvl 50 Gem Effect Ideas

    I like the idea of a second effect at level 50. They'd have to be careful implementing it as it would definitely change the balance immensely. Perhaps quality of life or minor changes such as gold find, pick up radius, movement speed, chance of death breaths or gems dropping, etc. could make it easier to implement without changing the meta game too much.

    Posted in: DiabloFans Forums
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    posted a message on The State of PARAGON and an example how to fix it (Paragon Leagues)
    Quote from mhvn1987go-next

    I think the cap of paragon should be 800 and every 100 paragon after you should be able to get a paragon token. These paragon tokens can then be traded in at an NPC (kadala like) where you can pick a ancient weapon/armorpiece/jewelry of your choosing with stats of your choosing. This way everybody has the same resources at their disposal kinda like with an MMO hitting the levelcap, but you are rewarded by getting perfect rolled gear. This helps in pushing GRifts but anyone still has the chance of getting a great piece by it dropping. But hey Caldesann will only make the gap bigger so I do not have my hopes up.

    This is a terrible idea. Perfectly rolled gear should never be given. Farming is the best part of dungeon crawlers. Finding that hard to get, perfectly rolled item is what makes the grind worth it. Am I wrong?
    What is with everyone wanting handouts?
    Posted in: Diablo III General Discussion
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    posted a message on Conqueror for stash space? Too hard for casuals

    I'm trying to look at this from many perspectives. I like that the stash space will be difficult to earn (read on, I'm not done yet!). I like to earn things in games rather than be handed them. I always thought the tabs were too easy to come by in game, and would've enjoyed the accomplishment of unlocking them rather than shelling out trivial amounts of gold.


    However, while not a casual gamer, and not a hardcore gamer, I still got up to p600-700 in the last season and finished all the conquests. So from the point of view of a casual gamer, I understand you need more space regardless of whether you play 40 hours or 4000 hours. I think everyone should get an extra slot or two that are free or relatively easy to earn. Stash space is definitely too low as is. With that said, I'd still like to see some nicer prizes for those who do put in the hours. It makes sense to me. You play the game more, you should have more benefits. It's why the elite are elite, and they can push grifts I can only dream of pushing. Perhaps that prize shouldn't be stash space, that's debatable, but I also know games are more fun when you're rewarded for your play time and effort and with the power creep, I'm not sure Conqueror will be that difficult to reach this time around.


    For those who don't play seasons, I can see your gripe. It makes sense. Blizzard is trying to make you play a game mode you don't necessarily want to play to get something you want. So if you got a couple of free tabs without playing seasons, would you then be okay with season players who beat conqueror to get the extra tab or would that still not be fair? Should there be no permanent benefit besides cosmetics?

    Posted in: Diablo III General Discussion
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    posted a message on The State of PARAGON and an example how to fix it (Paragon Leagues)

    Splitting paragons into tiers for leaderboard ranking is a great idea. We could still have the overall rank, which includes all paragon levels, but I would be curious to see where I fell within the certain ranks and if I could even hit the top 1000 as I usually only play to p600-p800 in a season before taking a break until the next patch. This would definitely help create some extra interest in the end game without putting in the 100s of hours the elite players do.


    As the OP mentioned, only using 800 paragon points (rather than however many they have) would allow players to compete in any tier lower than
    that they've reached. I wouldn't be concerned with gear quality, but rather legendary gem level. Perhaps the gems' level could be capped at a certain level based on the tier. For example p0-p800, leg gems could be capped at 60 or 70 (or whatever makes most sense).


    For those who don't want to participate in tiers, they don't have to. They'd still be competing normally for personal solo goals and towards the overall leaderboard. Nothing would change for them. I suppose to indicate this, you'd need to select your tier from the grift menu, with the default being the overall tier (no caps, no restrictions).


    I was trying to think of other potential issues, and mainly only group grifts come to mind. Averaging the paragon levels is interesting, as mentioned by the OP, but I assume we'd see people with paragon level 1 in the grift with super high paragon level toons to lower the average. While it's a smart strategy, it's boring. I think holding the group players to the same restrictions as the solo players makes the most sense.


    Regardless, I think this idea is excellent and applaud the OP's well thought out post.

    Posted in: Diablo III General Discussion
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    posted a message on Will there be a gap between the end of season 1 and beginning of season 2?

    Quote from Cyberbeni
        Tuesday=patch, Friday night=season start

        just like with 2.1 and S1

    Thanks, a few days is plenty. Looking forward to it.

    Posted in: Diablo III General Discussion
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    posted a message on Will there be a gap between the end of season 1 and beginning of season 2?

    Couldn't find an answer to this. I'd personally prefer a week or 2 gap to move season 1 equipment around non-seasonal stash and characters, add new paragon points, and figure out what is worth keeping and what can be salvaged.

    Posted in: Diablo III General Discussion
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    posted a message on Crafting 30 Devastators
    Wow, a lot of jerks on here. Too bad you didn't get much of an upgrade.
    Posted in: Diablo III General Discussion
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    posted a message on Upgrading my DH to 350K+ unbuffed
    As more and more rumors, speculation, and factual information are released about the expansion and loot 2.0, the prices in the auction house are dropping steadily. Wait for a good deal or save your money. All our current items will be useless. I've already sold all my best equipment.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Azmodan in 33 secs
    Nice job. That's a badass WD. Oh, and great music choice.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on "Inigo Run" Best Legendary MF farming route (multiboxing, over 600 elite pack/hr)
    Nice to see some Act 2 farming. Great work, Inigo Montoya. I'm still not happy with you though, because, of course, you killed my father, so prepare to die.
    Posted in: Diablo III General Discussion
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    posted a message on Expansion Key Notes
    I love adding more bonuses to each level you reach. Adds even more incentive to grind.
    Posted in: Diablo III General Discussion
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