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    posted a message on Where can I find the accurate DPS math euqtions?
    well, if unsure, try to calculate with REAL numbers, ones modified by attributes and enemy defense. in my experience from other blizzard games, blizzard numbers are decimal. always. so +7% damage remains decimal whenever in use (therefore doing decimal number od damage, whatever there may be written), and screen shows only integer part. for example, wc3 was using really weird-looking armour values, which were actually right ones
    Posted in: Theorycrafting and Analysis
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    posted a message on WTB a PRO tip
    i think you can stack two skill-related item (eg ring and helm). at least i plan to do it, cause it will reduce casting cost of one of my spells so much that i'll be spamming it constatny
    Posted in: Theorycrafting and Analysis
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    posted a message on More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll Recap
    Clavdivs The God claims that changing a rune in the same skill shouldn't reset NV (though it will still suffer a cooldown), and changing entire skill or passive should reset it. i agree with him on this matter
    Posted in: News & Announcements
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    posted a message on Divine website on game improvements
    ok, i'll SUPPORT your project with signature... this doesn't mean that i necessarily agree with EVERYTHING you said, but it was good enough...

    especially the critic of 1.05 patch - it makes me feel uneasy - why don't we just have a four difficulty levels diablo2? cause *that's* where things are going right now... except with no additional awards in form of skills when leveling... looks truly bad

    so, count me in as a general supporter of your... religion, but not a zealot. i'll argue with points i consider wrong in the future...

    by doing a bit of math, intelligence secondary effect can be made EXACTLY the same as strength (at least with monsters level 60, or any level if armour formula is used). dexterity will be harder to calculate, cause %dodge cannot be identified with actual defense. on a different level, intelligence could be more of a defensive trait (equal to strength), and dexterity more offensive - seems more natural - offering attack speed or criticals instead of %dodge - this way both ranged and melee characters profit from it (in a %dodge scenario, balanced range or glass-cannons profit less than melee)

    anyway, going to change signature...
    Posted in: Diablo III General Discussion
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    posted a message on New Feature: General Passives
    well, characters aren't as mp-friendly as in d2, that's a fact - no auras, warcries etc, so multiplayer is basically a group of tanks and ranged cobbled together. only monk is group-friendly with auras and few other skills, hope next class(es) will be more useful in mp

    luckily, current passive system is easy to modify...
    Posted in: Diablo III General Discussion
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    posted a message on Divine website on game improvements
    Quote from Clavdivs
    The God promised this. but, as luck would have it, file is lost somewhere on hdd. also, it was eaten by a dog! so, until this matter is resolved, patience is needed...

    hahahaha, highly probable, considering family you're living in! but as the same thing happened to ME before, i report this as a copyright infringement!

    ok, if we ignore for a moment joined forces of dog and missing file, what *did* divine wisdom had for us in chapter VIII - wizard? btw, i can help you with translating numbers to inferior, but more understandable for this age, format
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly Roundup
    Quote from urasim

    Quote from von_Oberstain

    each time cookie-cutter strategy gets nerfed by blizzard, a kitty dies!

    so they usually left them be...

    WW barbarians can be rest assured their precious, 15-years-old cookie will remain main playstyle forever. be sure not to try anything else, cause it's so fun...

    (coming from a diablo1 player who played many many barbarians, some of them WW)

    seriously, i'll be pleasantly surprised if WW gets nerfed (OR other playstyles brought to same level of efficiency), but blizzard tends to avoid changing the obvious culprits IF they are popular (look at wc3 - BM, DH, DK/Lich and AM were changed... well never, even when obviously being cookies and overpowered... for years)

    i would be indifferent to whole stuff, if only my gear wouldn't mainly coming from AH, collected by *someone* who has a *certain skills* that allow him to farm while power-leveling where i can't - basically, i feed that *someone* through my own farming - so it kinda matters

    All of the heroes you mentioned did recieve a nerf/buff at one time or another. WoW has "flavor of the month" classes that gets adjusted as well. Just because it's popular doesn't make it immune to nerfs or buffs

    hmmm... and i thought i've played a thousands of games throughout all patches... could it be possible i'm wrong? (citing from memory):
    - DH was nerfed ONCE - mana burn from 300/200/100 to 150/100/50, still left with ~20% more dps and +6-7 attributes more than others (BM excluded), and if that wasn't necessary, i don't know what was. and it happen like 5+ years ago
    - BM actually got buffed with WW (similarity coincidental) collision removal (also left with dps/attributes matching those of DH) - worse, viable alternative FS was nerfed
    - AM aura was changed (also needed, also happen long ago)
    - undead heroes - i can't remember any significant changes (except shop removal of clarity potion, in like 1.07, maybe earlier)

    point is, it all happened very long ago, and for bunch of patches following just... ignored

    however, this not being WC3 forum, no point pursuing that further. just pointing out the way blizzard handled popular imbalances by ignoring them in the past

    in d2, i wasn't complaining type - 0 complaints in total (all classes played, different builds). i don't have problem with barbarians whatsoever, OR their skills - it's the impact they have on AH.

    buffing other classes/skill to a WW level would keep everyone satisfied and game diverse and interesting... but numerous whines 'if my imbalanced build gets balanced and i find myself equal to others, i'm leaving the game, cause i can't abuse no longer' look too much like official forums and doesn't bring any good
    Posted in: News & Announcements
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    posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly Roundup
    each time cookie-cutter strategy gets nerfed by blizzard, a kitty dies!

    so they usually left them be...

    WW barbarians can be rest assured their precious, 15-years-old cookie will remain main playstyle forever. be sure not to try anything else, cause it's so fun...

    (coming from a diablo1 player who played many many barbarians, some of them WW)

    seriously, i'll be pleasantly surprised if WW gets nerfed (OR other playstyles brought to same level of efficiency), but blizzard tends to avoid changing the obvious culprits IF they are popular (look at wc3 - BM, DH, DK/Lich and AM were changed... well never, even when obviously being cookies and overpowered... for years)

    i would be indifferent to whole stuff, if only my gear wouldn't mainly coming from AH, collected by *someone* who has a *certain skills* that allow him to farm while power-leveling where i can't - basically, i feed that *someone* through my own farming - so it kinda matters
    Posted in: News & Announcements
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    posted a message on Divine website on game improvements
    i've actually went to your blog and read it ALL

    you're completely mad, i must say - but have a good discussion point in most parts, while being totally right in some (and totally wrong in some) - anyway, i'm not sorry for a lengthy read, if nothing

    tell you what - i'll support your 'blog' when you show me the wizard

    btw, blog looks AWFUL! couldn't you do ANY worse? i mean, what inside is of importance, but it's such a mess and pain to look
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III - Rune Words! Here's our Idea
    well, having teleport on runeword was imba, mainly because teleport itself was kinda imba, only bit less so on fragile sorceress than on paladin, for example (still saying it was imba, don't jump on me). teleport in diablo3 is so overnerfed that it's ridiculous.

    i'm sorry for not reading OP carefully enough - though i've read whole thing - but title was so suggestive

    anyway, from game lore i suspect shen will be at least a side-story in one of two expansions (i believe i saw two on a roadmap), and having that in mind, lots of changes/additions regarding gems will be made, possibly similar to your runewords. but they are saving it for expansion

    and current gem system is flawed beyond measure, true
    Posted in: Diablo III General Discussion
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    posted a message on Adding Sockets?
    as a one-time option as it was in diablo2? otherwise it becomes a constant source of imbalance, if improving every near-perfect item you found is allowed - no matter the price. this especially applies to helms and weapons, of course. however, if any shen-based story is going to be followed in expansion, we could expect all kind of gem improvements...
    Posted in: Diablo III General Discussion
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    posted a message on 1.0.4 vs 1.0.5 skills/runes distribution
    same here! can you acquire moreof? i'm mostly interested in runes per skill, this is where supposed 6 skills is reduced to one...
    Posted in: Theorycrafting and Analysis
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    posted a message on [Gear] I need some gear advice
    amulet. helm. they're just bad. i don't like the helm either. those crits, they aren't used to replenish arcane power?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Diablo III - Rune Words! Here's our Idea
    hmmmm, i'm pretty sure someone from blizzard declared that there will be no runes and runewords... but then again, why not? what i'm interested in is whether (for the sake of discussion) you consider runeword items as:
    1) a "fixed rares" - namely, items with predefined characteristics that you could rolled otherwise with enough luck
    2) a "crafted legendary" (except put on item of choice)

    both of these exist already exists - and, truthfully i COMPLETELY disagree with blizzard idea of legendary items being crafted and being so random that they look like rares + 5% uniqueness (good thing they change name, since nothing mass produced can't be really called unique)

    i'm not saying that having runes and runewords again is a bad thing, but i'm interesting where exactly your idea is leading - what is the purpose of runewords? we had specific niche in diablo2, but here it is filled already with "crafted legendary/set" nonsense
    Posted in: Diablo III General Discussion
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