For some (Sets, TF, SoH, Cindercoat...etc) that statement holds...but 99% of the legendaries that drop are either useless because they CAN'T roll decent or simply because they rolled horribly...smart loot was a good start but for legendaries they should have implemented a system that ensures you only find useful things...imagine you play barb and that super rare legendary finally drops...and it has int and no socket or totally crappy stats in general...thats the moment where you start to get frustrated even more...
It's absolutely okay that there are differences in legendaries...but if 99% of the legendaries you find are terrible, you start to ask yourself "why am i still doing this?"...sure...for the 1% that actually CAN be decent...but for many players, in combination with the above, that simply sucks...and i can totally understand that frustration...telling those players "RNG is RNG" over and over again does not benefit them in any way...
You can always use the new Mystic to re-roll badly rolled item to a slightly less bad item. Forgotten Souls and Death's Breath are easy to come by, so just change that intellect to a strength, vitality to socket or whatever. I haven't found a single legendary weapon (or any weapon to that matter) yet that rolled perfectly, but I was able to "salvage the situation" by re-rolling a less wanted stat to a socket. And now the item is at least usable.
And like people said, the game has been out less than three weeks, so just keep at it and you WILL find upgrades - trust me, you will.
Actually, Provoke - Charged Up is a great skill DPS-wise, you can pump out quite a bit of extra damage during those 4 seconds if you set your burst properly. It also has the added benefit of gluing some annoying ranged mobs to you for a moment.
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And like people said, the game has been out less than three weeks, so just keep at it and you WILL find upgrades - trust me, you will.
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