That being said, does anyone know the level of vases?...Quote from Shanto94
The point was actually to stop people from killing vases etc instead of actually fighting mobs for loot.
Quite the number of good changes. Will be jumping on the PTR to test out skills and builds.
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Guess it takes a Witch Doctor to track down a Witch Doctor!
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From the developers' side, there were two blunders. One was the assumption that Diablo fans would enjoy a flat difficulty. They did not. The other was the vagueness of their statement that they wanted only "5%" of the population to pass Inferno. My question is: 5% of what? The number of people who bought the game or the number of those that even care to touch Inferno? Are they saying that 19 out of 20 people who touch that last milestone should just drop the game and rage-quit in frustration? There's no rational sense in that goal, and I think they realized that post-launch and are now moving the game to the more Diablo-esque mindset of "Anyone who starts Inferno, finishes Inferno... after they've item-grinded for a veeeeeeery long time".
From the players' side, people somehow managed to misperceive that Inferno difficulty would be some kind of elite club that less skillful players aren't even allowed to enter. Anyone with at least a bit of logical thinking understood way before launch that the existence of an auction house would render that fantasy moot, since you would be able to either use real money or farm up gold in the lower difficulties. But for some reason that is beyond me to explain, even after months after release, a number of people are still not disillusioned and expect an exclusive club in this game without having to play Hardcore mode.
So, the conclusion to my rant is as follows: Softcore Inferno isn't meant to be difficult to the point where it's an unprecedented challenge, and even Blizzard failed to realize this at first (that's why they're making amends). If you want challenge in D3, play Hardcore.
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I did the exact opposite of what you did and combed every single area and dungeon I could find to get as many blue and gold items as I could. I would then either use them or salvage them for blacksmithing. And I checked the vendors every single time for if something good showed up. End result? I blasted through Nightmare and Hell with ease. Not even elite packs were that much of a problem.
This is just how you play this game.
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Pretty much any time Vortex+Frozen rolls in a tight space things get really crazy.
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On topic, yes, it does feel faster when you're in a group where everyone contributes.
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