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    posted a message on You thought winged assasins were the worse?
    corrupted angels and shielding.anything with horde because of the spam and short internal cooldowns for most affixes... arcane enchanted and frozen are key offenders.
    Posted in: Diablo III General Discussion
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    posted a message on Plvl 8, no legends or set drops
    plevel 4.5 with base mf of 15%

    found no legendaries or sets.

    found some rares which sold on AH for a pittance.

    Been farming Act 1 for 2 days.
    Posted in: Diablo III General Discussion
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    posted a message on What will be the next (big) nerf?
    Quote from Timmylol


    - Their goal is to diversify build choice, and pre-nerf IAS made some builds feel mandatory for efficiency.

    Build diversity is not necessary skill dependent. Items help contribute greatly to this also. If the game doesn't have enough diverse items (in this case not even existent because the abilities are class specific) with "cross class" or "ability added" all classes gravitate towards 1 - 2 "cookie-cutter" builds because of efficiency.

    As it is atm, the game is tremendously boring. Where are the "immune to x" items? Where are the cross class items (eg. bow that causes wotb 1%" etc?

    The developers are obviously holding back on content and only releasing various "upgrades" to renew interest in the game once a while to "keep" players interested.

    We all know they can make the game "impossible" to play, the first few weeks upon release we saw how imbalanced the game was in inferno... so with new items that grant new abilities / boosts would that mean even harder levels / bosses / packs that might require "X" build to complete?

    Apart from "omg i have 1 bazillion dps!" builds... what build diversity do toons actually have in the game?
    Posted in: Diablo III General Discussion
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    posted a message on Joe from Arreat
    i am taking a break myself.

    this version of diablo is simply not as rewarding as its predecessor
    Posted in: Introduction
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    posted a message on Theoretical Exercise 2: Jackpot
    some bow that has 1.2k dps with the following stats...

    200 dex
    100 vit
    10% IAS
    50% crit damage
    500 LOH
    open socket
    Posted in: Diablo III General Discussion
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    posted a message on Suggestion for Improving Drop Quality
    they should just tweak it so that only items that are ilevel 60 and above drop in inferno.

    another way is to make affix / suffix generation for items narrower for specialist items... str stat for quivers... seriously?
    Posted in: Diablo III General Discussion
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    posted a message on My Butthurt - Disheartened from lack of legendaries
    mmm... about 140 hours for my DH and 40 hours for my Barb... found around 5 legendaries in total... only one was any good... and that was a 284 ARM / 128 STR / Socket Andy... that net me enough gold to give my DH a bit of an upgrade.

    99% of the time (i am generalizing here) legendaries are crappy. if you already have a main character and some wealth, shopping for cheap legendaries to level up a 2nd character is easy and effective. However, once you hit Inferno, only the best and properly rolled Legendaries will stay with you.

    The only Legendary item I use now was brought from AH... its a dex/ vit /5% dam elemental arrow/1.03 hatred gen/socket Dead Man's Legecy.

    WIth the developers buffing Legendaries in the future patch... it will only drive the prices of those items even higher... maybe after that they are worth finding lol.

    My main issue with item generation is that the stats varables are so wide it makes a joke out of finding ilevel 60 items. What use is there for a Bow or Quiver to spawn high strength? Do DH use Str? LOL.

    Also... as an addendum, I hope they tweak inferno act 1 so only ilevel 60 and above items drop there... finding ilevel 58 - 59 items is annoying when they spawn great mods but its on a crap base.
    Posted in: Diablo III General Discussion
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