i was wondering if anyone had links or could personally teach me how to preclear act 3 most efficiently. i tried it out today but it was so irritating kiting ranged mobs back to start because they seem to like circle jerking each other off
1st: you got owned by standing in fire..DOH
2nd: quill rats are most annoying mobs in keep depths (high meleedmg, spreading out / running around all the time)
3rd: firechains + molten...
4th: why dont you use wotb there?
fck quill rats
and i didnt use wotb cause i wanted to show how quickly i died even with high resist, armor and life on hit; even in that initial small room i barely keep my life regen at pace with life reduction going max efficient ww and sprint tornadoes
thanks for the help guys, i really appreciate it. if you need help with something barb related, you can post your thread link and i will be glad to try and help you out a little bit
a few things; when i use sprint only on difficult act 3 elites (quill rats, demonic tremors, those huge fat guys, spear chuckers) i just get decimated because i dont generate enough hits with sprint alone to recover life faster than i am using it. i NEED to use WW to kill a lot of act 3 elites
the dilemma i have with switching my main hand is losing the life on hit i have on my main hand. i acknowledge that axes/maces have the best weapons master benefit with 10% extra crit, but to buy a new main hand with same life on hit and crit damage and socket would be very very pricey (don't want to gamble and sell my main hand only to not have enough gold to buy a similar weapon in axe/mace form)
here is my gear, i feel like i have enough of everything to effectively farm act 3, but i'm still getting owned on most elite packs especially those after "The Keep Depths". i need to wrath on most elites to kill them if not all of them. am i doing something wrong or is there just not enough of some stat in my build?
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i was wondering if anyone had links or could personally teach me how to preclear act 3 most efficiently. i tried it out today but it was so irritating kiting ranged mobs back to start because they seem to like circle jerking each other off
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fck quill rats
and i didnt use wotb cause i wanted to show how quickly i died even with high resist, armor and life on hit; even in that initial small room i barely keep my life regen at pace with life reduction going max efficient ww and sprint tornadoes
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here is a video of me struggling with elites
http://youtu.be/mcKoeTXZxfg
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a few things; when i use sprint only on difficult act 3 elites (quill rats, demonic tremors, those huge fat guys, spear chuckers) i just get decimated because i dont generate enough hits with sprint alone to recover life faster than i am using it. i NEED to use WW to kill a lot of act 3 elites
i got a new offhand here,
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the dilemma i have with switching my main hand is losing the life on hit i have on my main hand. i acknowledge that axes/maces have the best weapons master benefit with 10% extra crit, but to buy a new main hand with same life on hit and crit damage and socket would be very very pricey (don't want to gamble and sell my main hand only to not have enough gold to buy a similar weapon in axe/mace form)
with overpower, what skill would i switch it out for? here is my current build
http://us.battle.net/d3/en/calculator/barbarian#ahPikU!ZYW!YZcYcZ
i will try and post a video of me having difficulty with elites
thanks a lot
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stats below are with war cry and battle rage
thanks
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I can't ever kill elite hulking phasebeasts.
I use this set up: http://us.battle.net/d3/en/calculator/demon-hunter#aPXVYg!XYe!YYZcZY
I have 40k hp, 200 resist all, 48k dps (w/o SS) with 28% crit chance and 200% crit dmg
i have 10 million gold saved up, what should i look to bolster?
thanks