The writing for Diablo III was pathetic, but if the black soulstone just "happened to go overlooked as it was kicked through the gutters of heaven by many a sandal-clad foot," that would be the biggest load of horseshit known to writing. That's like a preemptive deus ex machina coupled with a spell of multi-dimensional global amnesia.
At least one of the expansions should center around Imperius going rogue and waging a war of extermination on anyone with the slightest hint of Nephilim blood. Your character could travel to the origin places of all the characters from D2 and D3, both protecting and avenging those who would fall within harm's way. Imperius could use his powers to summon other creatures of heaven, but twisted to his own ends. It would be like starting the game series over with heaven as the enemy and no convoluted and implausible retconning.
- 11/21/2012 8:57:58 PM Posted in: Lore & Storyline
11/13/2012 7:50:55 PM
That is, quite literally, one of the worst builds I've ever seen. I can't even sugar coat it after how whiny you were. Just shit skill choices, kid.Posted in: Monk: The Inner Sanctuary
Why use breath of heaven at all if you're not going to get the 15% dps buff? It heals like half as much as a potion, so if you have 850+ loh and anywhere near 2 attacks/second, you should be fine without healing much at all. That was just the first and most obvious error. The rest were at least kind of thought out, though still poor in practice.
Theorycrafting is fine. No one faults you for that. Acting like a twat when people tell you it's not viable, on the other hand, is childish and makes you look like a miserable baby. Don't do that. Moving on...
10/31/2012 3:55:25 PM
Calculating true DPS can be as simple as dividing the HP of enemy X with the time it takes to kill them, in seconds. If a boss has 30 million hp and it takes you two minutes to kill them, divide 30 million by 120 and you get 250,000 actual dps. Which would be awesome to averagePosted in: Demon Hunter: The Dreadlands
This, of course, will have occasional aberrations, but it's about the truest way to calculate raw DPS in the game
10/9/2012 10:10:44 PM
That's pretty rad, dudePosted in: Witch Doctor: The Mbwiru Eikura
10/7/2012 4:14:30 PM
Vanishing dye is the best item in the game.Posted in: Diablo III General Discussion
10/1/2012 5:53:19 PM
I think this is all pretty well put together, to be honest. I love my monk and I don't see myself paragon-leveling anything else, but it's definitely got some quirks that need to be ironed out. +1 for you.Posted in: Monk: The Inner Sanctuary
9/27/2012 1:40:42 PM
I think there should be sapphires and diamonds. They should do the following -Posted in: Diablo III General Discussion
Sapphire - [weapons] chance to freeze on hit, [helm] skill cooldown reduction, [armor] crowd control reduction
Diamond - [weapons] block chance/parry, [helm] damage reduction (melee/ranged?), [armor] all resist (up to 60)
Sapphires focus on strategic decisions that would naturally arise from a gem that mirrors "cold" attributes.
Diamonds have the best, most global kinds of buff bonuses because they're the most precious gems. Diamonds are defense gems.
I have no idea what maximums to put to these, but I think they could all be balanced so they were neither game breaking nor preferred over existing gems for "obvious build" choices.
9/25/2012 7:03:56 PM
People are seriously complaining about having to ID better items? LOL. You guys remember that this is a game, right? You don't have to play it if it's too much weight for your tiny little shoulders.Posted in: Diablo III General Discussion
9/24/2012 9:56:16 PM
200 all resist? I guess that works if you never get hit ever.Posted in: Diablo III General Discussion
9/22/2012 1:20:46 PM
Allowing gold to be used on character customization would be nice. Hair styles, skin tone, facial features, etc.Posted in: Diablo III General Discussion
Shit, they could even introduce NPCs like "the seamstress" who is capable of designing new banner patterns for gold or an "alchemist" who can take gold and salvage mats and turn them into potions that temporarily give you stat boosts or buffs.
The point is, the play experience can benefit from gold sinks that don't directly make players better or more efficient. A game can be fun for people even if they aren't "winning" as long as they have choices and can spend time in the game world doing SOMETHING that they enjoy, even if that's screwing around with the hair style and makeup of their female barbarian
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