- Irixian
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Member for 11 years, 9 months, and 19 days
Last active Sat, Jan, 19 2013 16:15:31
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MAC posted a message on Diablo Kill zero dog cd build.. op
Video of me killing diablo on my zero dog cooldown build
Character: http://us.battle.net/d3/en/profile/MAC-1171/hero/3338947 -
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GoldenGalaxy posted a message on 1.05 Monk Feedback19.7% Dodge is a 0.803 chance to be hit.Posted in: Monk: The Inner Sanctuary
15% Dodge is a 0.85 chance to be hit.
0.803 x 0.85 = 0.68255
0.68255 chance to be hit is equivalent to 31.745% dodge. -
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WarlockHolmez posted a message on OWE - A more enjoyable version?To me, One With Everything is broken. For two reasons:Posted in: Monk: The Inner Sanctuary- It's our best passive, so everyone uses it. This interferes with making builds a lot. We essentially only have two passives to play with.
- It requires us(monks) to use an additional affix slot during searches for gear on the AH. This not only means we can't search for as many of the affixes that we want, but it also hugely limits the availability of gear we have to choose from.
- For each "specific" resist you have equipped, gain half of it as Resist All instead.
- Gain half your combined total of "specific" resists as Resist All instead.
- Rather than gaining "specific" resists, gain half of them as Resist All instead.
- Say your wearing gear that gives you 400 All Resist and 400(200) Physical Resist (the current method of using OWE). You would end up with 600 All Resist, instead of 800 from the current system.
- On the other hand, say you have gear that has 400 All Resist, 100(50) PhysR, 90(45) FireR, 60(30) ColdR, 70(35) LightR, and 80(40) ArcaneR. You would end up with 600 All Resist instead of 500 from the current system.
This gives us access to 5x more items on the AH! (For gear you would normally have AR+Resist on)
I fully support the idea of making us use certain items for certain builds, in fact I encourage it. BUT this is a very different situation. They all do the same thing with OWE so they don't feel unique. It just makes it more of a pain to use the AH, with no unique reward. This idea is a nerf and buff at the same time. A buff for the future in my opinion, but a subtle nerf temporarily.
In the end:
Cons:
-The maximum potential OWE has isn't as high, but still good.
Pros:
-We are less limited in gear options. We can search for that additional affix we wanted. We can find cheaper gear (equal to the other classes prices).
-We might end up not using OWE altogether, and have some fun with other passives without feeling like we gave up too much efficiency.
Just an idea at least -
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hellfell posted a message on Genius ideas to improve gems!Greetings!Posted in: Diablo III General Discussion
As we all know, emeralds are top tier gems because of 100% critical damage. The prices for gem designs show this perfectly. All other gems are useless for weapon sockets because of their lackluster stats.
This is how it should be:
Emerald : as is.
Topaz : attack speed. Radiant star topaz increases AS by 15%. Each gem tier increases AS by 1%
Ruby : critical chance. Radiant star ruby increases critical chance by 10%. No more OP leveling rubies. More viable late game rubies.
Amethyst : life on hit. It is nice option but it should be buffed. Radiant star amethyst should give 900 life on hit.
The design philosophy of these changes is that every gem type provides max roll of specific affix. If an item lacks something, a gem can make it better. It promotes item diversity and build variety. If you already have great crit damage, you will want to increase crit chance by a gem. If you have crit dmg and chance, you may want increased AS from a gem.mfinally, if you need survivability, you want to take amethyst for great life on hit benefits.
I believe that With these changes, the itemization and gem viability would be upgraded to a new level.
Discuss! -
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Illythia posted a message on Prove to me that your God exists.Well this is a recipe for disaster.Posted in: General Discussion (non-Diablo)
Look at it this way. Religion is about faith. There's absolutely nothing a religious person could ever say, or do, that would convince someone that has deemed themselves an atheist or agnostic otherwise. Agnostic and atheists have chosen their belief, as have religious people. It's akin to a Christian convincing a Muslim. Your faith is your faith, and if you truly believe that, there's no room for convincing because you won't be convinced. Just because Atheism/Agnostic isn't a "religion" won't change the outcome.
Hence why I say this is a recipe for disaster. While I'm not going to claim that your intent is trolling, it's really all that will come out of it. If not, you're going to incite pointless arguments that have no resolve.
And for the record, I am not at all religious, but I also don't label myself as anything. Personally, I don't believe a "god" exists as we have personified as a race, but I believe there is something out there far beyond our comprehension whether it's a civilization, or just an energy or form of matter that we can't fathom. I'm a very firm follower of Science, but at the same time I know our knowledge is limited. Personally, I think relying on one set of beliefs without having an open mind to the possibility of something beyond our comprehension is the epitome of ignorance. In other words, to me, there's little difference between a Christian and an Atheist when you boil it right down. - To post a comment, please login or register a new account.
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The shirts and guides (who buys a guide when the internet exists? That's an honest question.) are completely and totally irrelevant to the purchase price/enjoyment breakdown, so, in reality, you bought diablo 3 three times and bought a bunch of extra shit on top of it that had nothing to do with the play experience (especially since, if you bought a guide, it would tell you how to play better than you are) and are now complaining that you spent so much money and aren't enjoying it.
I'm sorry, dude, I'm just not buying it. Did you throw a fit when Final Fantasy moved from Espers to Materia? Did you soil yourself in pants-shitting rage when Warcraft went from 2d to dynamic 3d? Did the jump from SC1, in all its functionally broken glory, to SC2 make you mad because you had to learn new ways to use units that were named the same as your legacy units?
Probably not. Diablo3 is not Diablo2 and it's not Diablo1. If you want to play Diablo2 with a twist, there are game mods out there that allow you to do JUST THAT! Unfortunately for you, they are harder than D3, so your play experience will be just as disappointing.
After rereading all of your posts and seeing how you reacted to others' criticisms, you just sound like a fossil who's too old to be playing games. Just like someone's granddad talking about the "good old days" when you could pour vodka and paint thinner in your BelAir and drag race up and down main street drunk and with no seat belt, you are making yourself an anachronism and a martyr for those who feel dispossessed by the progression of the world away from your comfort zone.
100 years ago, you could be prescribed leeches if you had a disease. Times change, dude. You should too.
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The loot drops aren't, by the way, what makes this so different from D2. In Diablo II, there were builds and skills you could employ as a player that didn't rely on gear nearly as much as they relied upon the skill of the player. Diablo III has largely moved away from player skill being a factor by allowing instant rerolls of skillsets and weapon DPS and primary stats being the only real factors in damage output. A wizard with 200 INT and a two-handed electric sledgehammer could very well do more damage than a wizard with 500 INT and a sleek wand that has good class-specific stats. I think that jars the immersion for a lot of people - myself included - and takes a large factor away from class differentiation.
But there is hope. Everybody looks back on D2 as if it was some godsend right out of the chute, but that's not the case. It wasn't really until LoD and rune words and then Ubers and Pandemonium events that the game really became epic.