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    posted a message on Diablo 3 and Poorly Implemented Difficulty
    Gear checks are difficulty markers in WoW and other MMOs as well. It's just one more tool in their toolbox. It forces you to push through prior material in order to prepare for it. If you pay attention to other games, you'll notice that they have methods of increasing the amount of time you play without increasing the amount of effort they have to put forth. It's a common practice. It's not a bad practice, but with game creation costs and such, they have to find ways of putting more in.

    Gear checks are viable, though they could have implemented better methods of increasing difficulty, but the RC of the game isn't even 2 months old yet. They're taking fan advice into account and are making tweaks as they go along. Inferno was much harder before. But people want things now now now, and do not account for development times. They're not only working on bug fixes. They're also running around creating new things here and there as well. You can't blame them for it, as the corporate hierarchy demands that they pump out new features as well. Give it time, and things will start to change for the better. They're implementing changes that have an effect on the playability now.

    I bet that at least 60% of the people who complain about game difficulty only want shiny lewts handed to them. They figure that if they complain enough, Blizzard will give it to them. The feeling of accomplishment is dulled when you are drowning in yellow text. But hey, whatever pays the bills right? Lol...
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 and Poorly Implemented Difficulty
    Complaining that D3 is a gear-oriented grindfest that requires little or no skill (Low geared Demon Hunters do require some skill. Try surviving a few hits without moving.) is like complaining that Final Fantasy is turn based. It's the guiding design principle on which the entire Diablo franchise is based.

    You kill monsters. You level up. Monsters drop gear. You slowly upgrade gear.

    The only difference between D2 and D3 is that the final difficulty isn't exactly face-rollable out of the box. You can't just join a group for speed Baal runs and jump from 1 to 70+ in a single night. They tuned Inferno to be the hardest difficulty setting. Literally.

    It sounds like you're comparing Diablo to WoW, where skill is a factor in everything they design. However, this is not the case. The only skill involved is not throwing your corpse at the enemy, and attempting to complete hardcore on Inferno. It IS doable. It's been done. Complaining about the gear requirements for farming inferno isn't really productive. Instead, you could always post about constructive and realistic ideas of how gameplay can be tuned to where throwing your body at mobs is more fun for the whole family!
    Posted in: Diablo III General Discussion
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