• 0

    posted a message on Diablo 3 API Wrapper for .Net [D3API.Net]
    Quote from dmzxls

    I am pretty amused by the DynamicJsonObject

    Not sure what you mean?
    Posted in: Diablo Tools
  • 0

    posted a message on Diablo 3 API Wrapper for .Net [D3API.Net]
    Well... the 404 error is because the API is not yet released.

    D3API.Net has a testing version of the API along with a testing tool which allows you to access existing examples and use them as if they were really sent from the API!

    This.

    If you would like to begin "testing" or integration of this wrapper with your application, I have built a specific version of the wrapper with this in mind. It just pulls examples that are published by Blizzard. You can do this while offline too! :Thumbs Up:

    Thanks for the support guys!
    Posted in: Diablo Tools
  • 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    Quote from pdluke

    It is nice to see that other people also working on projects for helping the community.
    Wouldn't it be better that we all team up to make one great application, rather than everyone cooking its own minor solution?

    Kind regards

    pdluke

    I'm glad you asked!

    What would be the best way to get in contact?
    Email
    Skype: promedeusthelock

    I'm pretty much available all the time, given I'm awake. :Thumbs Up:

    Can't wait to talk,
    Promedeus
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    WoW, I've been working on something that is to say the least, almost Identical, but it has other features too. It's still in development since I shifted my main focus to getting D3API.Net (my .Net api wrapper) and D3MediaLib (my diablo 3 media library) out to the public so people can start using them for development. They would probably be very very useful for your project, they're posted in the Tools Forum if you want to check them out!

    Well anyways, I'm about to shift focus back to my calculator project, so maybe it will be stable enough to put out a beta version in the next couple of days.

    BTW, I'm sooo jealous you guys have a team!

    Keep up the good work. Maybe we could exchange ideas at one point O_O?
    Posted in: Theorycrafting and Analysis
  • 4

    posted a message on Diablo 3 API Wrapper for .Net [D3API.Net]
    I am pleased to announce that the first release of D3API.Net is finally here.

    D3API.Net allows .Net developers to access Diablo 3's Web API in a completely familiar and comfortable way. No web requests. No parsing. No serializing. Simply use the object that is returned how you please.

    If you're asking yourself, how can I start to integrate this API into my existing project even though Blizzard hasn't released the official API yet - read on.

    D3API.Net has a testing version of the API along with a testing tool which allows you to access existing examples and use them as if they were really sent from the API! The testing tool allows you to input any Json string(preloaded with examples), then it spits out a treeview, in which you are able to visually navigate through the object. From here you have the ability to locatate specific variables and their identifiers!

    If you are interested in the least bit about the D3API.Net project, or simply wish to use it in your project, I urge you to head on over and have a look at it:

    d3api.codeplex.com

    Enjoy,
    Promedeus


    This project is under the GPLv2 License
    Posted in: Diablo Tools
  • 1

    posted a message on Diablo 3 Media Library: D3MediaLib [.Net]
    Hi! With the release of the official Diablo 3 Web API just around the corner, I thought I would put out there some tools I've been working on that will be useful to .Net developers!

    D3MediaLib is an application extension (.dll) that allows .Net developers to easily access Diablo 3 media without having to use the internet. Did I mention it's fast? With the D3MediaLib you can access any type of media, including items, skills, and crafting icons. D3MediaLib even makes retrieving the correct item easier by giving the option to set a background quality.

    D3MediaLib is seriously as easy as:

    MediaLib.Get["ICON"];

    D3MediaLib v0.3 (current release): Now includes ALL MEDIA + MediaLookup!! Stable Build
    -Now includes ALL MEDIA IN DIABLO 3!
    -Including:
    -All Items (including follower items)
    -All Skills, Passive and Active (including follower skills)
    -All Runes, Type: {a,b,c,d,e,none}
    -All Consumables (health potions)
    -All Crafting Materials
    -All Dyes
    -All Gems {amethyst,emerald,ruby,topaz}
    -All Portraits {classes{male,female},followers,artisans}
    -(If I missed something, please, tell me!)
    -Includes item + quality background retrieval
    -Includes Media Lookup, really cool lookup / retrieval system for specific sets of media! Check it out!

    If you are a .Net developer that doesn't want to deal with all the silly web requests, sizing, and background drawing, then do no more. To check out the project head on over to:

    d3medialib.codeplex.com

    This project is Open Source and is Licensed under the GPLv2.
    Posted in: Diablo Tools
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