You know that waver you checked before playing a HC character...
Stop B****ing and get over it.
- phuzi0n
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Kamui_1337 posted a message on Lost #1 EU HC Ancient Calamity to a DC. Time to go softcore in S4? :bPosted in: Hardcore Discussion - To post a comment, please login or register a new account.
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I don't know why you've got a CDR gem for pet build though, it's nearly useless. A %life gem would help you live through higher torments which grant way more xp.
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If you haven't rerolled the Burning Axe then try to reroll the dmg to CDR (it's very hard to but it is possible).
Keep rerolling Lut Socks for AR.
Replace the belt with nearly anything else, Harrington, Cassius, Chilanik, w/e you choose make sure it has str/vit/ar and preferably %life.
Nemesis and Julia's are not items you should main equip, just swap them on when needed unless you really don't have anything better.
Avoid attack speed, it does nothing for quakes. Also avoid RCR because leap is free, your other cd's are free, everything that matters is free.
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How do you balance fighting 1 mob might vs fighting 10? When 1 phase beast hits you it hurts, when a pack of 4 (not sure if they can be horde affix for >4, don't think I've ever seen it in over 1k hours) all hit you better have a shit ton of EHP and if one of the faerie things hit you with theire armor debuff then god help you.
There are also so many affix combos where it is easy to do the right thing for each individual affix but put them together and they prevent you from doing what you want. How do you balance being frozen/jailed/walled in a tight space filled with lasers?
Would they completely kill CM spec too? If not then CM wizards would be even more mandatory to freeze everything so that you can live easily and dps more efficiently in groups.
They might retune regen numbers to bring them more in line with each other on current gear but they can't do anything to drastically change gameplay without making many other significant changes. ie. maybe in the expansion...
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From Normal to Hell difficulties there's no AR and you don't need it but then you'd get to Inferno and you'd hit a brick wall because you needed >300AR to even farm A1 but how were you going to get AR when it only came from drops in Inferno? Many players quit at A1 Inferno because of this and the few that progressed did it thanks to trading. If you take away trading then the game dies there at A1 Inferno.
In order for trading to be less relevant the average quality of gear needs to be raised. However there are far too few stats that we rely on so if they just raise the quality and leave everything else alone then all items start looking alike. That's why they need to (and are going to) add more good stats so that gear can still be diverse while being better on average.
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As an example of why you must understand your build, Sprint - Run Like the Wind tornadoes always use the mainhand damage range but uses the speed of the last weapon swung. Most of the real dps of a blender build comes from Sprint, not from Whirlwind, so the mainhand should have a high dmg range (which is better on slow weapons) and the offhand should be fast but it doesn't need high dps (too low will tank your WW dmg though) with stats that boost your mainhand dmg (str and chd). Also, keeping WotB:ToC up requires generating and spending lots of fury, and most of that fury comes from Sprint tornadoes criting which happens a lot more if you're dual wielding with that fast offhand than if you're using a slow 2h. So even though your char sheet might say your dps is low while dual wielding with a high dps slow mainhand and medium dps fast offhand, your real dps with blender spec could actually be much higher than it would be with a 2h that says it's higher dps on your char sheet.
For other builds 2h can be better than dual wield though.
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It looks pretty good for a rough outline.
Personally I think all shields are completely worthless, people will still buy the very top end ones (your main stat/vit/resist are probably too low for shields) but it doesn't make any sense when a 900 loh + socket + stats weapon for the same cost is almost always better.
For caster offhands it tops out at over 500 total +dmg now with ilvl 63 so you really need more like +350 dmg minimum unless it's one of the legendaries with special affixes for silly builds (fun to mess around with but not optimal) and crit is really mandatory.
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