• 0

    posted a message on Phalanx Commander (Petsader) 2.4 TX/Bounties/GR68+

    Had a similar build that I used last week, got an ancient Tasker's and Helm very early. Fun build, don't have to do much, just run around and let the avatars do the work :).


    I had Baleful cubed and still looking for an Ancient Heartslaughter, but using the flail that makes heavens fury have 2 extra beams atm. Don't see much value for In-geom as you don't get the full value from it.


    Also, on your post you say that the Bombardment isn't good, and yes I am all for boosting damage on the avatars, but I have an ancient Bombardment belt and with LoNs 100% increase per item, bombardments are hitting hard and one shotting elites. Personal preference I guess.


    Using the AC Hasteful rune for additional AS on the avatars.


    I did switch to the LoN bombardment build which feels much faster for Rifts, still using my Phalanx build for Bounties.

    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on Huge issues with getting broken promise to proc.

    The only reason you are hitting with your spirit generator is to proc F+R. Don't think to much about the BP proc. If you have enough CDR just keep spamming SSS and keep the buff up of F+R.

    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on S3 fresh 70 monk build?

    Hi Quiz,


    The Monk starter build that Quin69 showcased previous season still works well.


    http://www.diablofans.com/builds/39773-starter-monk-build


    With yellows on T1 and a Schaefer's Hammer (ilvl 67), I was easily clearing it. Rolled for Sunwulo's Shoulders and gloves, And it pushed me to T4. The additional SW headpiece + royal ring of grandure I was able to do T6 and carry a barb and Wizzard that was only pushing T1s. If you get Innas 4Piece it will help with some defense/damage, but isn't that much needed.


    As Rickarus mentioned, stick to one element as it just makes it much easier.

    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Deadly Reach VS Cripling wave.

    Are you using Cyclone Strike - Implosion? That also procs Strong Arm bracers, thus making crippling wave better as it is another additive damage buff.

    Posted in: Monk: The Inner Sanctuary
  • 1

    posted a message on ROS Crusader Information/Guides
    @Truetraffic

    I am running a similar build for t5-t6 also still using condemned with FotH as my main spender. Condemned is more a filler for me atm. Condemned crits for about 24-30mil per explosion(On trash), on elites I get almost double the dmg. And with my CDR at 52% it is up every 6.5 seconds.

    Here is my profile if you want to compare :http://eu.battle.net/d3/en/profile/atamosk-2493/hero/39785421

    My opinion, it is OK to use it; but FotF would be so much better. T6 is taking way to long, T5 I can do at a nice pace.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on ROS Crusader Information/Guides
    Hi Manner,

    Thanks for all the informative information on the Crusader builds. I am currently working toward my 6p Akkahn set(runnign 2p Condemned), but grinding T4. Was hoping you could take a look at my current gear and give some advise on what to do to get more out my gear.

    http://eu.battle.net/d3/en/profile/Atamosk-2493/hero/39785421

    I got the necklace yesterday and I am wondering if I should roll Vit to CHD or if I should Roll the CRD to CHD.

    Your input would be much appreciated.

    Once again thanks for all the information you have provide for all the crusaders out there.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on RNG QQ Threads
    I have been following the forums the last week now, and it leaves a bitter taste in my mouth when reading all the posts with people being dissatisfied on the amount of drops they receive or even the lack of drops.

    People tend to forget that there is a probability for legendaries to drop. And to increase probability you have to invest more time, but just because you spend a lot of time doesn't mean you will getguaranteeddrops; this would only increase the chance of getting legendaries.

    Even with increased MF you could go with stints where you find no drops at all due to bad rolls on mob loot, but a person with no MF or even playing on lowered difficulty could receive drops on the first pack of elites they face.

    Kadala is a slot machine! Gambling! Risk of spending your shards with no legendary lootguaranteed. Just because you spent 4000+ shards doesn't mean you should have received a legendary. That's the premise of gambling, the house always wins.

    It would be more helpful taking down the data from any runs done, compiling it and then present a case stating that there is a problem with leg drops. These theories that are floating around are nothing more than empty words until they can be proven.

    /rant
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Trifecta on Rings/Amumlets/Gloves
    Hi Everyone,

    Have been playing the Crusader for a few days now and loving it. I do have a question on trifecta gear and how good it really is,

    From some builds I see here on DiabloFans I see that there is a large amount advising to use Crit Dmg > Crit hit Chance, thereafter a another stat like all resist or %life. Is AS a bad stat to be stacking for crusader.

    I am not playing any of the hammer builds. Using punish, sweep attack, heavens fury and condemned for T1. Here is a link to my profile, have been cache farms on expert so ignore the build although passive runes stay the same.

    Link Here
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on WARNING - Crusader bug that may cause your death
    This is a known bug. There was a blue post about it and still has to be fixed.
    http://us.battle.net/d3/en/forum/topic/11883998315

    When this happened to me I didn't die, even though I was being hit by mobs. But that could have been due to the my healing passive. Unfortunately I was stuck and couldn't do shit, so a mate had to come kill the mobs for me. Ultimately I had to leave the game to fix the bug.

    I saw some additional reports on additional bugs, that all crusaders might want to take note of.

    Reddit Crusader's
    Posted in: Crusader: The Church of Zakarum
  • 1

    posted a message on Restriction to MP levels
    Hi Everyone,

    First off, patch 1.0.8 has really made me enjoy D3 again. The XP/GF/MF boosts are amazing and really glad all identify is here now.

    With the new patch the ability to gain bonusses when you have more party members is a real nice feature and I have started to play a lot more Public Games than what I usually did.

    But It is also a bit of a double edged sword. Since patch 1.0.8 I have seen a lot more low geared players joining MP10. And I am not saying these people are scrubs wrt to their play style, their gear is really and utterly crap for MP10. To me it seems that people are joining MP10 just to be carried.

    In the previous patch a player would usually get kicked for not bringing enough DPS/EHP to support their own weight. It does seem that people are happy to just the the 4x buff that was implemented rather than having a fairly good geared player in the group.

    As an example I joined a public game and the following was in the MP 10 groups.

    Player 1 : 24k Dps, 29k HP. Resist and Armor would have been really low the way he was dying.
    Player 2 : 1hander with shield. 6k DPS, 31K HP. Resists and Armor relatively low.

    Could'nt kick them from the group as the other player/s did not accept the kick. I left the game and joined another, sure enough a few games later players with bad gear are in MP10.

    There has to be something to limit players from joing different MP levels if they arn't ready for it. Completing the MP Level Solo maybe.

    Anyone else had similar frustrations or view towards this?
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.