Seriously though, the changes look good, not perfect, and only mass testing will tell, but it looks quite interesting, specially with the 2h changes. Gotta see if they will finally get it right.
From my tests, I remember 2h would always lead me to 20-25% less damage, so, that change might be spot on to actually put 2H to good use again.
- KorganNailo
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Member for 11 years, 10 months, and 17 days
Last active Sun, Aug, 10 2014 22:11:40
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Jul 20, 2014KorganNailo posted a message on Latest 2.1 PTR Patch notes released**In the battlefields...**Posted in: News
Barb: Hey guys! **bounce** Have you... ** bounce** Seen the changes... **bounce** That the gods gave us? **run screaming like a girl from an imp until he can bounce again**
DH: Yeah... **puts down a sentry** It looks quite interesting... **walks around collecting stuff and puts down another sentry**
WD: I just wish they... STOP THAT! **smacks a fetish in the big head** As I was saying I just wish they would teach manners to my fetishes... THAT IS MY SNAKE... MINE!!! Give it back! **runs after the fetish which stole his snake**
Wizard: I'm feeling more powerful than never! Watch this! **casts Disintegrate on a group of demons** See? **keeps casting** Huh... guys? Any help? **keeps casting** AAAAAHHHHH!!!!! **runs towards the crusader**
Crusader: I'll protect you my fellow Wizard! However, it is quite mind boggling to see how my muscles get weaker as soon as I grab my 2h hammer... Oh gods... what have you done to me... Anyway... **shields bouncing away**
**Meanwhile in town...**
Monk: ZZZzzzzzzzzzz..... -
Jul 16, 2014KorganNailo posted a message on Life on Hit on PTR Explained, Transmog Adjustments, Chinese Diablo 3 Graphics, Diablo Cosplay at Japan ExpoPosted in: News
Lol, it is a product to be sold in China. Even the original gotta look like counterfeit stuff... (bad, I know, just couldn't resist myself)Quote from LimrassonUngh. Chinese edition of the game sounds awfull.
I mean those are just one of the many examples. Diabl owas always fond of gruesome death animations. I bet they censure death into a tiny cute gravestone now or something. -
Jul 16, 2014KorganNailo posted a message on Life on Hit on PTR Explained, Transmog Adjustments, Chinese Diablo 3 Graphics, Diablo Cosplay at Japan ExpoPosted in: News
When I tried the PTR, it was, don't know if they changed on this build.Quote from KodaijinI really hope that the change for LOH will be retroactive on current items, otherwise gonna have to start from scratch. -
Jun 25, 2014KorganNailo posted a message on PTR By The End of the Month, 10.000 Legendaries Infographic, Skeleton King Polymer-Clay StatueAfter watching the 10,000 Legendaries Infographics, just one thing came to my mind: This is so fucked up...Posted in: News
Here comes 2.1 and we all will believe, again, that it will work, as it should have, more than a year ago... -
May 16, 2014KorganNailo posted a message on Anniversary Dev Stream Highlights, Clarifications on Undocumented 2.0.5 Changes and Upcoming Fixes, Diablols 3 OpeningOne day perhaps they will finally fix the stats... "Oh, everybody uses Emeralds on weapons, ONLY, and there MUST be a socket!" That has been around with the trifecta problem all over. AS has changed, ok. Crit chance and crit damage have not. While crit chance is important to mechanics, crit damage is just a messed up stat that if you have it you can do progress, if you don't, you can't. They should just improve the impact the main stat has and get rid of crit damage as they did with a few others.Posted in: News
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May 7, 2014KorganNailo posted a message on Maximizing Efficiency Guide, Squall's Personal Legendary Farming Spreadsheet, iOS Mobile Authenticator UpdateThat was an interesting video from MC... What saddens me the most is the imbecility of Blizzard to go in that route.Posted in: News
Let me bring World of Warcraft into the conversation for a comparison. One of the MAJOR set backs for "end game" was that you had to sell your soul to get into a "good" raiding guild so you could raid properly. That was such a frustration for a lot of people that the game lost interest. I say a lot of people because of a group of 6, 5 got so frustrated with that thing that we simply lost the interest. Now, I still believed it was (and is) the best MMO out there, specially after trying several others, but I just couldn't care less about the Guild Drama™ that every single raiding guild I got into had.
The lesson there was clear: force people to group for a purpose and frustration follows. Anybody who is not sure of what I'm talking about, there have been recent dev blog posts explaining the whole thing they've been going through for several years trying to improve on that, thus the flexible raid, LFR, etc.
Now, Diablo, up to this torment nonsense, was always the game which was safe from that problem. A sanctuary of pure gameplay. You wanted to play, you logged in, you played, that is it. No "progression", no need to have "certain groups", no need to "farm with the same people" or "go with mirror classes to maximize loot".
Unfortunately, Diablo 3 fell into that vortex in which WoW was about 3 years ago.From MC's video, that is quite clear: if you want to get past T3, you must (most likely) play with the same group, a consistent one, with people that play at yourleveland are willing to share. It is awesome on paper, but on practice, that is NOT what I want from a Diablo game. If I wanted that, I would still be raiding in "top end game" raiding guilds.
Who knows, perhaps one day folks at Blizzard will realize that. Gosh, if I could have D2 with the visuals of D3, I would be happy. So much wrong has been put out in the concept of gameplay of this game so far...😕 - To post a comment, please login or register a new account.
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Now, back on posting generally on the thread.
Then there is the luck thing. I'm also amongst the people who haven't found ANYTHING worth more than 50k in the AH. My profit with the AH came from buying low and selling high, which sucks. I want to play Diablo, not Diablo AH.
If you find that hard to believe, I can show you my AH logs, gold looted, actual gold in character and my shitty gear. You make the math. Just don't say it is not true because it is not happening to you.
Also, people farm in different ways. Farming with a full group of friends, sharing loot is infinitely better than farming alone. You die, get rezed, champs don't reset, so on and so forth. Not to mention that with a good group you actually kill stuff faster.
So far, the only "upgrade" I've found that I use on my barb is an ammy with 190 str 190 vit, no resists or any other fancy thing on it.
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I'm not rich, I don't have anything worth more than a mil, so, keep that in mind.
Barbs are, maybe, the most gear dependent class.
While playing the DH I felt like things were scaling up with each piece or gear, with the Barb you either can or can not do it, there is no mid therm.
Now, that is for a close combat barb. There are several ways of building a gameplay for the class, even ranged (facepalm) builds, and people like those.
For example:
60k health
1100 phys res
1050 fire res
950 other res
25% block shield
10k DPS
That was fail to me in A3.
60k health
1250 phys res
1250 fire res
1000 other res
25% block shield
15k DPS
That was win.
However, upgrading everything from 45-55 res to 65+ res costs a lot of gold. The difference is not that big, but when you melt down with 1050 fire res and 60k health in fire chains in 2 seconds, from full to dead, then you realize that you simply can't do it like that.
My build is still almost full tank, aside from 1 skill. There is a guy I played with that had 3 or 4 offensive skills. What is the difference? Gear.
So, as long as you're comfortable with a lot of experimentation to see what build fits your gameplay better and getting a lot of gear, you should be fine.
Barbs are tons, hundreds of tons of fun up to Inferno. Then there, you'll find that you die as easily as everybody else, with the difference that you're mostly melee, has no bubble or awesome heals like the monk (revenge doesn't proc, you're dead), but you still have to be close (mostly) to do damage.
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All those "face it or leave it" folks might go play Monopoly, kind of suits their needs better.
I payed for a hack and slash game, not to learn economy.
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To progress, you MUST buy gear.
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With 2 toons at 60 and 3 at 30-35, I would say that:
1-30: Normal
31-50: Nightmare
51-60: Hell
I achieved that with no effort, just realizing with the second 60 that 50 was a requirement for Hell.
Now, based on that, I would say that it made sense if each difficulty and act would base the iLvls accordingly, not the -5 or -10 actually in place, were we just find something we should have used 5 or 10 levels before.
With that same idea, it makes sense to me that Inferno should only drop 60+ iLvls.
As someone already posted, if I wanted iLvl 51-60 (yes, 60 could be in both hell and Inferno), I could simply farm Hell.
Today I find myself just throwing 19 of 20 yellows out simply because they suck, and they suck because their stats suck, and their stats suck because the iLvl they have is too low to have good stats.
The only exception I see on this is rings and amulets, which even at low lvls can have good stats. Problem is, I bet that if they were 60+, they would have been even better.
Yet, with the loot system being as it is, with legendaries being just a laughable part of the game, unless Blizzard comes back to the drawing board and changes things so a Legendary iLvl 59 could be better than a Rare iLvl 63, which we had plenty in D2, I don't see the point of giving anything lower than iLvl 60+ in Inferno.
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I don't want to get the game over-nerfed, nor was I standing on shit or not moving. However, I do like to engage in close combat, yes.
To me, the whole kiting is not why I play a barbarian. If I wanted that, I would play another class. That is just me, not saying it must be done like that.
After I posted, I changed from dual wielding to S&B, got two new pieces and the barb is now with 1100 physical resists, 1000 fire, 900 the rest. Armor only 8k, and health 45k. DPS dropped to 8k as LoH to 400. Look good right?
I then find a champion pack in the sewers, A2. Leap + charge where not enough to keep me alive with the mob having freeze + waller + nightmarish + arcane.
Problem was being walled on top of desecration, or frozen to death (literally) for 5 or 6 seconds with chain freezes.
Died twice, got the pack killed, and moved on. However, my feeling is that it should not had been that. Knowing to move out of crap and keeping clear of the arcane sentries was not enough. Why? Because the pack had 4 mobs. They simply can cast a lot of stuff and you simply don't have the CDs to survive.
That is why I'm still saying there is room to improve, at least for me. Once I got ONE of the four down, it was so much easier, after the second it was a walk in the park, I could kill them with one finger, literally.
But when they chain freeze + damage + damage on the floor, that is where I simply don't have the health pool to sit there and eat damage for so long.
Take that out, and I've been enjoying A2 pretty much so far. I'm still wondering how A3 will be.
JonasSK,
I'm pretty sure I can complete the game at any time, however, that is not what I'm looking for.
What I'm looking for is to enjoy the game, farm here and there, and feel that I'm progressing somehow.
For example, SaracenS was doing a fantastic job, even before the nerf:
http://www.diablofans.com/topic/53365-is-2h-barb-viable-i-hope-this-video-will-inspire-you-cydea-azmo/
However, that is not how I like to play. Do I suck then? Well, maybe for you I do, but what is the point of playing then if you can not do so as you like?
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Before 1.0.3 I was basically one shotted. Shield, no shield, pants, no pants, lollipop, no lollipop, you name it, dead.
What I don't want to do is a "ranged" barb... **sigh** (hehehe)
In A1 I simply face roll everything dual wielding... Just saying, I enjoy that a bit more than die die die.
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Physical is obvious, but most of the bad ass damaging abilities are fire: desecration, molten, fire chains... etc.
Maybe dropping a bit all resists but keeping those two up might do the trick.
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I can farm act 1 Inferno. That is it.
1.0.3 came out, I tried to do A2, died a few times on champ packs, repaired for 15k a few times, lost gold on that o'course, found nothing worth of anything, and now I'm back trying A1.
I have the exact same feeling as you do. It seems to me that I'll be playing A1 for the next 6 months, until prices drop or something else changes, because I can't for the good of me make 100mil to spend on gear like some other folks do.
If it was not for gear in the AH, I would probably still be stuck in Nightmare.
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Don't know if that would be related to the act though.
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But other than that cheap gear might get you going...
Did you see the 1mil barb BEFORE 1.0.3? by Zrave?
http://www.diablofans.com/topic/48874-barb-1-million-worth-of-gear-acts-1-2-3/
Check it out.