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    posted a message on How rare is the legendary crafting material? (Angelic Shard)
    Quote from h0lyshadow

    Bosses are bugged, you can get those crafting mats only on the first kill. Was getting mad with Malthael forReapers Fear.
    This is not true, at least not for Izual. Whenever I need a shard I farm run him on T1-2. I've gotten four off him in maybe ~12-15 runs so it's probably drops at a similar rate to keys.
    Posted in: Diablo III General Discussion
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    posted a message on RE: The Endless Dungeon Topic
    I think the simple solution to making it both more rewarding than normal farm locations, but not invalidating the "normal" runs we're doing now is to relegate it to a bonus round mechanic like the Infernal Machine is. You collect some items that you would find through normal play and use it to unlock the endless dungeon. My preference would be a mix between demonic essences in keys. Something different required from each act, but it will randomly drop off elite mobs instead. I'd also prefer a no-respawn/revives to really give it that bonus round feel.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.9 Preview, a dream...
    I really hate your trading post idea. It's much more cumbersome for no benefit. We moved to a currency based system for a reason. It's convenient and allows you to more accurately value an item. I really don't understand what the hate for the gold AH is about. You find items you can't use, you sell them for a decent value, you buy items you can use for a decent value. All going back to a barter system does is make it less obvious how much an item is worth and harder to get rid of items you don't need with a return of something you do need.

    I do love your dungeon idea though. That feature would actually make the game a better Diablo game, instead of holding onto bad concepts from a previous game that weren't even a core feature of it.
    Posted in: Diablo III General Discussion
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