you should check this out! Zealot did a great job on this.
you get all sort of information you normal don't know (true dps, total damage reduction, Effective Health etc)
and it makes it really easy to compare new potential item upgrades.
take 5min time to add your characters items and buffs and profit!
- 8/2/2012 5:44:41 AM Posted in: Theorycrafting and Analysis
7/30/2012 3:09:06 PM
this does look cool! well basically it is just a normal crit heavy build, using a other rune for Elemental Arrow.Posted in: Demon Hunter: The Dreadlands
but still its nice to see 1h crossbows in use. speaking of "in use" would be really nice to see it in action!
if you're intrested in how much sharpshooter is worth, have a look hereQuote from Rodvik
Also in the screenshot it shows me using Steady Aim, I have switched that over to Sharpshooter because the main goal of this build is to crit as much as possible keeping the Elites stun locked so they can't do anything.
but if we assume you're standing on your caltrops most of the time, sharpshooter will be giving you about 3.4% crit, resulting in about 4% more damage.
having that, is only 65.9 / 62.5 = 1.0544 => 5.4% more stuns on average.
that vs 20% more damage results in
SS: 5.4% more stuns vs 15.4% more damage (Steady Aim)
I would take the damage, cause shorter fighs => less stuns "necessairy" you'll probably go better with Steady Aim. but its your choice :-)
7/25/2012 9:32:23 AM
pleased to help :-)Posted in: Demon Hunter: The Dreadlands
I know it's nothing relevant, it's just one of those things I always wanted to know...
I updated the calculator!
If you want to, you can also edit your Critical Damage from your charscreen and your DPS wihtout Sharpshooter, then it will tell you how much DPS you gain from the Buff (in the average case) and how much percental Damage increase the buff is to you. this makes it more easily comparable with the other damage buffs (Archery, Steady Aim)
this buff is actually stronger than Archery and Steady Aim in some cases! if you're a fresh lvl 60, have got a little bit of Critical Damage but low crit and a slow Weapon it can be better!
edit: edited first post to reflect the changes
7/24/2012 4:47:51 PM
working again.Posted in: Demon Hunter: The Dreadlands
anoying that people keep on changing/deleting stuff :-(
if you see that the googledocs spreadsheet doesn't seem to be working, please post here, so I can take care of it.
ps: nice to see that it wasn't a pure waste of time, it's being used quite often :-)
7/23/2012 5:39:18 AM
whops, by reverting it back to the working state, I undid the hotfix (Sharpshooter always grants 3% crit, this you may have missed if you used it in the last few minutes)Posted in: Demon Hunter: The Dreadlands
here you may download the spreadsheet if the googledocs one has been mucked up again
edited the first post
7/23/2012 4:54:54 AM
well that's the problem with such an open document... I reverted it back into a usable state.Posted in: Demon Hunter: The Dreadlands
Now it should work again, and yes, just enter your crit and attackspeed (eg 30 and 1.52)
if anyone knows a better way to do this (public document, which is changeable, but not destroyable...) please let me know.
As far as I know you can not restrict acces by cells, thats the problem...
7/20/2012 1:18:51 PM
ah thanks draco! never noticed that ^^Posted in: Demon Hunter: The Dreadlands
hotfixed that (by adding +3% to your base for calculation, and adding +3% at the end)
7/20/2012 12:34:51 PM
hey, I was wondering how much critical strike chance Sharpshooter was granting me.Posted in: Demon Hunter: The Dreadlands
Sure, it's a guaranteed crit for the opening burst, but after that? Is it still usefull?
Want to know how much DPS you gain from the buff? How much overall damage increase it grants?
If someone else wants to know, you may use the spreadsheet. I hope I did it right.
The only thing you have to do is edit your Attack Speed and your Critival Strike Chance, then it should tell you an approximation of your average Critical Strike Chance gained from the talent.
If you want to, you can also edit your Critical Damage (from the charscreen) and your DPS without Sharpshooter, then it will tell you your absolute and percental DPS increase aswell.
free for all to use:
if it doesn't work (i.e. if someone changed it without permission) you can download it here:
keep in mind its an approximation. because I'm to lazy to make it really big, it analyzes the first 33 shots you fire off straight after a critical hit. Thats sufficient as long as you dont go much higher than about attackspeed 4.0 with absolutly no ciritical strike on gear. but thats unrealistic anyway. (not so much itembudget available, and time spent kiting etc)
if it doesnt work, or there's something wrong, please let me know. and please only edit the 2 green and 2 orange cells.
6/6/2012 6:11:42 PM
what really? the buff, that claims to give you 16% dodge chance, gives you that much dodge that decreses the incoming damage by 16%?Posted in: Monk: The Inner Sanctuary
well that is weird...
in that case you can translate it to 16% less dmg taken. makes crippling wave clearly stronger, if you can ceep the debuff on the enemy.
6/6/2012 5:38:28 PM
the dodge works additive doesnt it? if it does, 16% is probably worth far more then 16% dmg reduction. the more dodge you allready have, the more worth that buff is!Posted in: Monk: The Inner Sanctuary
illustration: if you have 0% dodge, it does provide 16% damage reduction.
What if you have 50% dodge befor that buff? then you will take 34% dmg instead of 50%, which is a 32% reduction in damage taken!
extreme case: if you have 84% dodge, the buff grants you "infinite" damage reduction because you wont get hit at all anymore. (showcase scenario I know)
but I admit, I have no clue how blizz handles this. (deminishing return etc)
just want to say its probably worth more than 16% dmg reduction ^^
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