• 0

    posted a message on PSA: Haunt of Vaxo clones benifit from the increase CHD to pets and is AMAZING for WD's!
    Quote from Corosou

    Great item. I use myself. The only problem I have with it is like you said, the no proc from Piranhado stun. It should, the "stunned" effect pops up in white letters for mobs in a Piranhado, but the clones never pop. Maybe a bug that should be posted on the bug forum?
    Intentional or not, Piranhado is a pet and the proc doesn't transfer to it. You have to stun the mob with a direct ability.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Crusader with no 30% dmg reduction?
    The 30% decrease was a band-aid fix for a problem the developers didn't see coming, the crusader has been built with this in mind. They have had plenty of time to bake melee survivability right into the class without some arbitrary number getting glued on.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on Hardcore is easier than Inferno.
    I had the same experience. I'm on regular Act III inferno right now having my butt handed to me, getting frustrated, and then spending more time on the forum than in the game.

    The hardcore forum is full of people that act like hardcore mode is for real men and regular is for carebears. With my Act III inferno barb driving me nuts I went ahead and rolled a hardcore monk, it couldn't be any worse than dieing every ten seconds right?

    It was WAY easier. I could literally stand and tank Diablo, I didn't even move for fire. The drops sucked though.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Hardcore is easier than Inferno.
    Quote from Gnarf

    dont know if stupid or just trolling...

    Both.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Monk is.. lacking?
    Quote from Malkishua

    240 views no comments?

    Your post on movement has so many people taking apart your comparison to Barbarians that is seems like you are just making posts and then not reading them. The fact that you are using that post to support this one makes it clear that you just want people to agree with you.

    Your opinion is barely anecdotal and offers no evidence or facts that we can reply to.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on I am level 40 in nightmare and I die...ALOT(Yes I am that bad)
    On nightmare you can pretty much build whatever skills look fun. When you are running and gunning though I like skills that don't take a lot of aiming. Elemental arrow with lightning ball is great for throwing out behind you as you run away from a huge mob, as long as it is in the general direction you can count of some huge damage.

    Hungering arrow with piercing arrow is another great one, no aiming required and it does great damage.

    The main problem you're having coming from WoW is running in with guns blazing, as a DH you should be turning tail with caltrops laying. If a mob has already seen you and is moving towards you and you can't kill them before they reach you then you should already be in deffensive mode laying caltrops, smoke screening, vaulting and moving away.

    Your goal as a DH, even in nightmare, is to not be hit. Pick two or three offensive spells for single target and AOE situations, and pick two or three defensive spells like caltrops, smoke screen or vault. The rest are up to you.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Zero mobility as Monk?
    I use fist of thunder with thunder clap to close distance. For your "leap" I use seven sided strike with sudden assault.

    Lash Tail Kick and Tempest Rush are also great movement abilities, runed Tempest Rush alone, or used in conjunction with Serenity will get you out of any situation; waller, vortex, jailer.

    My real go to ability is seven sided strike. I use it when kitting to drop into a mob and put out some great DPS (for a monk), I use it when surrounded to leap out of the pack to safety. I also rotate it with serenity as a second immunity, it takes about a second and a half to execute at which time you are not only doing damage, but you are immune to damage.

    It takes some practice, but fist of thunder with clap will let you leap around a large group of mobs continually doing damage instead of having to run out of fire, poison and mortar manually.

    You seem to like the barbarian comparison so SSS with SA is you Leap, and Tempest Rush is your charge. Unfortunately you won't find a lot of Monk abilities called Move Here, Jump There, and I'm a Movement Ability, but if you read the descriptions and use a little creativity you will realize that many of the abilities are designed around movement.
    Posted in: Monk: The Inner Sanctuary
  • To post a comment, please or register a new account.