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    posted a message on Desintegrate viability
    Standing and channelling in Inferno causes me to die. Someone can make it work I am sure, but that someone isn't me.
    Disintegrate's range is too short and it is hard to aim when my fingers are twitching from panic.

    I use shocking grasp- piercing orb or arcane orb - celestial orb when I want piercing damage. Both have decent size missles and so hit more easily than disintegrate for me. Both have good range and I can toss them in my wake when running, teleporting and kiting. If I get surprised by champions I often run first into a cleared area and throw piercing damage behind me, most enemies chase and walk into my burst.

    Because I am not used to disintegrate anymore I find Archon also limited. YMMV
    Posted in: Wizard: The Ancient Repositories
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