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    posted a message on What follower are you using??
    I like the enchantress for the AoE Hex alone; I prefer it over the 3% IAS. When you're face tanking a huge pack that hex can be a godsend for dmg redux at times, not the mention the 15% armor buff she has. Her dmg isn't bad either; I've got mine up to 2k and some of my DH friends have theirs up to 4k dmg already.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on How to set skill like they do in the videos
    Quote from Saljen

    Elective mode needs to be default, period.

    Amen bro.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Where do I go from here?
    You obviously are building your barb right, its just a matter of farming from here on out. Late A2 gear sells for a LOT on AH, so I would exploit that and farm A2 for auctionable gear for gold, then buy really great upgrades on AH. This can be A2 goblin farming, oasis farming, etc.; whatever it takes to get that 5+ million gold per item for perfect upgrades.

    Basically, more str/vit/res. At least 100 str, 125-150 vit and 65 resist from here on out. If it doesn't have that trifecta, don't bother. Need to push that resist past 1k, dps to 15k, and hp past 50k.

    So that being said, here's some drunken musings I've gathered from checking out your stuff.
    • Helm: 69 resist is good, the str/vit/armor is bad.
    • Shoulders: More str/vit/armor, 100 minimum
    • Neck: Decent, resist all would have been better. Going to be expensive for minor upgrades.
    • Belt: The life on hit is low, but the other stats are great. 18% melee redux is pretty awesome. 0 vit/str though. Not sure finding a str/vit string of ears with phys/elemental resist is possible, but worth a look.
    • Chest: Vit/res is decent, needs more str/armor, and 60+ res would be ideal.
    • Gloves: More str/res, 300+ armor would be ideal
    • Bracers: Not bad, but low armor and vit.
    • Ring: That Immaculate Testimony is a PHAT ring goddamn. BUT. No vit :( Finding a ring with 100+ vit/str, Life on Hit, AND resist all is hard. Good luck upgrading that.
    • Pants: Easy upgrade. Needs strength. Plenty of high str/vit/res pants on AH. Extra affixes are icing on the cake. 400+ armor pref
    • Boots: More str, more resist, at least 300 armor
    • Shield: The res is good, that block chance is insane, but needs more vit/str/armor. You'll have to look hard, but 1100+ armor shield with good str/vit/res/block are out there. Going to cost an arm/leg.
    • Wep: Needs a huge upgrade. 950dps min, 1k+ pref. Life on Hit is great but hard to come by. Str/Vit are also great, but hard to come by. Could probably settle for a 1k+dps wep with IAS to pull extra Life on Hit from rings/neck.
    TL:DR? I'm pretty drunk and have no idea what I'm talking about, go about your business.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Inferno Build(critics welcome)
    An interesting build. I first want to say that barb's are hands down the most gear dependent class in game, so there isn't any one specific build that works for everyone; you will have to build around your gear, and as you upgrade your build will change. If you're fresh out of Hell going into Inferno you will probably need tankier abilities like Ignore Pain so you can run in, safely generate fury with bash/frenzy, then run out and seismic slam spam. That being said, as a barb farming up some A1 inferno here's my 2 cents.

    As Nathaneal stated already, you're going to be fury starved. Seismic slam and weapon throw are both ranged fury dumps; you'll be doing one or the other and I would consider seismic slam the superior. SS has some good runes depending on your build/play style so don't be afraid to play with them. Strength from Earth, Stagger, and Shattered Ground are great to mess around with. Cracking rift may work if combined with Ground Stomp/Wrenching Smash.

    With this build, you will also be having life regen problems unless you just happen to have a metric f*ckton of health regen, which you won't have as a fresh inferno barb, so you'll need some HP regen somewhere. Furious charge is a great skill, but I would re-rune it to dreadnought as there are better fury generators available. This turns charge into an emergency escape / health regen move. Something I like to do when I'm low on HP is charge through a group into a health orb for very fast HP regen (basically full HP.) Don't forget charge also gets you out of the jailed CC.

    WotB may be viable when you have tankier gear and a higher dps weapon, but you'll definitely want the Boon of Bul-Kathos passive if you're going that route. For fresh inferno, I would leave it off your bars for the reason stated above (you won't be in melee range long enough for it to matter.)

    So that being said, here are 3 builds you can try out on your journey to inferno.

    1) Leveling build
    http://www.noxxic.com/diablo3/pve/leveling/barbarian/builds-skills-runes/levels-40-to-49
    I used the noxxic builds up to 59 with pretty great success. You won't be getting roflstomped until Act 3 Hell+ so whirlwind builds are extremely viable while leveling for mad AOE/trash clears. Also, Nephalem Valor buff doesn't kick in until 60 so no worries on swapping skills (frenzy for cleave, Hammer of the Ancients for WW, maybe Relentless passive) for boss fights.

    http://us.battle.net/d3/en/calculator/barbarian#bhSQiV!YXe!ZccYac This is their lvl 59 build, which I really loved. Between Cleave (reaping strike) and Momentum (overpower) you will have tons of fury generation to dump into whirlwind, and Charge (dreadnought) with Revenge (provocation) gives plenty of HP regen.

    2) Late Hell/Early Inferno Build
    http://eu.battle.net/d3/en/calculator/barbarian#beSRkY!beV!ZYcbbY
    This is the build I used going into Inferno with sub-optimal gear. You should be putting on some vitality at this point, and combined with War Cry (invigorate) gives a nice armor boost. Tough as nails can be swapped out for Inspiring Presence for HP regen while kiting. The idea behind this build is getting as many ranged Seismic Slams off as possible. War Cry every time its up for fury, and if mobs get close stun them with Ground Stomp. Foot of the Mountain rune gives 30 fury off the bat, and since they're stunned you have 4 free seconds to cleave cleave cleave for some extra fury off reaping strikes. Then kite and seismic slam. If you run out of fury and everything is on CD (or you get into a sticky situation) pop ignore pain, cleave until you're taking damage, then charge through them to safety. This will both heal you and take you up to nearly max fury. Back to seismic slam spam. The main con to this build is it is poor for bosses, but you most likely won't be soloing bosses anyway at this point.

    3) Skeleton King through Butcher
    http://eu.battle.net/d3/en/calculator/barbarian#WeSVkY!beX!caccbZ
    This is a modified version of the previous build. At this point, you should have the gear to somewhat tank in place without getting one shotted by packs of normal mobs. It relies less on Seismic Slam for damage, and instead keeps mobs stunned while we Frenzy all over their face and self heal with Revenge. We swap out Ignore Pain for Revenge (provocation); it adds dps, and you're tanky enough to survive long enough for the RNG to kick in and proc. We lose fury efficiency with Seismic Slam (stagger) and Ground Stomp (wrenching smash,) but you'll be getting plenty through Frenzy and Ground Stomp makes for nice tight groups to Revenge heal off of. If things get too hot charge out and kite while regaining HP with Inspiring Presence passive and War Cry when it's ready for enough fury to Seismic Slam. Don't forget that frenzy (with maniac rune) increases damage up to 20%, so when possible try to frenzy up to 5 stacks before slam spam for higher dps. You can also use bash if you'd like, frenzy is my personal preference for left clicking because the attack speed feels awesome. A big reason why I like this build for myself is once you have the gear it doesn't require skill swapping for bosses. This way you can farm catacombs/halls of agony and go straight into a boss with 5 valor stacks for phat drops. I sword n' board trash, then go dual wield on Butcher to meet the dps check before he enrages.

    When your gear is to the point where Act 1 is on farm, feel free to replace war cry or ground stomp with Threatening Shout (Grim Harvest) for extra loot.

    So those are some sample solo Inferno builds, obviously there are a lot of other viable choices out there based on gear and play style. For me personally these provided a nice balance between offense and defense, but depending on your situation or who you're playing with you can go for higher dps, pure tanking, stunlock, etc. Again, keep in mind these builds are for solo Inferno/late Hell and you can probably forego a lot of the tankiness for straight damage at your level. Whirlwind absolutely rapes at lower levels, and with the wind shear rune is self sustaining on 4+ mobs, so abuse it while you can hehe. Hope this gave you some build ideas to play with and find something that works for you, good luck.
    Posted in: Barbarian: Bastion's Keep
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