Thanks for the input guys. I recently read that petless wd builds are considered unorthox compared to pet builds (meaning pet builds are better for survivability in inferno). Im taking out GotD for Gargantuan with the stun ability. Also taking out spiritual attunement for grave injustice. Thinking about runing SH for the 60%slow rune. Hex can be interchanged with MC or Horrify depending on how they actually work in the game. Also deciding if i want to take out poison dart for Spiders w mana leach (4 spiders x 2 attack each x 3 mana per hit=24 mana gen-5 mana cost=21 mana per jar + cc benefits).
Im still debating which rune to put on soul harvest. you also opened my eyes to hex, which may be more viable than mass confusion due to less mana cost and lower cooldown. The runes i was looking at for hex were unstable form, and jinx, depending on which would give more dps (do you know if the 20% on the rune stack to the 10% or just replace?).
I replaced Zombie Charger-explosive beast in favor of locust swarm-searing locusts. There are 2 main reasons for this.
1. Damage%/mana ratio in locusts is 2.39% per mana. ZC's was 1.69 per mana.
2. Locusts are damage over time so i can cast and then move to safety
So i have haunt for health regen, poison dart for mana regen.
Passives I reverted back to pierce the veil, spiritual attunement, and blood ritual. (If health is an issue ill replace pierce the veil with junle fortitude)
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http://us.battle.net/d3/en/calculator/witch-doctor#bcdTje!ZTX!bYbcYa
I want to take soul harvest out but I heard it's too good of a skill to give up.
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changed again
Im still debating which rune to put on soul harvest. you also opened my eyes to hex, which may be more viable than mass confusion due to less mana cost and lower cooldown. The runes i was looking at for hex were unstable form, and jinx, depending on which would give more dps (do you know if the 20% on the rune stack to the 10% or just replace?).
I replaced Zombie Charger-explosive beast in favor of locust swarm-searing locusts. There are 2 main reasons for this.
1. Damage%/mana ratio in locusts is 2.39% per mana. ZC's was 1.69 per mana.
2. Locusts are damage over time so i can cast and then move to safety
So i have haunt for health regen, poison dart for mana regen.
Passives I reverted back to pierce the veil, spiritual attunement, and blood ritual. (If health is an issue ill replace pierce the veil with junle fortitude)
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The order would be: SH, GotD, WoZ, Mass Confusion, Spam ZC until it's time to cast GotD again.
Then Haunt, SH, ZC until WoZ...?
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v2: http://us.battle.net/d3/en/calculator/witch-doctor#eZdkjf!ZbU!aaaYaY
v3: http://us.battle.net...dkjf!ZbU!baZYYY
v4: http://us.battle.net...dZRS!ZbX!baaaZc
v5: http://us.battle.net...dZRe!ZbX!bYaaZa
latest v6 w Gargant/GraveInjustice/Widowmakers: http://us.battle.net/d3/en/calculator/witch-doctor#bcdTje!ZTX!bYbcYa
Critiques? Comments?
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