I say Samurai class
Specialized in Two-Handed Swords with lots of bleeding damage based skills, and a Parrying system.
would be awesome if you ask me
- 10/12/2013 9:07:00 PM Posted in: Diablo III General Discussion
5/25/2013 5:24:40 PM
loved this idea, and tried it out today, didn't use fleet footed tho since I run on higher MP i need a more defensive passive. Either way it worked great, and I found myself much more involved in the run, you're busier, you're more attentive, and you're actually using skills often.Posted in: Monk: The Inner Sanctuary
Hats off, i've been using the cookie cutter builds forever, and i'm not about to try and do the elitist move of comparing efficiency , because ultimately the build is still very viable, and is much more fun to play, and that to me, is worth a thumbs up.
5/19/2013 7:25:48 PM
I've just joined and looking forward to building on some friendships like I did back in D2.Posted in: Guilds and Clans
5/19/2013 12:27:41 PM
I find myself having the hardest time with barbs who build around Rend and use Stormshields with Crit Chance, probably a good place to start if your playing as one.Posted in: PvP Discussion
12/26/2012 12:27:56 PM
Posted in: Monk: The Inner SanctuaryQuote from Huminator
I can't believe your asking that question, are you blind? Your gloves and amulet are completely trash. And neither of your weapons have sockets.
Whats the point of replying to someone who is asking for help, with ridiculously rude replies. So maybe to you its obvious, maybe he doesn't play as much, maybe he isn't as knowledgeable to the things that can help him, maybe he isn't a long time Diablo player. A lot of factors could be leading him to be stuck and ask for help, being blind certainly isn`t one of them. You think his questions are laughable and noobish, then laugh at your desk and move on, don`t bother coming into the thread and put effort into making the guy feel like crap.
Back on topic, your DPS would greatly increase with Critical Hit Damage on your weapons, your gloves could use another offensive stat like Crit Chance or Crit damage to go with the Atk Speed. One of the biggest boosts in DPS could also come from A Witching Hour belt with Atk Speed and Crit Damage, now these aren`t cheap, but you can find decent ones with the stats i`m talking about for 20 - 30 mill.
12/21/2012 12:35:15 PM
Posted in: Monk: The Inner SanctuaryQuote from Gallizhor
@Huminator: How much LS would you say equals "X" LOH? I'm at ~70K paper dps in my MF gear, and around 1200 LOH and zero LS.
I personally run an Off-Tank setup with a crit chance, high block rate, shield for Higher MP runs and my paper DPS sits around the same as you. I used to use just a lifesteal weapon and kept my overawe active. But I recently switched to Life on Hit instead and currently have 1700 with 1.9 atk speed, and the difference is noticeable. it allowed me to move up 1 MP level, it makes me more versatile against certain rare packs because my regen is far more consistent and not reliant on whether I landed a crit or whether I activated overawe, or if there is enough mobs around to Lifesteal enough off my sweeping wind procs.
Ultimately what I noticed is when I run my glass canon build that sits around 155k dps, a Lifesteal weapon did better for me, but when you sit under 100k paper dps, it seems having high enough atk speed with 1500+ life on hit helps more. All depends where you are at in that regard in my opinion.
12/21/2012 12:15:29 PM
I believe the Monk will act as a front line juggernaut, capable of sticking to the enemies glass cannons. I don't see much use in being a glass cannon themselves, instead relying on a balanced offense and very good damage mitigation and mobility, acting almost as an off-tank who can pick his targets everytime.Posted in: PvP Discussion
The ability to take a 75% reduction in damage while being impaired will be crucial to penetrating through the only means of defense the squishes have at keeping them at bay, and eventually their cooldowns will fall behind the monks ability to absorb the punishment they take while CC'd and stick to them the entire fight.
The mobility advantage will speak for itself alone, the fact Monks can have 2 dashes equipped in there skill set, one of which is free and the other of which can have a CC on impact will be huge. If a Monk in pvp sets his mind to help his team by focusing on the Glass Cannons only, he can keep sticking to one until they place themselves out of the fight trying to escape and immediately dash at long range to another squishy that is still in the fight and keep creating these tactical 4 on 3's for a few seconds all throughout the match.
I personally do not fear a lack of effectiveness at all for the Monk, is a 4 man Monk team going to be the answer? no of course not, but they will be crucial to success for your team, and having 1 on the team will be a huge benefit as long as they don't feel the need to be just another glass cannon who gets blown up by the first CC he encounters. It will all depend on how many Monks are stubborn enough to keep there PvE builds in PvP, and not taking into consideration the skill set of other classes compared to mobs in act 3.
8/7/2012 8:57:40 PM
Well, first thing I'd like to point out is your offensive output is a little low, even if you are rocking out the Shield you should aim for the 20k range for DPS. Secondly I notice you are mixing your secondary resist on some different pieces, you should definitely focus on 1 resist, probably Arcane since you have a bit more of it already and replace the others with Arcane to increase your overall Resists.Posted in: Monk: The Inner Sanctuary
Other than that, looks good so far.
Actively Looking to upgrade my secondary weapon and increase my Vit.
8/1/2012 4:49:39 PM
Honestly, all these posts where people are acting like they are gamers forged by Zeus himself need to put the "high on me" juice away and actually acknowledge that if you don't take Ghom on with ideal gear, he is tricky at the very least.Posted in: Wizard: The Ancient Repositories
The most important advice I can lend anyone trying to solve this guy besides spend millions on gear, is to use every inch of the outer part of the room to kite him along. It is important as hell to not just go in a basic circle around the room while kitting him around, but to take him deep in the corners and really hug the walls. Don't be complacent at all, the moment he does his little shake before he spews out his gas, start moving back.
If you use enough of the room to kite him along properly, you will notice that by the time you get back to where you started, the gas will be gone, sometimes when you are fighting him right before the spot you started the gas will still be there, but if you JUST used enough floor space it will disappear just before you have to move away from him. It may take a few tries to see the effect I'm talking about, but once you do you, know that your on the right track and probably going to defeat that smelly Jaba the Hut wannabe shortly.
7/14/2012 7:38:25 PM
*insert Darth Vader's NOOOOOOOOOO*Posted in: Diablo III General Discussion
Here I am, getting a kick out of this thread for the last little bit, only to have this happen to me about 10 min ago....
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