i can't wait to bone some corpses
- Vanish1727
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Member for 11 years, 10 months, and 24 days
Last active Tue, Oct, 17 2017 18:08:24
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- 33 Total Posts
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May 26, 2015Vanish1727 posted a message on Zero Empathy Beats GR 71, Sunwuko Zodiac Monk, John Yang Paragon 800Posted in: NewsQuote from Xaster0079»
I fail to see the challenge. It looks like the crusader just rounds up large groups of mobs, only to have the WD perma-CC them. Sure GR71 is a DPS check, but it is really nothing else.
Well, for DPS builds who aren't going for World First, it can be interesting to optimize. Especially in Hardcore as you figure out a way to work around minimum effective Toughness and Recovery required to be safe.
For zDPS/CC builds that pretty much nails it on the head, though. Support builds are a cool idea, mindless immortal CC spamming not so much...
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May 13, 2015Vanish1727 posted a message on Crowd Control Changes, Break the Bank Giveaway, Alkaizer's Sweep RolandPosted in: News
Trying to address softcore complaints is a losing battle. The only way to really make players care about defensive itemization is to make them care about not dying.
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Mar 21, 2015Vanish1727 posted a message on Season 2 Ending and Season 3 Starting in AprilPosted in: News
Great news! My budd and I abstained from Season 2 because it came off as a bit of a glorified PTR where devs could gather more feedback on the new stuff and such (felt too short to be worth the commitment). We do have especially good expectations for Season 3 though, with all the extra time and feedback that went towards it.
Go D3 team!
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Dec 30, 2014Vanish1727 posted a message on XP Holiday Buff, Rob Pardo InterviewPosted in: NewsQuote from Zero(pS)
I tend to agree with Rob Pardo on almost everything. There's probably a version of the AH (or any sort of Trading) that works with Diablo 3, as long as the rest of the game backed it up. You don't have to Bind-on-account everything to have the game work, and it doesn't necessarily make the end-game grind more fun, varied or lasting, judging from RoS' state.
Lasting? Maybe not. It is, after all, a tall order to make a game that stays fresh forever in today's age of crazy high production values and saturated markets.
But fun and varied? I would definitely argue RoS's endgame qualified as such. It was fun to play, alone or with friends, because it actually offered features and customization worthy of the 'RPG' label. It tried to be more open-ended with exploration, and succeeded to an extent.
Right now, the game basically ends once your Seasonal toon has his set bonuses and 3 Lvl.25 Leg Gems. You can continue to play, but that is more or less when the credits should roll. I found it to be a pretty cool ride, leagues better than anything D3V tried to do. The truly hardcore crowd can continue to grind paragon and climb the leaderboard, but there's only so much a dev team with a set pool of resources can offer. The whole experience lasts at least 70 to 100 hours, which is nothing to sneeze at.
If anything, I believe D3V was offtrack and RoS set the record straight. I would like the current state of the game to be what is built upon, with slightly less restrictions on trading. And some actual PvP -
Oct 11, 2014Vanish1727 posted a message on Edriel's End-Game Suggestions, Saturday's Technical IssuesThat's a really well-designed set of suggestions, the illustrations are sure to draw some attentionPosted in: News
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May 1, 2013Vanish1727 posted a message on Watch Tower and Weeping Hollow Density Adjusted, The Process of Adding Changes, Game Devs Don't Work on the Website, Console andThat's just what Blizzard is used to nowadays though. Ghostcrawler, basically the second-in-command of every change that happens in WoW, spends probably one third of his time writing blogs on design/game industry ABCs which are the equivalent of giving a raging children ice cream so he calms down.Posted in: News
Tell your average blizzard game player that Devs do not = CMs and there will invariably be some inflamatory poster going "YOU MEAN DEVS DON'T CARE ABOUT THE COMMUNITY ?!". -
Dec 19, 2012Vanish1727 posted a message on Diablo III Players Banned for Botting, Battle.net Authenticators Temporarily Unavailable, Blue Posts, Heart of the Swarm Beta KeAs always they are slowly but surely nailing every issue with D3, even if it's not in the order everybody would prefer.Posted in: News
Just a proportional XP increase in higher MP would make my Happy cup full. In the meantime, let's get to farming those new bots Gold Find gear shall we ? - To post a comment, please login or register a new account.
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Just wanted to pop in and point out that this is partly untrue To be fair, the difference can be easy to miss.
There is actually a difference between a Skill which inflicts "x% Weapon damage"and a skill which inflicts "x% Weapon damage as Physical". The former will inflict your weapon's damage type, be it "Black (physical)", "Fire", "Cold"... etc. The latter will indeed convert any damage you cause with that skill to Physical.
This is why using defaultMultishot, Impaleor Strafe with aColdweapon will apply a snare effect: because you are doing Weapon Damage with those skills (which is Cold in this example). Rapid Fire on the other hand is pretty clear in the type of damage it does - none of its Runes do damage based on the Weapon's.
(As a "the more you know" bit, there's another reason why all those shenanigans can be relevant: monster resistances. In vanilla D3 it wasn't all that noticeable, but many monsters had higher resistances than others.Skeletonstake much lessPhysicaldamage, while Belial'sSnakeservants have superior resistance toPoison. Due to the fact most top builds tend to revolve around dishing out 1 type of elemental damage, this means Multiplayer mode has yet another advantage: If you party your all-fire DH with an all-lightning Wizard and all-holy Crusader... your buddies can make up for the loss of damage you would incur from running into Fire-resistant mobs.)
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Apparently Travis Jay is all over it though. He sure made great progress as far as becoming the new scapegoat/ghostcrawler of D3 since I last checked.
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Sheet damage IS overrated though but people need a way to rank themselves
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"Our goal is that some, but not all, builds prefer socketing Ruby in their weapons over Emerald"
The DH class as a whole has always felt like it was designed to favor attack speed more than crit but alas the game was incredibly incomplete on release as far as class design goes.
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Just a proportional XP increase in higher MP would make my Happy cup full. In the meantime, let's get to farming those new bots Gold Find gear shall we ?
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I like to listen to trance because it lets me disconnect from what im doing, which is nice when doing A3 for the 39462492642th time.
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-1211.1 dps
-11% IAS
-83% Crit damage
-46% Knockback chance
-2.9% life leech
Crit is high enough to be worth a socket, knockback% pretty much doesn't get better than that. Knockback is very fun and effective on all but the biggest mobs/yellow elites in my experience. Smaller ones fly off your screen =D
-On sale @ NA RMAH
65$ starting bid, 100$ BO
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-Specifics : 900 dps 1h axe, 175str and most importantly, a SOCKET
Simply take a quick look at US RMAH and you will see the only Skysplitter with a socket + str at a starting bid of around 40$. Good luck.
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I have not touched D2 in nearly a decade and running it today, I must say I'm amazed at how the game looks/feels like for a 1995 game. I'm enjoying the game and what it has to offer much more than I did when I was a kid. Hate having to wait for May 2nd, hope to see lots of people there along with ze Virtual Pioneers.