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    posted a message on Inferno Solo'ing build
    Hey guys - Just looking for some friendly community feedback regarding this solo Inferno farming build - Any helpful criticism is welcomed! I've included explanations on why I've chosen each ability / rune combo.

    http://us.battle.net/d3/en/calculator/demon-hunter#aRYdhQ!bYe!acabYb

    Thoughts on this build:

    This build is intended purely for solo'ing Inferno end-game. I made this build with Inferno being as hard as advertised.

    Hungering Arrow (Puncturing Arrow) : I feel the single target dps of this with piercing will be substantial. I Dont need the AoE dmg from Bola, or the slows from Entangling.

    Elemental Arrow (Nether Tentacles): I chose this as a Semi-Aoe / Semi-single target ability, that with the Nether Tentacles will allow me to heal when health globules arent around.

    Caltrops (Hooked Spikes) : With the speed increase in mobs in later difficulty, I needed some form of slow. This will give great synergy to keep mobs at bay longer with Steady Aim, and give me great survivability.

    Vault (Tumble) : I'm very weary of how much help companion would be, I dont feel my build would need Preparation. This ability gives me even better survivability when paired with Caltrops, as well as giving me a faster way in general of navigating the landscape.

    Fan of Knives (Fan of Daggers) : This is for one of those O'sht moments. I feel the AoE on FoK is strong as is, but it allows me a stun, ample time to place caltrops, and vault away to gain distance and resume combat from afar.

    Multi-Shot (Fire at Will): My bread and butter long-range AoE. This in combination with the slow from Caltrops, and my passives in Archery / Steady Aim, will allow for some serious pelting from long-range. I chose Fire at Will simply because I don't feel that my discipline usage will be too high. I don't think I'll need Supressive Fire.

    As for my passives - I choose Vengeance, Steady Aim, and Archery. Vengeance as Pseudo Hate generator / stockpile. Steady Aim and Archery were to play off the strengths of staying at range easier with increased survivability from Fok Stun / Caltrops / Tumble.

    If anyone has any suggestions I'm all ears. Any feedback would be appreciated.
    Posted in: Demon Hunter: The Dreadlands
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