Sigh.
You guys.
When the expansion first came out, I ran approximately 1600 Act I Bounties in the first 40 hours (that's about 320 Caches). Some split farmed, some solo. Some in Normal, some in Master, some in T1/T2 (T6 was out of the question that early in the game). By the time the first month passed, I did around 3000 Bounties.
Not a single RoRG rolled CHC or CHD. Not sure how many rolled sockets, but back then legendary gems didn't exist so it wasn't a desired stat.
Didn't get one with CHC until June 2014.
Now with the guaranteed legendary drop per Cache on T6... too easy.
I lost count on how many RoRGs with CHC/CHD or sockets I've gotten since they made the change. One of the first RoRGs I got since 2.1.2 was a socketed ancient one, too.
- gebby
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Member for 12 years, 1 month, and 3 days
Last active Thu, Aug, 27 2015 12:58:21
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Jaetch posted a message on A Statistical Experiment, identifying an inventory full of RoRG!Posted in: Diablo III General Discussion -
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st0rmie posted a message on Thank you Blizzard!Posted in: Diablo III General DiscussionWhereas bitching on forums can keep you amused for years, AMIRITE?
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Jaetch posted a message on Short Christmas Greeting
I kinda lied that my previous video was going to be my last for 2014. Couldn't help but make another one.
Merry early Christmas and happy holidays to those who don't celebrate it! -
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Jamoose posted a message on Stash SpacePosted in: Diablo III General DiscussionAnyone who pays real money for in game stash space, a game that they have already payed for, TWICE, is a complete idiot !
You think from all the money made from selling D3 and RoS they dont have enough to make another personal chest at least ? And how can you even percieve reality like that ? "Srly 1/2 tabs extra would be nice, even if i have to pay 5 bucks to have them." -
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Karon posted a message on Are you okay with the changes in the price / value of the equipment sold by Kadala in the recent update?This change was a buff, you can't argue against hard numbers too proof it. You have to spend less shards on average to get a legendary, but all you see is "OMG THEY INCREASED COSTS BLIZZARD FUUUUUUUUUU"Posted in: Diablo III General Discussion
They also increased crafting mat dropps on rift bosses to compensate for the fewer items you get.
Stop trying to hate something you dont understand. -
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Discontinued posted a message on Depth Diggers, clarification on the affixGebby is going to lose sleep over this and I completely understand why! lololPosted in: Barbarian: Bastion's Keep -
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Bagstone posted a message on Discussion: Are the devs out of touch?Posted in: Diablo III General Discussion
There are a few accusations in this post which is why I'd like to point a few things out. Please, if you attack developers on a personal level, inform yourself before you make such statements about them:Quote from SerinMaximus
He is by far the Dev I come to dislike the most, I don't think he plays the game higher than Torment II. He often admits to being a "math guy" but the biggest issue with D3 balance is the lack of synergy. Adding a 0 or dropping a 0 is kinda meaningless in the grand scheme of things, items and skills need a ton more synergy.
I don't think Travis day did a good job with loot 2.0. The music department, gameplay and art direction has always been great with D3, however, the meat and potatoes have been lacking. Yoyo balance continues to be a big problem with this game but I believe this is more of a Blizzard problem company wide than just a D3 problem.
1) Most of the devs (and CMs) do in fact play on lower/mid Torment levels, as they admitted several times. One reason for this is because they don't have the time to play as much as some of us (developer of a triple AAA game can easily become a 50-100 hours/week job), but also because the overwhelming majority of players does not play Torment 6 either. By playing casually they're experiencing what the majority of players is experiencing. They still have all the knowledge of the "endgame players" as they regularly look at the data of the game (everything is logged, of course).
2) Yes, many builds/items lack synergy. However, why you think the "math guy" is responsible for this is something I don't get. It's like sending a complaint email to the Amazon database team because you dislike the shopping cart UI. Wyatt explained in detail how the new items were brainstormed in his playtest with Jaetch (VoD here: http://us.battle.net/d3/en/blog/12981548/). There is never a single person responsible for a specific item fail or an overhaul mistake in itemization; not Travis, not Wyatt, not Josh. It's a team.
3) Again, if you think anyone did not a good job with loot 2.0 then this is Blizzard as a whole. "Travis didn't do a good job with loot 2.0" is like saying "this one developer from Apple didn't do a good job with iOS 12".
4) "Yoyo balance" is something that is part of every Blizzard game. And it is part of every other game that is considered to be relatively "balanced". The alternative is "imbalance", as in, it never gets fixed and one class/unit/item/skill is broken from day 1 till the end of the game. The reason we have yoyo balance is because Blizzard always fixes things and swings things around. You can never have perfect balance (unless you give every class similar skills such that you just change color/name but keep the mechanics and numbers). If you name any game that has "perfect balance" it's only due to the perception of the game, for example, if it's a very short-lived game like Mobas or played by only a few people. If a million people play a game for hundreds of hours, there will always be some combinations of skills and items that comes across as "imbalanced". The only thing you can do is to try and make the gap as small as possible.
This entire balance issue was actually mentioned by a blue poster a few weeks ago. It's really Utopian to believe you can ever have 5 builds for 6 classes and all those are absolutely equally balanced for the same task.
Constructive criticism is okay, but this notion of attributing general game design features to a single name just to be able to blame someone (Jay, Josh, Travis, Wyatt, ... they were all victims at some point in history) has to stop at some point. It's just not how game development works (or actually any development, for that matter). If you're dissatisfied with Diablo 3 then name it, totally fine - but stop the namecalling. -
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KageKaze posted a message on @Travis Day, D2 had drop lations for specific items...Your information is not entirely accurate. With Reaper of Souls there are very specific drops that only occur in each act from the Nephalem Caches in Adventure Mode. Acts I, II, III, and V all have unique legendaries that can drop from the chache regardless of difficulty. Act IV will randomly give you one from any of these. It's not specific areas inside the acts, but you can keep farming the bounties in one specific act if you're looking to get a specific legendary inside that act.Posted in: Diablo III General Discussion
Also, legendary crafting materials are very specific to a location if you manage to find the pattern. There's a huge thread here that goes over their locations and how to farm them, so I think a middle ground has been added. -
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OptimusPrime posted a message on Stop wasting my mats!Found an awesome item that with a nice re-roll of stats from the lovely Mystic was going to be perfect! Before I got down to clicking and hoping for RNJesus to bless me, I ran upstairs to refill my coffee. When I got back to my chair, my wife was sitting in my seat, clicking the enchant button and enchanting a white item to have +5 to white.Posted in: Diablo III General Discussion
I started screaming at her. "WHAT ARE YOU DOING?! YOU'RE WASTING MY MATS, WOMAN!"
and then I woke up, to my wife standing over the bed staring at me with astonishment (the smells of freshly brewed coffee on the air) while I thrashed and muttered...."wasting my mats!"
She started at me for a long moment, sighed and walked out of the room.
And the funny part is: I'm not even in the Beta. -
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Cyberwaste posted a message on The #1 Cloud of bats farming area + BuildWrite it down. Link the build. I don't watch videos. Why do people who make videos feel the need to show their faces in them? At least if you write it up properly people can skip to the parts which are important/relevant to them and their current situation.Posted in: Witch Doctor: The Mbwiru Eikura - To post a comment, please login or register a new account.
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it does say % weapon damage.
so if your skill does 500% weapon damage. your second attack does 510, 3rd attack 520, etc etc. it's not a flat 10% boost.
I'm curious to see how much it goes up per level and I'm strongly thinking that it will have no cap on number of stacks since it
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Saw this and stopped reading.