Thanks for the feedback Marcus, that's good to hear because I already have some electrocute gear. The reason I'm leaning toward sleet storm over disintegrate is that I have some Frostburns http://us.battle.net/d3/en/item/frostburn and a Rimeheart http://us.battle.net/d3/en/item/rimeheart that I want to utilize together as a sustainable chilling aoe.
Basically the topic. I want to try out a sleet storm build utilizing arcane dynamo to power it up (assuming that's not nerfed). What is the quickest signature spell for building up arcane dynamo stacks?
Bots will take over the chat rooms just as bad ass before so I disagree about the game needing that.
What I'd like to see is item affixes that actually will modify how you play, rather than just numerical upgrades. Affixes that change how you manage your characters resources, like +2 hatred generated from Bola Shot, rather than +4% crit chance
I'd also like to see more skills and talents make use of the lesser valued affixes like health from potions and globes or pick up radius.
And of course, more gems. Currently an a player is really only choosing between their primary stat or vitality. I'd like to see gems for Max AP/Hatred/Mana/Spirit/Fury, +Armor, +Resist All, and Thorns (assuming they make it better).
Resists of a specific element should roll higher than resist all, this would mean "One with Everything" will need to be rebalanced, but it will offer greater choice when picking out gear. At the risk of sounding like a hipster, D2 had that balanced correctly.
It would be nice if when a rare item is rolled, it is optimized for a specific class, so we don't see spirit stones with Int and no Dex, or a normal helm with +strength and +5% Critical Hit Chance of Explosive Blast
So I tried to write down your suggestions to make myself an easy guide to go by. These are based on a dex user, please let me know if you recommend some edits.
Really people? Blizzard is not at fault for nerfing the IAS values, anyone who has followed their design philosophy for gear in D3 can see it clearly. It was a stat that gave too much return at too little of a stat budget, destroying diversity in stat choices. They really should be blamed for not doing the math before the game shipped. If you were playing WoW and could get 30% haste on the same ilvl gear that you could otherwise get 10% crit, the choice would be obvious.
Good weapon with life on hit helps a lot (I lucked out on a treasure troll drop in this regard), I've started using a shield that had +Shock Pulse, it makes a big difference, to the point where I don't need force armor in Act 1. If you go the shield route, you can pick up a helm of command (always has +8% block) with int and vit for less than 200k gold. For instance just last night I got one with int, vit, and 3.5% crit for 148k. I recommend picking one up before people wise up to this tactic.
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What I'd like to see is item affixes that actually will modify how you play, rather than just numerical upgrades. Affixes that change how you manage your characters resources, like +2 hatred generated from Bola Shot, rather than +4% crit chance
I'd also like to see more skills and talents make use of the lesser valued affixes like health from potions and globes or pick up radius.
And of course, more gems. Currently an a player is really only choosing between their primary stat or vitality. I'd like to see gems for Max AP/Hatred/Mana/Spirit/Fury, +Armor, +Resist All, and Thorns (assuming they make it better).
Resists of a specific element should roll higher than resist all, this would mean "One with Everything" will need to be rebalanced, but it will offer greater choice when picking out gear. At the risk of sounding like a hipster, D2 had that balanced correctly.
It would be nice if when a rare item is rolled, it is optimized for a specific class, so we don't see spirit stones with Int and no Dex, or a normal helm with +strength and +5% Critical Hit Chance of Explosive Blast
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worthy of selling guide
weapons:
1h: 950 dps + socket/CritDam/LoH
2h: 1300 dps + socket/CritDam/LoH
amulet: 120 Dex, 120 Vit, 8 Crit%
belt: 120 Dex, 70 Vit, 50 AR
boots: 12% move speed 100 Dex, 50 AR
bracers: 150 Dex, 70 Vit, 3 Crit%
chest: 120 Dex, 70 Vit, sockets
glvoes: 150 Dex, 70 Vit, Crit%, CritDam
helm: 120 Dex, 70 Vit, 4 Crit%, socket/AR
pants: 90 Dex, 70 Vit, sockets, AR/MF
rings: 120 Dex, 70 Vit, 4 Crit%, AR (50% CritDam)
shoulders: 100 Dex, 70 Vit, AR
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Edited for Spelling
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Clearly I am not the 1%
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