Electrocute is the main skill, it seems to kill enemies fast and arcs. I love the chain lighting rune since it delivers 6x the coverage. Its a good way to finish a pack of enemies without wasting any arcane power.
Blizzard is my secondary skill. I love cold skills and this one covers a good area. I think it also has a chilling effect but I'm not sure. I like to cast spells alot so I put in a snowbound rune to reduce arcane power usage. If it doesn't chill monsters I would swap this with the Tap the Source Arcane Orb variant.
Slow Time is my next skill. I use it for its movement speed reduction and ranged attack protection. I add a time warp rune to increase damage which will help decimate foes quicker. The downfall of this build might be the damage output, but I can't say that yet!
Arcane Orb makes a good trajectory skill. I want something long ranged and powerful I can throw at foes so I chose this. To reduce costs I attached a Tap the source rune. I want to spam this baby.
Energy armor is a good way to add defense. I am not too cool with the glass cannon concept so I'd rather increase my defense and take a few blows. I added a Energy tap rune to increase my arcane power so I can spam more skills.
Explosive blast is a great skill with slow time and when foes get too close. I added a Short fuse rune to eliminate the waiting time. I want instant explosion.
Passives are:
1. Astral Presence: To increase arcane pool and regeneration for more use of arcane orb and explosive blast
2. Blur: Reduces melee damage. Enough said I want to survive.
3. Paralysis: Since electrocute is my main skill, I want to take advantage and stun enemies once in a while. With chain lighting this might be activated sooner. This helps to slow them down and keep me safe.
0
by edgythezombie
A build for a Wizard that takes advantage of slowing down enemies to deliver damage, and does it without using much arcane resource!
http://us.battle.net/d3/en/calculator/wizard#ePgZOh!XUV!abZZbb
Electrocute is the main skill, it seems to kill enemies fast and arcs. I love the chain lighting rune since it delivers 6x the coverage. Its a good way to finish a pack of enemies without wasting any arcane power.
Blizzard is my secondary skill. I love cold skills and this one covers a good area. I think it also has a chilling effect but I'm not sure. I like to cast spells alot so I put in a snowbound rune to reduce arcane power usage. If it doesn't chill monsters I would swap this with the Tap the Source Arcane Orb variant.
Slow Time is my next skill. I use it for its movement speed reduction and ranged attack protection. I add a time warp rune to increase damage which will help decimate foes quicker. The downfall of this build might be the damage output, but I can't say that yet!
Arcane Orb makes a good trajectory skill. I want something long ranged and powerful I can throw at foes so I chose this. To reduce costs I attached a Tap the source rune. I want to spam this baby.
Energy armor is a good way to add defense. I am not too cool with the glass cannon concept so I'd rather increase my defense and take a few blows. I added a Energy tap rune to increase my arcane power so I can spam more skills.
Explosive blast is a great skill with slow time and when foes get too close. I added a Short fuse rune to eliminate the waiting time. I want instant explosion.
Passives are:
1. Astral Presence: To increase arcane pool and regeneration for more use of arcane orb and explosive blast
2. Blur: Reduces melee damage. Enough said I want to survive.
3. Paralysis: Since electrocute is my main skill, I want to take advantage and stun enemies once in a while. With chain lighting this might be activated sooner. This helps to slow them down and keep me safe.