• 0

    posted a message on Additional damage to enemy monk build
    Here is the build I'm using when I play D3and that I found pretty useful because it maximize the damage all the party do with crippling wave and mantra of conviction:

    http://us.battle.net/d3/en/calculator/monk#WSgdjk!gdW!ccYcZZ

    I know my build is not a pull monk, in harder difficulty, i don't like pulling elite monster on me and then they began to span there famous laser, it just make everyone die and all the group need to move to an other place to survive. Instead I'm using dashing stirke with the rune that make pretty good damage. You can use blinding speed rune on it to be more tanky also.

    It is very easy to play because all you have to do is continually spam mantra of conviction to get the 20% damage increases while holding Cripling waves. It is why I chose sweeping wind, dashing strike with barrage rune, Fire ally and combination strike to have free spirit skills and extra damage.

    Cripling wave have a great area of damage so when you're low on health you can just teleport with dashing strike right on the side of the monster pack to avoid damage, continue doing damage and get life on hit (if you have a great amount of it).

    Finally for the other skills, I simply put those that make me the more tanky possible. But remember that it is quite impossible to tank the crazy damage the elite done on high torment since life steal is effective only at 10% and will be at 0% at lv70, so I prefer teleporting myself out of danger with dashing stirke and do a bit more damage (less boring).

    So thank you for reading my post, waiting on your comments.

    You can see my build there: http://us.battle.net/d3/en/profile/caouch-1780/hero/1376322
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    Sorc for PvM,

    The trick with this char is to make the more attack possible with the iced meteor, because the meteor have no C.D., so you'll need the more arcane power possible, so the others skills are there to produce large amount of arcane power.

    Each attack done with iced meteor will gain bonus from (ice armor with chilling aura combined with Black ice), from arcane Dynamo and from familiar with sparkfling.

    The strategy is to attack 5 time with spectral blade to fill up arcane dynamo and arcane power's pool (because spectral blade will hit multiple onster at a time) and then unleash the powerfull iced meteor that will deal 300%weapoon damage + (300%W.D. x 75%) from arcane dynamo + (300%W.D. x 20%) from black ice (all creature are chilled by chilling aura from ice armor) + (300%W.D. x 15%) from sparkflint from the fammliar.

    2xteleport each 16second ability for esquive monster because most of the other skill are exclusively offensive.

    I put Archon, because this look like interresting, especially the +1second duration for each kill, so when the char will be good enough (at high level and with good stuff on it) he will be able to slay enough monster to stay in archon mode. The teleport rune on archon skill is to be able to teleport near the next group of monster fast to be able to keep a high score of kill per second to stay in archon mode.

    http://us.battle.net/d3/en/calculator/wizard#djlQfm!cTW!bZaYaZ
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.