why I have my skills set up the way I do:
Active:
1. Deadly Reach: good for possible kiting and also makes so I can take out single targets faster with the single target damage and gives the monk increased damage
2.Lashing Tail kick: good for frontal AoE and does good damage, rune good for stun locking a champion/elite mob if they are dangerous.
3. Dashing Strike: Pretty much a no brainer to me, fast movement between targets, able to catch up to a high value target if needed to be nuked down. rune also increases dodge.
4. Wave of light: Big nuking skill that can take out many foes in my path, also is good for healing with my passive.
5. Crippling wave: AoE damage + spirit generator + enemy slow/damage reduction = win
6. Mantra of conviction: increase in damage just all around good for killing monsters before they are able to kill the monk.
Passives:
Transcendence: all my monk abilities heal me winner
Exalted Soul: 100+ spirit means more spirit can be spent, so I kill stuff quicker and I get healed more.
Near Death Experience: Argent Defender for monks... winning
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http://us.battle.net/d3/en/calculator/monk#bcZTVj!YdV!cYccca
why I have my skills set up the way I do:
Active:
1. Deadly Reach: good for possible kiting and also makes so I can take out single targets faster with the single target damage and gives the monk increased damage
2.Lashing Tail kick: good for frontal AoE and does good damage, rune good for stun locking a champion/elite mob if they are dangerous.
3. Dashing Strike: Pretty much a no brainer to me, fast movement between targets, able to catch up to a high value target if needed to be nuked down. rune also increases dodge.
4. Wave of light: Big nuking skill that can take out many foes in my path, also is good for healing with my passive.
5. Crippling wave: AoE damage + spirit generator + enemy slow/damage reduction = win
6. Mantra of conviction: increase in damage just all around good for killing monsters before they are able to kill the monk.
Passives:
Transcendence: all my monk abilities heal me winner
Exalted Soul: 100+ spirit means more spirit can be spent, so I kill stuff quicker and I get healed more.
Near Death Experience: Argent Defender for monks... winning