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    posted a message on Skill System Overhaul
    I think much of your message is being lost in your examples. I admit that I think they were a bit too far fetched but I understand what you're trying to communicate, and I do agree.

    I am extremely bored with Diablo III. I'm also a bit heartbroken that it turned out to be so aggressively mediocre. Long story short, I haven't played in over two months. Outside of the boring item affixes, atrocious drop rates, punishing difficulty of Act 2+ (it isn't fun being one-shot, I'm not in the mood of rehashing the "get more resistance noob" argument.), I end up feeling absolutely no connection to my character.

    I don't feel like there are "builds" in this game. It all feels like I've been handed a small subset of abilities that are a touch above viable and been told "go". The skill system is extremely wonky (something that's even reflected in the skills UI, which is an atrocity unto itself), and I feel like I'm not actually putting anything together I can call my own.

    I wanted primary stats mostly decoupled from gear. I wanted affixes to be interesting. I wanted skill trees revamped and improved. I wanted respecs to be costly but available. I wanted level 99. I wanted to feel like I actually had some semblance of control over my characater. I wanted to feel powerful going up against all monsters.

    Instead my hero just felt like it was trapped inside an empty shell of a game that was finished in 2009, and revamped to for a double-digit IQ.
    Posted in: Diablo III General Discussion
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