- Swarrly
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Member for 12 years, 2 months, and 3 days
Last active Thu, Aug, 27 2015 06:32:32
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Nov 19, 2013Swarrly posted a message on New Internal Patch: New and Changed Passive Effects, Difficulty Rewards, Gem Tiers, New Achievements, Game Options, Class ChangeI really hope they are removing a lot of gem tiers in addition to adding new ones. Currently 15 gem tiers is WAY to many as it is. There is currently no point in picking up anything less then flawless squares...even when replaying the game as a new character.Posted in: News
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http://us.battle.net/d3/en/calculator/witch-doctor#gZRQTP!SUe!ZZacbZ
This build is primarily built around the Grave Injustice passive. The idea is that one of three long cool down abilities will be available in each engagement. Pierce the Vail helps with extra damage, while rush of essence offsets the extra mana usage by returning mana on the spammed abilities.
First Skill: Spirit Barrage: This will be the main spammed skill for dealing damage. With rush of essence it will also return a large portion of mana to help with regeneration..
Grasp of the Dead: This ability will allow the witch doctor to control the location of monsters. With the Grave Injustice passive it should be possible to have more than one Grasp of the dead active at a time. The rune on this ability will increase the slowing effect.
Soul Harvest with Swallow your soul: This ability is a huge buff to damage and resistances. In addition, not only will it return mana with rush of essence, but the rune allows it to be used to sap mana from monsters. With Grave injustice it will be available often for mana regeneration.
Mass Confusion: one of the three per-encounter abilities. This ability should be enough to tip any battle to the witch doctors side. Cooldown reduction with grave injustice will be a must.
Gargantuan with wrathful protector: This runed ability creates a much more powerful summon that will be a major force in a battle and take heat away from the witch doctor. Again, cool down reduction is key.
Fetish Army with Devoted Army rune: The third per encounter ability. Rune reduces cooldown to 90 seconds, which will be further reduced with Grave injustice.
Gear wise one of the more important magic modifiers for this build will be increasing the gold pickup radius, thus increasing the radius of Grave Injustice. With each death healing, regenerating mana and reducing cooldowns the witch doctor will be able to often use powerful long cooldown abilities. Mana regeneration will hopefully be controlled though Soul Harvest and rush of essence.
If mana regeneration proves to not be a problem I would probably opt for the vengeful spirit on soul harvest rather than swallow your soul.
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