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    posted a message on Save Basic Attack!!!
    I don't know if people pointed this out already, but while your skills are on cooldown from switching them, if you try to use it, you will basic attack. Or at least that is my experience with the DH and Monk.

    Also, I'm not sure why people are so mad about people wanting a basic attack. If they want to use it, that's fine. If you don't want to, you don't have to. They especially don't seem as viable in D3 since there are free or resource generating skills that do more damage than a basic attack, but to each his or her own. I personally never used basic attack in D2, but i've seen some enchant sorcs use it and it seemed pretty fun.

    Also, I personally am against the fact that they took out melee sorc and DH and WD. Even if they don't allow you to use basic attack, they should give them a melee skill of some sort? Just for more build types. I dunno.
    Posted in: Diablo III General Discussion
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    posted a message on Rune System Suggestion
    Quote from Wandering_Bard

    Quote from jon_connor

    I propose that each rune still progress through the 7 levels like in runestone system, but instead of having to find the stones, you could just earn experience whenever you use that specific rune with that specific skill. which makes sense logically, the more your character uses a skill, the better they get at it.

    It would add a penalty to respeccing which a lot of people seem to care about. and we could simply do it while grinding for loot. It would give the lvl 60s something to reach for, maxing out all runes for each skill would take much longer than simply reaching the max lvl. i know in D2, although not the same game, when some people reached the max lvl with a char, they would stop playing with them because there was nothing else to do.

    Though your suggestions are pretty well reasoned but I doubt this implementation coming into effect as:
    1. The penalty to respeccing would not fit with Blizz's theory of trying different build for a character and finding the right build. For e.g, in an early part of the game I take my current skill set to the max level, but I'm not able to play well with it (i.e I made a wrong choice) I would have to level the new skill-set all over again adding to my frustration.
    2. Even with the current ruin system, people at lvl 60 will find enough randomization with the skill sets to keep them occupied.

    Hm. good point.
    But they did think about using the old rune stone system which would punish you in a similar way. Like if you put your lvl 7 Crimson Rune into Lashing Tail Kick and then decided you're not going to use that skill any more, you'd have to grind for another lvl 7 rune which seemed like a pretty painful process. But that's the only counter I have, so mayhaps you're right.

    But I still think the satisfaction of seeing your skills grow would be a better experience than just switching around skills. Especially when i get to lvl 60 and would most likely have tried out all the combinations except for the new ones unlocked at that level.
    Posted in: Diablo III General Discussion
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    posted a message on Female barb
    I think the model is fine. It reminds me of the dwarves in LOTR i believe? the females looked exactly like the males, even had beards, and fought just as hard. i may be mixing up my stories but yeah, that is somewhere
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Will you make a Demon Hunter ?
    Yes! DH is sweet. Strafe is my new favorite skill. (i've only played the monk and the dh so far in the beta though). but strafe is just the DH's version of ww and it's amazing. so definitely rocking her.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Rune System Suggestion
    First off I would like to begin this by saying, although I had no experience with the previous rune system, the new one seems to work much better.

    That being said, there is still some room for improvement. I would enjoy seeing my skills grow - like seeing shock pulse gain more pulses, or lashing tail kick do a higher and higher percentage.

    I propose that each rune still progress through the 7 levels like in runestone system, but instead of having to find the stones, you could just earn experience whenever you use that specific rune with that specific skill. which makes sense logically, the more your character uses a skill, the better they get at it.

    It would add a penalty to respeccing which a lot of people seem to care about. and we could simply do it while grinding for loot. It would give the lvl 60s something to reach for, maxing out all runes for each skill would take much longer than simply reaching the max lvl. i know in D2, although not the same game, when some people reached the max lvl with a char, they would stop playing with them because there was nothing else to do.

    I dunno, just a thought. Anyone have any comments or suggestions?

    Also let me know if you don't understand it, i'm tired and i don't know if what i wrote made any sense haha.
    Posted in: Diablo III General Discussion
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    posted a message on New games to play while waiting on D3
    honestly, i'd say do other real life things while you still can before the game comes out haha. i know i won't have much time for other things.

    Also i've not been listening to my own advice and playing d2 anyway.
    Posted in: Other Games
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    posted a message on Funny & Clever Names
    or any character = captain planet.
    because saving our planet is the thing to do
    http://www.lyrics007.com/Phil%20Collins%20Lyrics/Captain%20Planet%20Theme%20Song%20Lyrics.html
    Posted in: Diablo III General Discussion
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    posted a message on Funny & Clever Names
    any mtg fans?
    demon hunter = black lotus
    barb = trained orgg
    witch doctor = elvish piper
    monk = wrath of god
    wizard = prodigal sorcerer

    haha i dunno, just some thoughts
    Posted in: Diablo III General Discussion
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