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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    Wizard Build - PvE
    Concept - Sustained AE damage, decent survivability, some fun combos.

    http://us.battle.net...jUOh!ZTh!YaZccc



    Damage Skills
    Shock Pulse (Lightning Affinity) - Offers basic AE damage, runed to restore arcane power when it hits.
    Arcane Torrent (Disruption) - Solid AE damage, and runed to increase arcane damage dealt to targets.
    Energy Twister (Storm Chaser) - Your most expensive spell, the most damaging, and the one requiring careful placement. Runed to allow Shock Pulse to launch a giant damaging twister every 3 casts.
    Explosive Blast (Time Bomb) - Point blank damage, runed to center on casting location rather than the caster. Can be used while retreating, or with teleport to offensively place the explosion.



    Defensive Skills
    Teleport (Wormhole) - Escape and damage setup tool. Runed to allow multiple teleports in quick succession. Depending on lag and reaction time, may be possible to teleport, cast damage spell, teleport away. If this proves not to be possible, Reversal would offer something closer to my intent.
    Energy Armor (Prismatic Armor) - Increases your armor, lowers your max arcane power. Runed to increase your resistances. This will offer you a measure of survivability on harder difficulty levels.



    Passive Skills
    Temporal Flux - Your arcane damage will slow enemies. Two of your 3 damage abilities are arcane, and this will offer you a decent bit of crowd control.
    Arcane Dynamo - Every 5 casts of Shock Pulse, the damage of your next non Shock Pulse spell is increased. This encourages the use of Shock Pulse when you aren't totally out of arcane power.
    Unstable Anomaly - When almost dead, damages and knocks all enemies back. Blur or Galvanizing Ward may turn out to be more useful depending on circumstances.



    Combos
    Shock Pulse x5, Energy Twister / Arcane Barrage - Standard low on mana combo. 5 Pulses will put out solid AE damage and restore a chunk of arcane power. The final spell will be powered up by Arcane Dynamo.
    Arcane Barrage, Energy Twister x3, Shock Pulse - Debuff the enemies, then lay into them with Energy Twisters. The final Shock Pulse will fire a free powered up Energy Twister from the Storm Chaser rune.
    Shock Pulse x 5, Arcane Barrage, Energy Twister x 3, Shock Pulse - Combines the two basic combos into one long chain, providing a chunk of up front mana regeneration, debuffing the enemies, then finishing them off with 4 large AE damaging spells.
    Teleport, Explosive Blast, Teleport - Teleport into the middle of enemies, set off a Time Bomb runed Explosive Blast, Teleport out.
    Posted in: Diablo III General Discussion
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    posted a message on PVP unlockable items?
    I played for years on a mmo pvp server, with no scoring or rewards for participating in pvp. The only side benefits were bragging rights and access to rare spawns once you'd killed the competition. Every person there participated in pvp because they enjoyed it.

    PvP in PVE games tends to devolve lately into dangling rewards in front of players, trying to entice them to pvp. Honestly, I'd rather only play against people who pvp because its fun. I want no rewards, be it items, gold, or experience. Doing so leads to a very bad experience for those of us who enjoy pvp. The vast majority of pvp I've had the misfortune of experiencing in games like WoW went one of two ways: Either you get lucky and most of your team is comprised of good pvpers and the other team is not, or vice versa.

    Playing a match with equally skilled opponents is near impossible unless you reach the higher echelons of some sort of ranked pvp system. The time invested to get to these ranks is actually the opposite of fun. To make matters worse, you have people rising in these ranks who dislike pvp, but are doing it to achieve rewards which will help them in PvE. It just devolves into an experience which I'd rather not repeat.

    I'm fine with the direction diablo's pvp seems to be taking (http://us.blizzard.com/diablo3/world/systems/pvp.xml), as it seems to offer minimal incentive, and that incentive has no benefit outside PvP. While I'm sure the lack of incentives will lead many people not to participate, and lead to a smaller pvp base, I'd much rather have something small and fun, rather than large and not fun.
    Posted in: PvP Discussion
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