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    posted a message on Beta Contests Over, Patch 13 Class Changes, Curse Weekly Roundup
    I hope the winners weren't choosen by 100% randomness. I really put effort and love into my build. I hope they saw some of those great builds. Cause i did and i really thought about the possibilites (especially pvp).

    Since I thought about the possibilites, well I got a beta key ;)
    Posted in: News & Announcements
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    My all time favorite/generic build for my favorite class WD (all the way). This is for endgame. Enjoy!

    http://us.battle.net...ZUTY!WaY!ccZZZc

    Active Skills- zombie dogs (dogs)/leeching beast, gargantuan/restless giant, haunt/draining spirit, firebomb/conflagration, grasp of the dead (gotd)/unbreakable grasp, spirit walk/honored guest

    Passive Skills- Zombie Handler, Jungle Fortitude, and Spiritual Attunement

    Summary- pets tank and deal some dmg. Have leeching beast from dogs to get some health and restless giant b/c its the most effective for extra dmg. Zombie Handle for the obvious reasons, increases the effectiveness for my dogs and garg. As well as Jungle Fortitude to help my pets and me with dmg restistance. Haunt is my "easy spell". click click click, does some damage over time/don't have to worry about it and it will give me decent mana (rune skill) if i have 3 targets affected. Firebomb is my main spam damage w/ rune does decent dmg. Remind you it has the aoe effect. Gotd is my main kite spell that can add some dmg. If my pets die and there on cds then i can kite and let the cds finish. Can be used for mobs/boss targeting me to escape. Last spell is spirit walk. With rune it is used as a mana regen first and an escape spell second.



    Conclusion- This build has lots of postives. One its generic and by that i mean, pets tank, i stand back and do dmg, blah blah blah. Has a good mana regen with active skill spell runes and passives skill. Pets are effective with this builds. Have some type of health regen. Can kite and avoid slows. Increase dmg restistance. Problems? The main problem one might see is dmg from the WD itself. Single targeting dmg is absent however I feel comfortable that the WD won't take too much dmg with his pets out and kiting when his pet are on cds. So.... fighting a boss or rare might take long but i feel the safest with this build on survivablity. As for groups, the WD doesn't really bring anything for it but it can bring survivability and pets as tanks for the whole group.

    Edit: Another problem is no poison dmg.
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson - Skill and Rune Changes
    The elective mode should satisfy all you haters. As for the runes I think its no fun to get them automatically. I think it should be an item, however you don't need thousands of them just runes that are more generally satisfying.
    Posted in: Diablo III General Discussion
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