Doesn't work, they'll be differently balanced games at that point.Quote from MandyMemoryThen people who buy the expansion can never play with people who don't have it. It would divide the population in half and possibly kill the game.Quote from BleuSnaks42Quote from MandyMemoryIf they raise the level cap, they have to add a new difficulty level. They can't raise inferno in case people don't get the expansion. So I'm fairly sure they'll never raise the cap.
No they won't. Inferno is just all the content, with every monster 1 level above you. It would be very easy to keep Normal, nightmare, hell, inferno. If you buy the exp and level to (let's say 70) every time you go into inferno, the monsters level would be 71. If you're still level 60, then they would be 61. They don't need a new difficulty mode, because that's what the new content in the expansion pack will be.
The only way they could possibly raise the level cap, is to raise it for everyone, for free. It's not like a higher level cap would do anything. They could easily add new zones, skills, and new classes without touching the level cap.
What does everyone think a higher level cap would do? Make the game more grindy?
It is nonsense on behalf of the company to adapt a different business model then pretty much any other expanding level cap game and give the buyer less incentive to get the expansion.
You have your lvl 60 original outdated d3 or your expanded current d3 and these people will be separate after cap.
You can be casual or you can stay relevant.