Monk with focus on maximum PVE damage. I got the passive skill that gives me additional maximum spirit as well as a spirit generator runed to give me additional spirit per hit. With combination strike and 3 spirit generators, I deal an additional 24% damage. Foresight rune gives me 18% additional damage with all attacks. Mantra of Conviction gives me an additonal 12-24% damage boost.
You honestly can't compare the two. WoW is an MMORPG, thus there has to be a million different things players can do (otherwise they cancel thier subscription out of boredom). The Diablo series is generally considered to be more of an Action RPG, emphasis on the word action.
I honestly believe healers will not be OP in pvp teams. Blizzard will give characters tools to deal with them. Plus if he's busy healing.. he's not doing damage...
For both. One of the reason I loved both D1 and D2 was because of how good the story was. The gameplay was addictive but I wanted to keep going forward to find out what happens next. Without a good story, the game just becomes a click/grind fest, imo.
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Monk with focus on maximum PVE damage. I got the passive skill that gives me additional maximum spirit as well as a spirit generator runed to give me additional spirit per hit. With combination strike and 3 spirit generators, I deal an additional 24% damage. Foresight rune gives me 18% additional damage with all attacks. Mantra of Conviction gives me an additonal 12-24% damage boost.
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