Ahh, this was much better, thanks! I remember the first thing I thought when I first got Blessed Shield was, hey, this is a lot like Cap's shield bounce (Marvel Heroes) and it's super fun in that game, no reason it shouldn't be here. It needs some love though, if you don't have this flail it really isn't that superb.
Because of the passive regen being pretty much a third of our wrath generation (2.5/sec compared to 5 wrath per hit) with the possibility to increase it by 4+2. Higher AS weapons will generally result in a lot less damage on crusaders and AS as a stat is not very appealing, despite the sheet damage increase.
If you want a high wrath regen crusader build, get a 2H flail with 4 wrath/sec and a shield with 2 wrath/sec leaving you with a total of 8.5 wrath/sec and 17 wrath/sec with Akarat's active.
This is by far your best bet on a high wrath regeneration crusader.
I'm not sure what to recommend, I'd have to play around with it myself first. I'll say this though, I'd probably make space for Laws of Valor and Steed Charge on my bar at the same time. This leaves me with 3 more slots to fill, I love Akarat's Champion and Heaven's Fury so I'd probably get those, and then I'd try putting Condemn in my last slot and get a lot of CDR items. This build might be messed up and feel entirely wrong if I actually got to try it but that's the first thing I'd try.
Having Punish does buff Blessed Shield's damage but I'm not sure it buffs it enough to warrant it's use once you don't really need a builder. I'll just say again that all this is purely speculation, but give it a try, and whatever you end up with, give us an update. This legendary changes the entire feel of the Crusader and there might be spells and possibilities I've overlooked entirely.
Thorns mechanics are very convoluted and there is no wonder you don't know how it works.
First, the mechanic: In theory, every time a source does damage to you, you do damage back at the source. This applies to ranged attacks, melee attacks, spells, ground effects, everything. Some exceptions apply however, and Blizzard has changed how thorns work in certain situations. For example, Ghom's poison gas. This cloud does damage in small amounts but insanely fast. If thorns were to apply to each individual tick the return damage would be insanely high with a high enough thorns stat. So Blizzard decided to cap the damage intervals at some level, making thorns tick somewhat fast but not to the point where it is OP. (In ghom's case, this is a very recent change). This probably applies to many more abilities and effects in the game, I don't know them all though.
As for the damage thorns does, the calculation of this damage is very much hidden in-game. You have a base Thorns value, the one you get from items and passives. Say this value is 10.000(ten thousand). Then to calculate the actual damage done to whatever source hitting you, this formula is applied:
So if you're a Crusader, and you have 8000 strength and 10.000 thorns (as displayed in the stats details on your character sheet), your actual thorns damage would be: 10.000 * ((8000 / 4) / 100) = 10.000 * (2000 / 100) = 10000 * 20 = 200.000.
So 8000 strength and 10.000 Thorns gives you 200.000 damage return on all sources of damage you take. This effect can crit.
Hope that was understandable. All this is stuff I've tested myself, if anything is wrong please do correct me.
I've been looking all over for that item, because I really like blessed shield but lack the ability to spam it enough to make it worth it. That item can also free up an item slot as you can use blessed shield as a primary and put another dps cooldown or utility spell on your bars.
Not depending on having wrath for your damage is probably the best way to go around the current problems we have, where we spend too much time building wrath and very little time spending it (Except in the case of blessed hammers).
Holy Cross could use a few improvements, I agree. As far as your provoke/ironskin build goes, It does indeed do amazing damage when you pop ironskin, but for the rest of the fight it's kinda lacking. The cooldowns on ironskin and provoke are simply too long and the duration too short.
Aside from that Judgment freeze mobs in place, unabling any melee mobs not right next to you to hit you, so that ability seems kind of counter intuitive for this setup.(apart from buffing your teammates of course)
Its a cool build nonetheless, maybe with some CDR or akarat's active the CDs can be lowered enough to warrant it's use. I have experimented very little with provoke and ironskin mainly because of their cooldowns. I'm really looking forward to what Crusader skills Blizzard plan to address first, but these should definitively be on their list.
After a bit of testing i've concluded that Shield Bash and Blessed Shield DO seem to scale with increases in block % outside of the shield's own value. I tested this by removing my Hold Your Ground passive and Not proccing Punish, and seeing what numbers I could get with both abilities. Then I tried it again with Punish procced and the passive enabled, and saw a significant increase in damage.
Whether this is intended or not I do not know but it does explain why I've had such success with Shield Bash.
I've started using blessed hammer with the lightning rune, and it is quite efficient, even if I personally dont like the ability. It seems like a far superior spender to everything else, I might update my post later today including a blessed hammer build as well.
Edit: Does anyone know a way around letting Dfans mess your post structure up after you click save changes? The formatting gets messed with so much making it a pain in the ass to edit and further improve my post.