i Grasp of the Dead and Corpse Spiders are the crowd controll skills used to slow and add "DOT" to the target area. groping eels rune buff for the added damage on grasp and jumping spiders rune buff for quick target engagement.
Locust Swarm and Firebomb are the main "DOT" skills even tho firebomb is a burst damage skill the Fire Pit rune buff will leave fire in the area to add to the carnage. Pestilence rune buff for the locust swarm to engage more targets and some what save mana for firebomb.
These 3 skills are the theme of my build, Zombie Dogs, Sacrifice and Zombie Handler after enough "DOT" has been done with the other skills sacrifice is used to explode the dogs for huge burst damage, useing Next of kin rune buff on sacrifice with luck more dogs will spawn, "grasp of the dead" and corpse spiders will keep mobs atbay if none re-emerge.
Zombie Handler Passive for the extra dog, and rabid dogs rune buff for the dogs to add more "DOT".
Vermin and Spiritual Attunement are 2 of the 3 passives i chose for this build vermin because it adds 20% more damage to 2 of the build skills are spiritual attunement for the added mana pool and regen lowering the builds down timer if any.
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This is my Witchdoctor Built on the idea of a corpse explosion necromancer with no down time (long cool downs)
http://us.battle.net/d3/en/calculator/witch-doctor#ZSbheY!ZWY!aZaaaZ
i Grasp of the Dead and Corpse Spiders are the crowd controll skills used to slow and add "DOT" to the target area. groping eels rune buff for the added damage on grasp and jumping spiders rune buff for quick target engagement.
Locust Swarm and Firebomb are the main "DOT" skills even tho firebomb is a burst damage skill the Fire Pit rune buff will leave fire in the area to add to the carnage. Pestilence rune buff for the locust swarm to engage more targets and some what save mana for firebomb.
These 3 skills are the theme of my build, Zombie Dogs, Sacrifice and Zombie Handler after enough "DOT" has been done with the other skills sacrifice is used to explode the dogs for huge burst damage, useing Next of kin rune buff on sacrifice with luck more dogs will spawn, "grasp of the dead" and corpse spiders will keep mobs atbay if none re-emerge.
Zombie Handler Passive for the extra dog, and rabid dogs rune buff for the dogs to add more "DOT".
Vermin and Spiritual Attunement are 2 of the 3 passives i chose for this build vermin because it adds 20% more damage to 2 of the build skills are spiritual attunement for the added mana pool and regen lowering the builds down timer if any.
Long live CE NECROS!
Thanks
Daniel.