Deadly Reach: With the "Strike from beyond" rune a good spirit generator.
Crippeling Wave: Gives a nice movement impering effect and attack speed debuff which will decrease the total amount of hostile dps with a fair deal. Going with the same type of rune that i got in Deadly Reach, which gives spirit on critical strikes.
Then over to the Mantras:
Mantra of Evasion: Gives a flat of physical dps reduction and together with the % armor rune a nice boost to a armor-heavy barb companion. Might be changing to a more offensive choice (mabye Mantra of Retribution) if it turns out to be redundant.
And to my three spirit spenders:
Breath of Heaven: Healing is gonna be a central part of my suporter role with my barb comeradre. I went for the "Infused with light" rune which gives an extra six spirit for five seconds after use. I am unsure if that effect is gonna be cumulative with the critical strike runes of my spirit spenders (guess i'm just going to have to try that out).
Wave of light: Just for the awesomeness of massive AoE damage. Went for the reduced spirit rune.
Seven Sided Strike: Again for for more AoE damage and together with the "Pandemonium" rune it's going to give me some extra crowd controll.
Over to the three passive skills:
Chant of Resonance: First off i went for this skills for not having to spam my mantra that often, which means i can move it to the least desireable action key. Second i am guessing that the extra amount of spirit is going to "ease up" the amount of spirit generators useage and give more time on healing/AoE damage from my spenders.
Guiding Light: Gives me a better reason to use Breath of Heaven! going to up the party dps for a fair share.
Resolve: Last but not least, guessing the uptime on this is going to be close to a 100% since damage is really what this game is all about!
The biggest weakness about this build is the lack of hard solo/boss dps, but with all the support and damage reduction this build gives i think it is a fair trade.
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Starting off with the two spirit generators:
Deadly Reach: With the "Strike from beyond" rune a good spirit generator.
Crippeling Wave: Gives a nice movement impering effect and attack speed debuff which will decrease the total amount of hostile dps with a fair deal. Going with the same type of rune that i got in Deadly Reach, which gives spirit on critical strikes.
Then over to the Mantras:
Mantra of Evasion: Gives a flat of physical dps reduction and together with the % armor rune a nice boost to a armor-heavy barb companion. Might be changing to a more offensive choice (mabye Mantra of Retribution) if it turns out to be redundant.
And to my three spirit spenders:
Breath of Heaven: Healing is gonna be a central part of my suporter role with my barb comeradre. I went for the "Infused with light" rune which gives an extra six spirit for five seconds after use. I am unsure if that effect is gonna be cumulative with the critical strike runes of my spirit spenders (guess i'm just going to have to try that out).
Wave of light: Just for the awesomeness of massive AoE damage. Went for the reduced spirit rune.
Seven Sided Strike: Again for for more AoE damage and together with the "Pandemonium" rune it's going to give me some extra crowd controll.
Over to the three passive skills:
Chant of Resonance: First off i went for this skills for not having to spam my mantra that often, which means i can move it to the least desireable action key. Second i am guessing that the extra amount of spirit is going to "ease up" the amount of spirit generators useage and give more time on healing/AoE damage from my spenders.
Guiding Light: Gives me a better reason to use Breath of Heaven! going to up the party dps for a fair share.
Resolve: Last but not least, guessing the uptime on this is going to be close to a 100% since damage is really what this game is all about!
The biggest weakness about this build is the lack of hard solo/boss dps, but with all the support and damage reduction this build gives i think it is a fair trade.