This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
0
0
Monk
A build focused on high spirit regen and healing, for sustained survivability rather than high damage.
Can't hit 'em when you're dead, right?
0
It would probably take forever to kill anything, but at least you'd be alive (assuming you can hit them)
Not sure about the math (or whether DR even stacks - I don't have beta), but I'll give it my best guess:
100 base monster damage x .6 (crip) x .7 (conviction) x .7 (resolve) x .6 (sanc) = 82.3% damage reduction with Sanc up
Taking Inner Sanc's cooldown into account = 75.3% average
Sounds pretty OP considering this isn't even taking armor into account - I doubt they'd let that slide, but I can dream