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    posted a message on Let's Get Realistic -- Inferno Wizard Build
    Ultimately I think it comes down to how well high tier gears will be scaling with spells, if the dps from gear is high enough aka you kill the mobs before they even get close to inflict any damage. Some of those survival talent might not be necessary except maybe early inferno or boss fight, I am very curious how well they will scale. None the videos that I have seen in beta give any hint on how difficulty really is inferno.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's Get Realistic -- Inferno Wizard Build
    While I did not have the chance to get into the beta, I feel like most of the talents that boost up survivability should be pick up for pvp instead of pve. CC is seems to be better for inferno solo since avoiding damage feel more appropriate than simply boost up survivability, as you do have spells like teleport to keep your distance from the mobs, and adding cc into that mix of spell just gives you that much more time to dish out damage to finish off the mobs instead of picking up talents that increase your damage intake. Then again, we don’t know how fast those mob travels in inferno so there is no telling whether cc/teleport will buy you enough time/distance to take out the mobs before they catch up again.
    Posted in: Wizard: The Ancient Repositories
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