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    posted a message on Melee Trap DH Build
    Quote from Axtroz

    I had a similar idea of a "Trapsin" DH, but I don't want to fight in melee range, so my runes differ.

    http://eu.battle.net...Wgbj!cUg!cYZbbb

    If you want to fight the monsters head on, you might consider using Numbing Traps instead of Cull the Weak.

    I am really on the edge if i will go into melee or not. It will all depend on how good the weapon stats are that i find.


    I was thinking of using

    Spike trap

    Sentry

    Caltrops

    Grenade

    Spike trap

    Chakram

    Grenade


    hopefully i won't have to go in melee. My main thing I do is try to circle around the caltrops as that gives me 12 seconds of the enemy being slowed. They should die to all the AOE DOT damage i am doing by then.

    But I do like the idea of cull of the weak since there might be ranged monsters in the fray too.

    Also i like the fan of knifes and the bombs throw back in your build. It makes me double think my own variation.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Melee Trap DH Build
    This build leaves the possibility to use any weapon setup one as it does not require bows for any of the skills. I'm hoping to sport a scythe but if nothing else I'll have a strong melee weapon.

    http://eu.battle.net...jhfW!gUc!aZZbZZ

    I am not to sure how fast discipline will regenerate so if it's too slow I'll drop my gold fetching ferret.

    http://eu.battle.net...jhfW!gUc!aZZbZZ

    Let me hear what you think. (ya its like the D2 assassin :P)
    Posted in: Demon Hunter: The Dreadlands
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